I’m talking about parry/dodge/defense rating on gear. I realize some probably think that was needlessly complex but I used to enjoy optimizing my stats with the gear available to me. Stacking as much vers as possible is really uninteresting.
Idk. I think in the age of active mitigation, dropping most of those stats makes sense.
And whenever CTC cap was a thing… well, it was stupid. I could literally pull a Dragon Soul boss on my DK Alt with a little bit of gear, hit it for 10 seconds, and afk for 2 minutes and be fine and still have aggro when I got back.
Crap was dumb and tanking is better now.
I use my PvP set to tank. Not a fan of those other stats being on gear. Not complex at all. Just more gear farming involved. I’d have less room in my bags as wel. I’d have to hold PvP vers gear. Along with a tank set that would have these other stats. My PvE sets. Ya, No thx.
They were fun RP wise, but they caused problems. For starters, a new player trying to become a freshly geared tank would have a terrible time because their stats would be terrible. You’d basically run into a situation where you needed gear before you could do the thing that would get you the gear. Secondly, I believe they become hard to balance for PvP, but I don’t know a lot about that stuff.
Was thinking of Threat meters… when did they stop being a thing?
I started in Cata, and now experiencing Classic where DPS need to watch their threat.
Made the mistake of opening with a PoM+Pyro on a Dungeon boss and then getting max-threat which the Tank couldnt pull off me. Then was told I was an idiot. haha. lessons we learn when we go from retail to classic
Some people still use them today and I think it’s hilarious because of how useless they are in modern WoW if you’re not totally incompetent. Habit for them, I guess.
tank stat were great, but easily abused, i recall rogues were able to get almost perfect dodge at one point, took a lot of effort but was possible.
like this video:
It doesn’t even have to exist in the format it did prior. The game has clearly changed alot since then and now, but specialty stats could add much needed depth to a stale game system.
I don’t actually because they impact your dps greatly in every other content that need it other than raids and dungeons. They also do nothing against casters. 4 Stats parry, dodge ,Block and defense rating are wasted for everything else except reducing physical damage taken .
Versatility does everything increase damage, reduces damage and increasing healing even though its not gonna be bis for all tanks . This is why being a druid back then was great you can switch between Bear and feral and not have this issue .
Edited : for more clarity
Not really. All Tank stats did was bloat the loot table.
And it’s not like tank stats were inherently enjoyable either, they didn’t change how you actually played your spec like stats like Haste can, they just make you randomly take less damage.
I’d rather stack vers and not wax poetically about systems of yesteryears. Multiple stats are a pain IMHO.
I dont miss them. I think it is better to have Stats that don’t make gear too niche. Vers can be used by a few specs other than Tanks, and Mastery can be Spec specific while universal, so it can be good for some Tanks and other Roles.
I miss them every time I look at gear.
Same with healer stats.
And dps stats.
I played a Druid tank back then and the funny thing was that the best route was to get Resilience pvp gear to become crit-immune. Resilience had higher anti-crit itemization than defense, and defense was budgeted for giving you the parry & dodge, which you didn’t get as a druid so that itemization was wasted.
Short answer: No, I don’t miss tank stats.
Crit is either parry or dodge for tanks, depending on spec. I’m still not a fan of it because it’s unreliable, but at least it is a defensive stat now.
Stats that are only useful for tanks were eliminated because they were too offspec unfriendly. Most gear slots your specs can all use the same piece of gear and it might not be optimal but at least none of the stats will be completely useless. (ETA: this encourages DPS specs of hybrid classes to occasionally look at long DPS queue times and think “Maybe I should try doing something groups actually need more of”, so it’s in everyone’s interest for Blizzard to keep those barriers low.)
And tanks are naturally uncrittable in PvE now because it was excessively punishing to undergeared tanks when they weren’t.
If you’re referring to hard cappable stats and the endless shuffle of rearranging (and reforging, when that was a thing) to be just over the cap… do not want.
They’re rereleasing the xpac of peak tank stats. Defense. Parry. Dodge. Even Resilience had some benefit. Resistance sets. And don’t forget gearing for hit cap, armor pen, so you can maintain threat, not have a taunt miss, etc.
I don’t think we need anything like that in retail at the same time.
I really did love MoP tanking with Vengeance, and the way dodges and parries led to increased DPS. It was quite rewarding gameplay, but we don’t need the stats back necessarily…
I enjoyed the avoidance stats, but I don’t think the game is worse for not having them.
I don’t miss those stats at all. Bad enough I have to farm for specific trinkets (and shields on shield-using tanks) without also having to farm for specific weapons, amulets, rings etc, and then have those items take up more space in my bags whenever I play a different spec.
With stats like azerite traits and conduits/soulbinds, there’s already more than enough in the game that forces you to have different setups for tanking vs. other roles without adding that level of complexity to our secondary stats as well.
Play guardian druid. We have to look at that on pulls in mythic plus all the time. Raiding not so much
What do “tank stats” add to the game? It’s a flat modifier. At least Haste affects CDs / GCD and general smoothness of rotation / Mitigation uptime. At least Crit is the trigger for a metric crapload of procs, making it a fairly dynamic stat even if the core function is just “chance for bigger number”. Mastery and Versatility are both flat number tuning dials and I honestly think Vers, as the more generic of the two, should either go away or become a PvP stat like Resilience was.
What would bringing back Dodge or Parry as an actual raw stat on gear do? You’d… take less damage passively. Which the existing stats already accomplish for Tanks because they have secondary effects that affect these things without bloating loot tables for do-nothing stats.