Call it a bit surprising, but after trying out Classic for a bit and hopping back into Modern WoW out of curiosity… I’m starting to notice that each version has different strengths. In some ways, neither gets it completely “right”… but they also present starkly different strengths.
Just to state the main points being compared, this is largely looking at the questing and leveling processes. I didn’t get into any dungeons during Classic (at the point where I very well could, but haven’t yet), and I tend to avoid dungeons like the plague in Modern WoW because of the unpleasant personalities I frequently run into. Endgame is being left out of the equation for the moment, as I’m nowhere near it in Classic and despise it in Modern WoW.
The characters being compared are as such:
- Classic WoW – Tauren Warrior, levels 1-20
- Modern WoW – Kul Tiran Warrior, levels 34-58
Let’s start with Classic WoW, which many were hoping would be the savior of the game in many ways. But after going through the first 20 levels of Classic… I don’t have the best news.
The gameplay isn’t all it’s cracked up to be.
That being said, I think the key issue here is that you start with next to nothing in Classic WoW so that they can spread out the ability progression. Warriors were known for not being the best at leveling, so no surprises there… but yeah, the lack of resources (slow rage generation) and useful abilities does hurt it a bit. Probably not aided by the fact “next melee” abilities are probably some of the least interesting abilities on their own. Heroic Strike makes for a great filler ability at higher levels… but early on, it’s almost stifling.
However, as I went on, Warrior did get stronger and more flexible… considerably so, in fact. I was gaining new abilities regularly and each talent point had a small but useful effect that started to add up. This is probably one of Classic’s greatest strengths, it absolutely gets better as you progress through it.
Getting into it, however… is definitely a mountain to climb. Looking back at my earliest days of WoW (which would be Vanilla), I’d have to say the same is true. I didn’t enjoy the game THAT much to begin with, but as you get deeper into it, it definitely became more compelling. Character progression is Classic’s greatest strength, and it only gets better with the more time you put into it.
In terms of quest structure… well, it’s hard to deny. Classic WoW is a grind, plain and simple. It doesn’t try to add many compelling narratives, just gives you a location and objective while you sort out the rest for yourself. This does open the door to a bit more player agency (and to an extent, more creativity from players), largely because the game isn’t really pushing you in any one direction. I also found that I frequently ran out of quests at current level, encouraging me to go to other zones… for better or for worse, and often involving a lot of running.
Is the world more dangerous? Absolutely… but this is also due to the mobs being tune to be a fair bit stronger. They actually feel like they have more mechanics than Modern WoW, or more accurately, more mechanics that matter. Mobs last long enough to do stuff, they’re stronger relative to you, and there’s no easy way to deal with several of them on your own (barring overleveling everything).
Running around everywhere does get a bit dull before too long, even if I’m one who will try to find “creative pathways”. Sadly, it seems like the old wall-jumping glitch didn’t make it through.
The community, I found, wasn’t magically better than Modern WoW… and I suppose this is something that will take time. People did openly invite eachother to groups… but it was groups of convenience, which didn’t help things at all. People rarely talked and would drop group (or dissolve it) instantly once they were done or it appeared that it would be favourable to do so. I had several groups dissolve so that the other member or members could join another group beside us, all without anyone saying that they were doing so.
Hopping back to Modern WoW, the first thing I noticed?
The gameplay flowed better.
Mind you, this is starting at a higher level… but it also opens up a significant problem. It also feels like there’s no character progression after level 40 or so, aside from the VERY slow trickle of talents at higher levels (which is sometimes uneventful, making it feel like no progression at all).
Despite moving up a total of 24 levels… my warrior felt like it he gained NOTHING. Just bigger numbers, which I don’t care about. Gear upgrades? Well, using heirlooms probably didn’t help… but even the other slots didn’t see much. The moment-to-moment gameplay felt more fun, but before long you’re just going through the motions. Heck, it didn’t feel all that different from my max-level warrior either. To be honest, my interest VERY quickly dried up after hitting level 58 and unlocking the TBC and WotLK transmogs; there was no desire to carry on, period.
The quest structure was definitely more fluid, blending in a plot to move things along. Not really the best plot, and frequently self-contained within each zone instead of amounting to anything greater, but more than “Go to X location, kill Y mobs and collect Z random drops”. Nevertheless, it is a more entertaining experience… though it does feel like you’re put on rails a bit much and you aren’t really given much chance to explore. Needless to say, this is a major issue I have with the game at higher levels as the issue just seems to get worse with the more recent expansions.
The world… well, let’s say there’s not really any danger in it. Heirlooms are a bit overpowered as well, not helping things. Nevertheless, there was seldom any real danger of being overwhelmed and it just felt like going through the motions. It COULD be so much better… but it’s so undertuned that it feels like it doesn’t matter.
The community… well, can’t say there’s a lot to say here. I ran into people, but rarely did anyone talk. It felt like it wouldn’t have made much difference if they weren’t there at all.
All told, I can’t say which I enjoyed more… or less.
If anything, they have a bad tendency to highlight the flaws of eachother.
Classic WoW has a slow start, but well paced character progression while leveling. Talent points may give the illusion of choice thanks to cookie-cutter builds, but it absolutely gives you a sense of progression you will unlock milestones as you go on. The gameplay hasn’t aged all that well and it’s hard to get into, but rewarding if you do so.
Modern WoW feels like it plays and flows better… but damn, it’s so unrewarding after the initial flurry of unlocks. So while it can impress early on, it definitely struggles with staying power. You get everything right away, but character progression feels effectively dead while leveling after 40 or so. The rate you gain abilities slows to a crawl, and sometimes talents feel less impactful than the points you put into passives in Classic.
Classic will remain Classic, which I’m sure many will enjoy (hard to say how deep I’ll get into it at this point, that mountain is starting to look a bit daunting)… but Modern WoW really should start taking some notes from Classic to fix the many (but not all) of the issues it’s having.
… and I probably rambled on a bit more than I thought I would there.