Now let’s be clear. I have been an avid pro-flyer since the Warlords debacle. I was extremely active in the backlash then, and I’ve defended flying many times since. I will ALWAYS support flight on Azeroth, and I think every Azeroth expansion should have flight from day 1 like Cata did. Unless there’s a pressing reason- like in Legion, flying in Dalaran should have always been allowed, and PF1 should have unlocked flying in at least the levelling zones. PF2 should have unlocked Suramar, and PF3 should have unlocked the Broken Shore immediately when that content went live. “The Largest Legion Invasion Ever” to me is good enough reason to stay out of the skies until we push the Legion back.
But I kinda feel like… do we really need it in SL? Or do we need it in terms of flying mounts? I really loved the backpack in Mechagon. The instant-cast, double-jump activation really made zipping around the island feel truly organic and fun.
But just like I think flying would have been awful on Argus, I kinda wonder if the Shadowlands zones wouldn’t be better suited to not having Azerothian dragons flapping around everywhere. I don’t want to FEEL like I’m on Azeroth. I don’t want Maldraxxus to feel like Wrath or the Plaguelands. I don’t want Ardenwealde to feel like Ashenvale at night. I especially don’t want to have to FLY through Ardenwealde. I hate flying through forests in WoW.
I also don’t want flight paths. They’re so boring and I always alt-tab away from them. Nothing ruins immersion more that flight paths. Especially the “you have to go there first” rule. Imagine if taxis worked like that? You fly to a new city for vacation, and until you walk across the city to the different areas, you couldn’t catch a cab? Just scale the cost based on the level of the area and have the mouseover window state the level range of the area and have the text colour change to orange or red if it’s higher than your current level.
But that’s a tangent and not relevant here where I’m saying we shouldn’t have flight points. So back on topic. How do we do Shadowlands with no flying mounts or flightpoints? Well, have unique travel mechanisms in each zone. Have an epic quest line that unlocks at Honoured or Revered that grants you access to that Covenant’s travel method. And for the Covenant you join, have that zone’s mechanic unlocked instantly.
Some ideas for travel modes:
Bastion: Clearly the Kyrian give you angel wings and you zip around just like with the Mechagon backpack.
Revendreth: Same here, except vampire batwings. Or maybe a gargoyle flight form that we keep as a flying mount when we leave, but can only do running speed on the ground. Although, I don’t know if anyone that plays WoW wants to have a gargoyle form…
Or maybe we just get super-fast carriage mounts that can carry up to 5 players and everyone but the driver can cast/fight while it’s moving and we can ride around doing high speed vampire-themed carriage heists.
Maldraxxus: There could be geyser pustules that erupt occasionally, or on queue, and you can use them to launch into the air, like an aimed Darkmoon Cannon.
Ardenwealde: There’s a fungal network throughout all of Ardenwealde, and you learn a wisp form that allows you to travel through it. In addition to moving around on the surface, it can also take you up into the canopy in some places, or straight to the deepest part of caves throughout the zone. There could even be some underground caverns that can ONLY be reached via the network. Instead of choosing a point to go to, you have to “steer” yourself through it by staying to the left or right (or top or bottom) of the spore tunnel as branches comes up.
The Maw and Orobos: No. The Maw feels too dangerous to be zipping around in the sky like a giant target, and if Orobos is designed well, why would we need it?
But at the same time as I think flying/fast travel should be handled MUCH differently in the Shadowlands, I think that all Azeroth expansion, and expansion on Azeroth-like worlds like Draenor, should definitely lower the restrictions and remove the timegates for flying. Let’s have some give-and-take, Devs, based on the lore and theme and mechanics of the expansions and zones we’re in. Give us more when it makes sense, and pull back a bit harder when it doesn’t. One-size-fits-all Patchfinder doesn’t help anyone in any way.