Am i understanding this right as huge nerf to overload damage?
“Mastery: Elemental Overload Increases all Elemental and Physical damage by 4.0%. Your Lightning Bolt,[Elemental Blast: Elemental Blast][Icefury: Icefury][Lava Burst: Lava Burst] and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing [Echo Chamber: 100 / 85] ->[35 / 25] of normal damage and generating less Maelstrom.”
Specifically the echo chamber % of normal damage going from 100/85 to 35/25?
Honestly even though it is looking like a nerf right now I wouldn’t worry too much, this should make ele a lot easier to balance. It must be a nightmare to balance currently when some builds get 100% mastery and others avoid it entirely, not mention that it is merely a percentage chance for that damage to happen so an extremely lucky shaman on 50% mastery could get very nearly as much benefit as one with 100%.
I genuinely love this change, now we will scale much more linearly with mastery but we maintain the amazing visual effect of overloads which in my eyes is the best of both worlds.
It’s basically a shift from damage done by chance into the realm of straight damage.
The way overload proc % is affected by mastery remains the same.
The damage output changes from 85% to 25% so depending now how much that damage knob is tuned to, that will decide our damage output
I imagine it stacks onto The 4.5% damage in the same way?
I mean currently let’s say your mastery increases your chance of proc by 75% in total (you start with 8 mastery points so 8x1.85 = 15% base)
That’s a 75% chance to do an extra attack at 85% effectiveness So 64% more damage on average.
If the percentages remain the same you’re getting 60% damage increase for about 65% straight damage. Then a proc chance of 75% to do 25% more so … about 18% extra damage on average
So I’d say that averages to equal or higher? Maybe a little bit lower but that can now be easily adjusted linearly with the direct damage knob.
It makes our damage more consistent and less base on RNG
My calculations could be way off but just on a cursory look over how it works.
On Beta on a 73. Im at 50% which give 15% direct dmg with a 50%chance to overload for 35% dmg. But with the 25%crit talent. My crit does 275% more dmg which kinda balance thing out. I did a 305k lightning bolt yesterday. And my gear kinda bad
i’m not loving it but i guess ill trust yall xD feels like w/ this and where our talents are located we’ll probably end up w/ a more interesting lightning build>lava burst build anyways
sucks every season to feel like we dont do much damage till were at like 75+% mastery minimum
So on beta you have 70% mastery which gives you ~21% flat damage boost and 70% chance to proc 35% overloads. So if a spell did 100 damage before mastery, it would hit in total for an average of 150.65 damage.
On live 70% mastery would be 70% chance to proc 100% damage overload. So if a spell did 100 damage before mastery, on average it would hit for 170 damage.
So this new mastery as of now is a nerf. But all that means is that Ele scales slightly less with mastery, they can always compensate the base spells with more damage. But I think it would be better to make sure mastery scales well to avoid issues down the road.
Mastery increases the damage of said spells now as well, how are you reading this as ele scaling less with that secondary or a “nerf”? There also now isn’t a hard cap on mastery either.
I’m not sure. But using his numbers it seems as though mastery is boosting the damage of spells by a lesser amount t than on live. But I didn’t calculate the flat damage boost to spells that currently mastery doesn’t effect at all so looking at overall damage I could be wrong mastery might scale better now.
At it’s base, current mastery behaves as follows:
15% chance to overload X spells at 85% (100 w/ echo chamber) of their damage
new mastery behaves as follows:
15% chance to overload X spells at 25% (35 w/ echo chamber) of their damage AND increases elemental and physical damage by x% (starts at 4)