That this class feels entirely different from the class you actually fell in love with?
I’d just like to hear your opinions on how the warlock class feels for you as an individual.
That this class feels entirely different from the class you actually fell in love with?
I’d just like to hear your opinions on how the warlock class feels for you as an individual.
To me, Demonology in its current state is enjoyable, but ever since they added curses back and the ritual of doom. Along with a few minor spells like demonic circle.
Warlock feels alot more like a warlock to me so as of now I am enjoying it.
My main problem though is warlock does suffer from ramp up to do any frightening damage.
Warlock has been one of my favorite alts to play in PvE and PvP. There are things that I miss though. Dimensional Rift, yes it was completely an RNG button, but when you’d get a fire rift it felt like you hit the jackpot.
The other thing I miss is that if you use the glyph of the Void Lord he has his unique summoning dialogue, but does not play any of his attack dialogue.
Burning Embers, Ember Tap, Fire and Brimstone actually effecting Immolate, Incinerate, Conflagrate, and I think it also worked on Chaos Bolt?
In terms of class fantasy, kind of. Right now Warlock in terms of class fantasy is very similar to its earliest incarnations, which is strange because every other class in the game has progressed whereas Warlock has regressed. It just doesn’t make sense to me to go from having a permanent Doomguard as a pet to needing 5 people with one being sacrificed in order to enslave one for 5 minutes. Ultimately permanent Doomguard was just flavor, it functioned very closely to the imp. Yet they decided to remove it for no discernible reason.
Similarly, Destruction lost all of its flavor after they removed Burning Embers. In terms of flavor, there was nothing cooler than slowly building up that fiery aura as you stocked up Embers for burst windows. It also helped that Conflag and Incinerate used to be much larger in terms of animations. Conflag was a huge explosion on the target and Incinerate was a literal wave of flame snaking toward the enemy.
Destruction Warlocks right now have Burning Embers, it’s just that they are way less visually interesting than before.
We have incinerate, it’s just way smaller and less visually impactful than before.
We have Conflag, but its explosion is toned down.
It doesn’t make sense to me that they would keep the same functionality but remove the flavor here.
Leveling a new lock just to get a better feel for the spec (I’ve been a lock main since TBC though and this isn’t my main) and Affliction feels pretty samey to me aside from adding a new AoE nuke with Malefic Grasp. I’m actually having a blast taking this alt to 50 compared to the Shadow Priest I just did. Numbers can be tuned but the feel of a class is pretty much locked in right now. If you don’t like it, try another spec/class! That being said, SL abilities should change things a little.
I do enjoy ritual of doom however, always considered making a 5 man group of locks and just head to any common leveling zone, drop the doomguards and the watch them destroy anyone and everything.
Yup completely different from our halcyon days. Ever since Wod happen and the introduction of demon hunters, this class has gone down hill more than it has improved. My personal belief is that there is a vendetta against our class but what it might just come down to are incompetent devs who out number the competent ones who know what needs to be done, but are not allowed to push changes because they’re not part of the cool club.
I am loving my destro warlock…just nred some more education rotation and shard experience…when to spend on what spell…
I’m happier with the current Affliction, I didn’t play Warlock in BfA specifically because of the UA spam design. Played Warlock in BC, MoP and the end of Legion.
I’m definitely feeling the class fantasy a bit more now too. Demonic Gateway has been tons of fun, especially in PvP, with the relaxed restrictions and I’m happy that curses are making a proper return.
It’s really sad that our soul shard glyphs are client side only as well. It’s like an ultimate flip off because the fantasy of having “burning embers” is completely stuck to only your view.
honestly this is my first lock i actually managed to get to current max lvl, all times in past i just would get burned out. But now im just spamming demon portals in boralas just to see how far between buildings i can jump around… XD
For a little while we could run and fire. Those were the days.
But it’s YOUR fantasy to see your shards. It’s not like anyone is going around like, crap my immersion is ruined because i can’t see shards over all the locks. And for that matter, even though you can see them you really get ticked off because other people can’t see them? Isn’t that a very strong assumption that other people care what your toon looks like?
