Am I playing BfA wrong?

I have no idea what I’m doing wrong, I came back today after 6 months or so and played the first few quests in BfA Alliance storyline and I just picked my first area to quest in and I’m getting spanked by regular mobs. I play Balance druid and I have the healing talent and as far as I can tell my rotation is good but I’m still getting knocked down to 1/5th health when i fight more than one mob. I might be undergeared because I still have all my legion gear but I can’t get more if I don’t play new content. Also I’m severely anti social and if I have to party up just to do regular questing then tell me now so I can cancel my subscription again

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I don’t think what you’re experiencing is that unusual. As an example, my hunter started Pandaria in regular Cata quest greens and experienced pretty much the same as you describe. For BfA, my warlock started in full 210s from the pre-launch event and two legendaries and plowed through mobs until level 116 or so when legendaries stopped working and secondary stats dropped off. My mage, on the other hand, started BfA in blue and green gear and one legendary and had a much more difficult time.

Basically, you shouldn’t have to party up to do regular quests, but if you don’t have end game Argus gear and a couple of legendary items, you may have to take it slowly one mob at a time and be prepared with defensive cooldowns if facing more than one. It should get easier as you progress (until you hit level 120, but that’s another matter).

You’re very much not playing wrong; just experiencing the difficulty shift between the end of one expansion and the beginning of the next.

Welcome back! Hope you stick around to give BfA a chance. :slight_smile:

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There is no “right” or “wrong” way to play BfA. Most classes struggle during the leveling process, even with full Heroic Antorus gear and legendaries to carry them halfway.

If you’re struggling to kill multiple mobs at a time, Truthspeaker’s advice to only pull single mobs at a time is solid. Things will get easier as quests provide you with better gear, particularly weapons and Azerite gear. You might also want to consider switching to Guardian spec, or picking up the Guardian Affinity talent for a bit more survivability until you get ahold of some higher level gear.

Nothing in BfA “requires” you to group with other players. There are a few zone-cap quests that require dungeons, but they can be skipped if you’re not interested in them.

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In the beginning that is exactly what happens to me with few classes .it gets better at 114 level .

There was much spankage on my mage when I started bfa questing. I was a very well geared 110, you’re gear is meh by comparison. But if you can keep going you will start replacing gear fairly quickly. I had replaced 90% of my legion gear by 115.

Mobs level up with you until 120 and then they scale item level with you until about 325/330. But once you hit 120, you can gear up fast and really start overpowering things. It can be challenging but rewards generally scale with you too.

As a squishy mage with no self healing, I relied on cc abilities and careful positioning to limit the number of opponents and create 1v1 situations. Druids may not need to do all that.

Like with many prior xpacs, not having raid gear from the last tier of the prior xpac makes early leveling much more difficult. Looking at your armory, it looks like you have mostly the Argus WQ token welfare epics. The BFA quests give rewards starting at ilvl 200 (or 280 for Azerite pieces), so you’ll get a lot stronger off of rewards, and the difficulty will smooth out a bit. Once you’re 111-112 or so, you should be mostly, if not completely decked out in BFA gear, and will be fairly easy until the late 110s, where scaling makes the game a tad harder.

Until you have said gear, you’ll just have to be cautious with how you pull. Using roots when you pull multiple mobs is also a good idea.

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I feel pretty squishy on my Boomkin in BfA content. Fortunately, the druid that’s currently in BfA content is my Night Elf, and so I’ve been making liberal use of Shadowmeld + prowl to get out of bad situations. (Although I’ve still managed to die horribly a couple of times.)

yeah, as a pally tank from WoD the aggro ranges are horrible,m you get attacked from all sides, and you will die a lot just from everything attacking you all the time, don’t get me started on the world boss fast paced respawn rates where you kill the boss for a quest, then respawns seconds upon death killing you in the process, as you quest and level you’ll constantly find other players running away from mobs with 10-30 mobs running after them, blizz needs to fix the aggro and walking ranges to help deviate from all of this. this expansion you’re not questing, you’re just fighting off mobs the entire time, i don’t think vanilla wow was even this bad, if it wasn’t for the fact i’m bored out of my mind right now, i would be rage quitting right now

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the real problem i’m seeing with questing, is the fact, they tried to keep file sizes low in this expansion, so they squeezed all the mob npcs close together, and not really in a balanced and fair way either, love the lore of this expansion, it’s just a giant mess in the design aspect of the zones, they need to severely shrtink the walking AI of the NPCs where you’ll be downing a mob and they’ll slowly but surely get inside aggro range, and there you go, you’re tanking more and more mobs until you die, the way it’s designed currently, you really need a group of 5 friends if you want to make any real progress when you quest

The first 105 levels were a cake walk. I’m excited to hear that this latest xpac seriously ups the difficulty! Would have expected it to have encouraged more grouping before now. I can think of some seriously dynamic duos I will be interested in trying.

I’ve just gotten to starting with BfA fairly recently. I didn’t start with the best gear from Legion, but from the get go I’ve had to be fairly careful with pulling. I always have to look around and see which mobs I might accidentally aggro if I attack something else and I’ll almost always go for a singular mob rather than two or three.

I’ve ended up actually using some CC as a Feral druid, using Maim, Bash, and Rake from prowl to keep one stunned while I focus on another. Even sometimes use Entangling Roots. I’ve had some near deaths so far, but the Resto talent is a godsend. As someone who almost solely quests, it’s kind of nice to have a bit of a challenge.

I’m using a warrior boosted from 90 to 110 and the gear supplied in the boost. Not having any difficulties at all so far and regularly pull more than one mob. Haven’t died once, or even really close, with the questing I’ve done so far. I’m not sure why some posters seem to be having such problems with BFA content. Maybe it gets more difficult later on.

It does get more difficult later on. At level 115, on an alliance DH, I did my first outpost in Horde area and had much easier time fighting level 120 mobs in that area even though they were 5 levels above him. At level 120 now, the DH has a very difficult time fighting the same mobs in the same area.

That’s good, I don’t mind it being harder and a challenge. Gets kinda boring if its all just too easy, for me anyway. But too hard and it becomes frustrating. Its a delicate balancing act for the game designers I’m sure.

I leveled as Balance and had no trouble breaking into BFA mobs, and after a couple quest greens I was face tanking 3+ at a time because if I only pulled one it could barely get through the passive heal on Resto Affinity. All quest elites are easily soloable as Balance without any kiting or anything.

If you’re having trouble with anything at all, spec for treants and mass entangle and basically nothing short of a 2M health world quest elite (which are tuned for 5 people and you’re given a group finder that lets you raid them) will significantly threaten you again. If you overpull slightly, treants are a free AOE pocket tank with quite a bit of DPS of their own. If you overpull heavily, entangle, back up and heal, then pick them off one at a time.

One thing to keep in mind is that Draenor and Legion mobs seemed to be considerably weaker than previous expansions. By the time BFA dropped, a level 110 mob in Broken Isles literally had less HP and lower damage numbers than a level 90 hozen in Pandaria. BFA seems to be back to “normal”.