An age-old problem: M+ griefers and rage quitters

When it comes to the M+ “penalty debate”, I sometimes hear people say things like “implementing a m+ penalty is silly because you can’t force people to stay and do your key if they don’t feel like it” and so on, and I honestly just don’t understand this logic.

Let’s establish the fact that M+, especially high end M+, is one of the least “casual” aspects of WoW. Some might even say it’s the most competitive way to play WoW, along with Rated Arenas, and so on (Yes, there’s also Mythic raiding and RBGs, however they’re not as focused on individual skill as M+ & 3v3). Hell. Even if you think M+ can be casual, let’s say up to +10, surely we can agree that anything +12 and above is not considered truly casual, and is considered “competitive” to an extent.

With that established, take a look at any other competitive online game. Pretty much all of them have a ‘Vote to Forfeit’ feature in place, where if players would like to end the match early, they can vote to do so. If you leave the match before a certain time, and without the vote passing, you are penalized one way or another. The logic here is: if you don’t have time to complete the match, don’t queue for one. If you leave, that’s on you.

Now, my question is, at least for +12s and above, why do we still not have anything similar in place, or any way shape or form to hold frequent offenders responsible for bricking other people’s keys?

If you’re going to respond, please provide a detailed answer, and refrain from attacking others. :v:

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Because “bricking” isn’t solely determined by someone leaving. You can see failure ahead.

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If you leave a +12 and above prematurely because you “just dont feel like doing it”, you’ve bricked the key. There is not ifs and buts.

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But Blizzard already actions against that under gameplay sabotage.

99.9% of key leavers are not for that reason.

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I know someone who frequently rage quits keys, and they’re still playing. No penalty whatsoever.

Also can you link the page where you got that statistic from? Cheers.

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Because I haven’t encountered it yet despite so many keys? At best, a dc after key insertion, once.

And ragequitting keys is something different from what you say.

Because they are custom groups. You willingly choose to join or invite those specific players. In most other games when you’re pugging, you are in a queue and cannot control who you play with. Blizzard should not make rules and governance on custom groups except for egregious offenders like they stated a couple months ago.

Also if you’ve played any other game, you’d realize the vote to forfeit option doesn’t even work half the time.

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Sure, that statistic is defs not anecdotal because “trust me bro” lol.

certainly not a widespread occurrence. Blizzard already banned players for leaving too much recently.

And on some weeks, I have a completion rate of 10%, wasn’t hit.

Do you know anyone you play with that has been banned because of it?

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Dude, the forming part of the group is custom. The M+ side of it is you placing your key into the font and activating a challenge mode. It is not a custom mode lol. It’s like saying “there shouldn’t be any penalty for leaving a 3v3 arena match because the group was formed through custom LFG”… but there IS a penalty system in place for arenas.

Idk man, I’ve played a lot of competitive games in my time, and forfeit votes always work.

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Yes, forming group is custom. Group leader can make a better group.

And if people want to invite someone short on time, that is also their choice.

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I’m not sure what you’re asking for here.

Leavers don’t get loot, the leader surely won’t invite them ever again, they may tell their friends and guildies ‘hey this guy is a leaver’ and they won’t invite them ever in the first place, and they don’t get Vault progression. On top of that folks are keeping an eye on very chronic leavers.

That’s a lot to eat for leaving a key.

It’s not great to have a leaver, but 11.1 is making it so that keys don’t deplete to a certain point and I think that will go a long way to softening the blow. As it is emergencies happen and hard locking someone to a video game in case one arises isn’t a possibility.

I frequently hear about griefers and rage quitters from a ton of friends. I think you’ve just been lucky dude. MMV.

There shouldn’t be. They should remove that.

Yeah this is a straight up lie.

Lol, a penalty of like 1 min (coward debuff) or something to prevent people from just speed deranking.

But they don’t fall under Blizzard’s definition of bannable. (Else they would’ve been banned in that banwave that went out recently.)

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Again, same logic for forming arena groups, and arenas have a penalty system in place. Doesn’t make sense at all.

Because applying a penalty here serves no purpose.

Some keys are “bricked” on the first pull.

Applying a very small penalty in 3v3 does serve a purpose.

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The logic behind it is that part of the M+ backbone is the lack of personal consequences.

If every person who joins a key were at risk of having to do, say a homework key, then M+ would crumble because players don’t like when they are punished. However, the key holder has to be punished with homework else everyone could just fail their way up to 9000 score.

That’s really it, don’t think to hard about it. As I said earlier, it’s part of the reason M+ works.

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No, dude, they literally instantly lose CR when they leave. Instantly. It is a brutal penalty depending on what rating you’re playing at.

No one said ban them.

That’s not a penalty. That’s an outcome of PVP matches.