Since First Aid is now gone, why not do away with secondary professions and role these beloved side professions into primary ones?
Fishing - make this a gathering profession and increase its value. Add harpooning and other ways to fish alongside pools.
Archaeology - this could also be a gathering profession if it were re purposed to drop rare relics / artifacts to be used in crafting or something along those lines. This would be the gathering profession where materials are very rare but also very valuable. Runecrafting could be a future profession that uses the mats.
Cooking - why not role this into a primary profession. I know, I know… it is very similar in concept to Alchemy. The solution is to make this an Innkeeping profession. By that I mean it is a cooking / bard / brewmaster RPs roled into a profession called Innkeeping.
First Aid is gone because bandages were near useless. It was rolled into Tailoring as it uses cloth. Now tailors don’t have to decide between using their cloth for Tailoring or First Aid.
The only real change you are proposing is to make the professions primary professions instead of secondary professions. You can only have TWO primary professions, which is why fishing, cooking, etc… are all secondary professions, which have no limitations to being learned.
It wouldn’t be a worse option, since all of those professions would be primaries and be giving you relatively more use. You could even be able to unlock a 4th if you max out 3 or something. Either way, with 1st aid gone I don’t see why a whole category should be used on just fishing, cooking, and archaeology. The first two are just scuffed gathering and crafting professions, and archaeology is whack as hell and in need of a restructuring. With 1st aid gone I’m calling all secondaries into question.
Do you really want the group that gave us these currently lackluster professions making larger changes such as this? Their change to separate profession skill by expansion did not exactly live up to the supposed reasoning.
Plus the idea of removing professions would just add more fuel to the fire where many of us are already unhappy with what they have done to our classes. It seems like a bad idea for the foreseeable future.
Right now I have access to a total of 5 professions (2 primary + 3 secondary). You want players to be limited to 3 professions. Three is worse than five.
Now depending on your perspective, maybe fishing is worth more than another existing primary profession. But if I was a dual gatherer, I might pick up skinning rather than fishing, cooking, and definitely archeology.
What you are suggesting adds nothing to the game, it only removes / complicates the choices we already have to make.
removing secondary professions would simplify the game not complicate it. there are a number of ways they could do it. they could make basic armor crafting baseline. so all clothies can tailor, all rogues and lw, all warriors can bs. Or they could allow you to gather any node and only have to choose between crafting professions. Either way I’m talking about theoretically bumping cooking up to primary profession status since there are other RPs that have yet to be fully realized in WoW such as barding and legit brewmastering. Instead you are stuck in the exact numbers of this or that while I’m thinking big picture stuff. Games like Zelda BotW come out and show us how little we really interact with Azeroth in its current state and nothing has been done to the professions system except bandaid after bandaid each xpac. Current system is old asf and we need more RP elements. Adding RP elements to the secondary professions could easily make them a worthy choice over others.
If you want to add RP elements to secondary professions, great. Adding brewing as a new secondary skill is also interesting, assuming Blizzards fixes professions in general first.
But that is not what this thread is about. You are calling for the END of secondary professions, not the expansion of them. You want cooking to be a profession anyone can take to being an exclusive profession that uses up one of your primary profession slots when the RP’rs can just choose not to take cooking. You are asking for a free crafting profession based on your class or the ability to gather any node (essentially you want 3 free gathering professions).
The profession system is not that complicated, it doesn’t need “simplifying”.
This has got to be the worst idea I’ve heard. Allow players access to only 2 professions instead of 5? Professions are lackluster at best and you want to take away 3? What needs to be simplified?
Your idea if ever implemented may actually be a reason for me to quit the game.
haha no worrries brotha. I’m not a dev. Was just brainstorming if they decided to end secondaries how could we up the fantasies of arch / cooking / fishing to be legit professions. I’m really not being that serious. You sound like you should quit right now tho
I would really like to do Jewelcrafting than archeology but looks like i’m stuck with it. If I finish it can I get rid of it. Or am I stuck with it? I don’t understand why the first two proffesions you can get rid of but not the ones you dont want or need in secondary…-baffled-
There’s no real need to get rid of secondary professions since we can all do all of them and they don’t use up a slot that could be used for anything else. The only reason to delete would be if it bothers you that your profession page is “clean” but that is something you can get over. And then if you do decide to work on it one day, you won’t have lost any progress you did make.
hey guys, not sure what the rules on necroing are, but thanks for showing interest in this idea I had.
1 year later, professions haven’t evolved at all. It’s safe to say that a full profession revamp will be one of the most sought after updates in the next few Blizzcons. Rescaling the hierarchy of materials, updating the stats and models of craftable gear, and bringing in new recipes interspersed throughout the world are ways they can fix the system with minimum impact.
What I really want, however, is a top to bottom revamp. New ways to gather such as lumbering. New professions like hearthmastery (mix between bard, brewmaster, and cook), or runemastery. Big updates to jewelcrafting, archaeology, and inscription and their place in the game.
Retail WoW is anti-profession and has been for a long time. If you make players level up in endlessly scaling content, they need things to do other than level that will benefit them. And not just for new players - people with alts and heirlooms as well. If Blizzard wants us exploring the world more and flying/teleporting less, then populate the world with new nodes to gather and new profession grinds for us to do.
Most players want more systems rolled into professions. Professions should = progression.
This sounds like an idea ripped straight out of FF14, which for the record on the rest of the topic, they get access to all the professions… but those are like actual classes and fun to use, whereas here in WoW Id say there isn’t enough there for that sort of thing, honestly i think from profs; Skinning,mining,herbalism, and disenchanting(not all of enchanting) should be added to secondary professions. and they should add one or two meaty primary professions, as well as implement more cross profession interaction as far as material requirements.