Does the class feel different to me from when I “fell in love” with it? Not really. I’ve played destruction since TBC, and things have been very similar since the days of WOTLK: get your target burning with immolation, spam incinerate with the occasional conflagrate, and nail them with chaos bolts when you can (destruction was a one-button spec in TBC: sacrifice succubus, throw up a curse, and spam shadowbolt). The rest has just been a matter of “finesse”, e.g. it doesn’t affect my sense of class fantasy all that much whether I summon an infernal all the time, or if I switch between infernal for AOE and doomguard for single-target.
I dabble in affliction from time to time and I think it feels largely the same overall as well. Yes, there have been many small changes over the years, but the core of tossing up corruption, curse of agony, and unstable affliction with shadow bolt (or drain soul) for filler has been consistent for years.
Demonology has undergone some pretty huge changes, and at first I was a bit sour about losing metamorphosis, but from what I’ve seen of it I think their “menagerie of demons” aesthetic is pretty cool for the class.
I’d be interested to see what Noskulls and those who share their opinion would actually suggest as changes. It’s not very productive to suggest that the devs have some mysterious vendetta against warlocks and leave it at that. What would YOU do to change things?
Yea it’s pretty far gone from it. But you know, we trudge along. Maybe the bitterness is some kind of unintended RP for Warlock players by Blizzard?
I miss when destruction wasnt always the best spec smh
Destruction has definitely changed though? The imp being at our side boosting our health, chaos bolt penetrating through shields. Yeah they still shoot fire and chaos bolts but its a different playstyle.
Same with affliction, dots used to be very impactful to the point where players would have to dismount and heal otherwise chunks of their health was missing. Soul swap to spread our dots and haunt healed us when it returned. Siphon life felt impactful in healing, shadowbolt procs being instant wasn’t a choice and felhunter did damage that amplified our dots and the filler wasn’t a ua spam or a clunky malefic grasp rotation. Drain soul was super fun, and felt a bit more impactful than it does now. Yeah it’s still dots and shadowbolt/drainsoul but its also a shell of what it used to be.
And well demonology has gone through so many changes that it’s far gone from what it used to be.
Also there was a time when we could cast while we moved and our demons progressively got stronger. It’s still a warlock, but we seem to get weaker as time goes on. Like mages learned the ability to alter time, what did we learn besides the ability to wield green fire? Seems that everything we learned gets taken away.
Easy, replace the talent sacrificed souls with a renamed metamorphosis (maybe call it demonic possession). The only thing similar between the warlock and DH Meta was the name. The talent will replace Demonic Tyrant, give us a charge system like MoP, and our Hand of Guldan will charge the meter and not give us imps. While in possession form change HoG to chaos wave, corruption to doom, and gate to demonic leap. Don’t add hellfire imo but some may like that. Give our possession demonic presence that increases all our demons damage by a percentage. Additional stuff could be added to balance it out. Also, add a quick summon felguard interrupt. That build would escalate Demo so much. Allow people to play the spec they enjoyed instead of the scraps we have.
^^ this
i’d even settle for replacing DT with a spell effect of us growing horns like gul’dan and have our spells cost 1-2 less shards (except HoG which will summon 2 or 3 imps for every shard used) and/or have less cast time.
Oh an demonic leap. give us back demonic leap!!!
It sounds like you’re talking exclusively about PvP, while my experience is primarily in PvE raiding content. PvP itself has changed drastically over the years; your damage spells feeling “less impactful” is a result of everyone having more health in PvP relative to the damage done, and has little to do directly with the warlock class. In PvE warlocks have consistently done quite well relative to other DPS classes, so we’re every bit as “impactful” there as we were before, and I still have my imp by my side blasting chaos bolts… just as I did 10 years ago.
Other classes have gained utility, and warlocks haven’t “gained” as much because we’ve always brought loads of utility to the table. And other classes have also had their “borrowed power” (i.e. expansion features) taken away. In any case, other classes’ gains don’t make me feel different about how my warlock plays.