Then GMs will get tickets saying people accidentally needed on gear, and can you please trade this item to that person. And weâre back at square one.
There is only one issue I see with this⌠Groups could find a way around this by saying âWe are using masterloot just so no one ninjas something they donât needâ. Proceed to give it to the winner and trade after the dungeon/raid is over.
I think it would be better to just not have it at all and tell everyone that tickets will not be looked at so be careful on how you use masterloot/need roll.
Then maybe Blizzard needs to say âWeâre not getting involved in âlooting mistakesâ. Weâre not going to enable the very loophole we wanted to plug.â and then stick to that policy.
If a group is using maser loot, then there should not be âfour friendsâ rolling to give one of them a better chance of winning. If that situation arises, there would be no way to disguise it as anything but an âunfair practiceâ which would earn those players a bad reputation. That bad reputation could easily go beyond those players to their entire guild(s).
I agree that classic would be better without loot trading and I would prefer that loot trading were not added to classic.
IF Blizzard decides that loot trading is absolutely necessary, though, making need rolls bind the item to the winner so it cannot be traded would go a long way toward curbing abuse, IMO.
As far as clothies go, Iâm not sure what to say other than working as intended.
As far as warriors go, letâs not turn this into itâs not fair youâre allowed to use said category of item, and we should all be able to screw each other equally.
Short of not having player trading at all, Iâm looking for ways to reduce the possibility of mistakes, because that seems to be the driver behind Blizzardâs decision.
My memory is failing me. Back in Vanilla when you rolled on an item did it give you the secondary âThis will cause the item to bind to youâ warning and you had to click OK? If soâŚquite frankly, I donât see how you justify ever filling out a ticket asking a GM to sort out something someone didnât mean to loot (which is why Blizz is adding loot trading). It clearly wasnât an accident.
My memory is failing also, itâs been awhile but I thought the prompt was when you were equipping a BOE item, and not on the rolls themselves. You could need or greed an item without ever receiving a prompt.
Alright, well letâs say it didnât exist and Blizz adds it. Now, knowing full well that certain trolls will now use that as evidence of inconsistency in authenticity, as well as a justification of all kinds of changes (funny how they acknowledge the slippery slope when it suits their needs), I wouldnât have a problem with it. Having a little prompt pop-up that says, âLooting this item will cause it to become soulbound to youâ is a Hell of a lot better than loot trading.
This could help with innocent mistakes, maybe, but will do nothing about those just needing to take possession for whatever reason.
In itâs current form, I will agree that it will help correct mistakes, but letâs be real, we know people are going to eat it from toxic players when they make honest mistakes, even if they correct their mistake by trading it back.
Loot trading does nothing to address that either. People are going to ninja. But loot trading encourages coordinated ninja looting, as well as ninjaing just to extort money from other group members. As well as sore losers holding the group hostage (refusing to heal, tank, do dsp, pulling packs) demanding they get the item. Essentially it appeals to the worst in people.
So what does loot trading fix? As you say, an elimination of pointless tickets created because something is accidentally looted. A verification prompt before looting serves the same purpose without all the ngatives.
If the group is using master looter, the âneedâ rolls should be limited to those that would actually use the item or for whom the item is an upgrade.
If the master looter allows everyone to roll then it becomes a lot more obvious that something shady is going on. It would be even more obvious if that master looter gives the item to someone other than the person winning the roll.
Iâm on your side about everything youâve said. Instead of one ninja, you could be dealing with several. It just opens up a lot of other potentially negative behavior, some which you touched on.
How about, instead of an annoying prompt (unless a menu option to turn it off would exist) we just say tough luck? No loot trading, no prompt; Blizzard puts a disclaimer on the ticket screen that says: âThe GM ticket system is not to be used to request mislooted items be traded between individuals. Abuse of the GM ticket system may result in account penalties.â
How many people really care this much about the small chance that something will be mislooted in a video game that is likely to exist in a perpetual state, after the final content release happens? Youâll have more chances to loot your Devout shoulders people, you really will!
Yes but this would be a player driven rule and not a blizzard one, so it could still be exploited without repercussions from blizzard because it would be technically following blizzard rules. I personally think it would be best to scrap the loot trading, and tell everyone âif you mess up the roll itâs on youâ.
But in the event that loot trading is already set in stone then yeah⌠I feel like they need to at least put something like what you suggested in place to minimize the ninjas