Am I missing something with new MM?

Is the spec just way slower and bland now? It doesn’t feel like it actually does anything different. I thought it was getting a rework, but I just did my first m+ with it, and it has to be the most boring spec I’ve played this patch. There doesn’t seem to be any good synergy, and having to weave precise shots EVERY time feels pretty awful.

This has to be one of the worst “remakes” in a while, yes?

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Yes. We lost a lot, but gained nothing in my opinion.

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I hate how it feels, I’ve been running solo shuffle all day and it’s been a no beuno. Could be skill issue, I think it’s hot garbage tho. Feels clunky as hell and I’m not hitting these giant numbers ppl keep talking about.

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It feels so much worse. The rework is lipstick on a slow fat pig. I’ve played MM for the past three expansions. Some of the set bonuses have made the rotation feel great. Did they incorporate any of that nope. And this after the dark ranger rework that was a turd to. I’m struggling to play this season. Maybe it’s time to hang up the bow. I really hope they do something to fix this but I just don’t see it happening.

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Nope. In overall very happy with the rework.

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It is slow and clunky. Streamline aimed cast time buff should be upped bit to compensate for trueshot change imo. Also they need to bring barrage back for mm, farming leather and questing sucks right now, so slow and inefficient.

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I mostly hate how many abilities got removed with nothing put in their place. No matter how you talent it it’s a three button spec now and it’s boring as hell to play. I’d at least love to have a manually castable damage over time or something again.

Did my first Mythics with my guild group and I was doing more DPS than the Ret Pally for the first time in like 3 seasons so I’m happy enough.

I do agree it does seem more bland though. For me at least, I feel I lost a lot of the funkier abilities.

No sure why people think Streamline is hard to maintain though. It’s refreshed by Rapid Fire and that should be used pretty much on cool down. (barring holding it for a second for the Owl.)

People have criticized the spec for not being the “patient sniper”. This is much closer now that Trueshot no longer speeds up AShot cast times. This is the Crit(in my :jeans:) Era now.

Versatility now is at the very bottom for both DKRs and Sents, and that wouldn’t be the case if not for Pen Shots. Vers can’t come near the value of that and neither can Haste except that DKR, for obvious reasons, needs it as a dotter(and that hclass is shared with BM).

Haste and proc-based buffs stopped being relevant a long time ago for MM. Right now, it’s the closest MM has ever been to the core fantasy of the less machine gun, more sniper. It’s right on par with the Legion style.

Ultimately it’s for the best. We only needed at most the basic bronze Haste package for a smooth rotation, that’s it. It’s been that way since almost forever. Gone, loooong gone, are the VoP days of BFA.

As for Vers, it would be nice to go without it completely for PvP yet again(if that even exists now). Crit/Msty is on top for both heroes, and if I was being uncharitable, BM DKR needs the Haste more. Congratulations to Blizz for making both Haste and Vers just about equally worthless for the weights.

Good range, good base damage, good crit chance and finally, good crit damage. I knew the vision of World’s Fastest One Shots and the Jackal of Stormwind would win in the end. It’s just bad that I have to be in Classic Mists where the PvP really is.

Hmm. It’s a bit disengenuous to refer to the ability as AShot. The first thought of anybody is that AShot refers to Aimed shot. But it’s actually referring to Auto Shot. Or is there a community accepted lexicon that I missed?

BTW, True shot not affecting AUTO Shot is not a big deal. My auto shot doesn’t even get into the top 10 of my Damage list. And when Trueshot is up, you should NEVER be not using Aimed shot, Rapid Fire or even Expl Shot.

Or that I missed autoshot being relevant. White hits, really? Sure, I’ll take bigger ones than smaller ones, because more wdps is always nice.

I don’t know why white hits are getting such special attention of the likes not seen since Retail Wrath.

You might need to clarify what exactly you are saying.

Are you saying Autoshot is relevent? During a True shot cycle?

What’s a White Hit? Or wdps?

Sure more DPS is good. But when it’s not relevent because the difference would be negligable then it really is the definition of “not relevant” isn’t it?

It’s the slower cast time combined with Lock and Load being an Autoshot proc.

Post-Leg L&L was never really a pillar contributor to DPS, but a helper. Add: But I was trying to say that I was not aware that autoshot was lagging so behind that the Blues had to look harder at it. BFA, SL, DF…who thought that our white hits were a problem that now, we need talents to enhance it?

When you have RAPID FIRE taking the cake away, especially a DTapped one, who was getting cooked over white hits?

You mean to explain it to first-timers? You could have just said, “Can you explain it to someone who has now reached max level for the first time this expansion as a Hunter?”

I’ve seen TWW-exclusive developments that it is. It wasn’t really there before in DF which I had skipped out.

White hits are non-special player attacks, named after the color of the number seen on the UI. For pets, the color is orange.

Weapon DPS; a stat and a factor in both white and yellow hits.

Because nobody really talked about AShot being autoshot before, because autoshot was virtually never discussed. Since after Legion, Blizzard did make the wdps better because we no longer had our artifacts. So when I say AShot, it should naturally follow which Shot I’m talking about.

For some MM history, in Leg its Msty used to affect abilities that only cost Focus. Since BFA, it affected ALL ranged attacks.

“AShot” is scarcely used, so far as I’ve seen.
“Autos” = auto-shots
“AiS” / “Aimed” = Aimed Shot
“ArS” / “Arcs” / “Arcane” = Arcane Shot

If you include LnL contribution, they… didn’t. They used it as a way to bundle a bit of opening damage onto our first AiS now that we have to work around Eye in the Sky… and to nerf LnL.

If that’s to mean it resets your auto-shot preparation, then sure. Otherwise, there was never any cake to take. Even now autos are worth less than 2% of our damage.

Yes, I wanted clarity because on first read, you seem to say that you thought Autoshot wasn’t relavent. Which is what I said. You then proceeded to disagree with me for saying what you were saying.

There was no need to be insulting. But if you want to keep it up, I am more than happy to snark back.

Thanks at least for clarifying the white hits issue tho. I hadn’t heard of it referred like that before and I have a different UI and defaults to the basic so it doesn’t come up like that for me.

Autoshot was never discussed before because it was totally irrelevant. And still is. YOU were the one who brought it up.

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Sorry I got this in late, had a bad night in Classic.

If you want some free snark, I could have said, “Wowpedia is your friend.”

However, when I said:

Common sense from the context should have told you something. Does autoshot have a cast time? Then it should be clear what else an ‘A’ could stand for. That was the very hook you used to bring up autoshot.


I should add that thanks to Wowpedia, we actually find that the Trueshot we had before ran since 8.1. So doing the math, that’s almost a solid 3.0 value; the Trueshot that halved Aimed Shot casts went from 8.1 to 11.1. From mid-BFA to mid-TWW, and that’s a long run for an ability. It’s no surprise how people are finding it hard to adjust to.

As someone that only played MM some from halfway through DF till now and pretty much exclusively in pvp for that short time, I’m ignorant on how MM was in SL and prior, but I do enjoy current MM. The ability interactions seem interesting and beneficial enough to pay attention to with rotation implications. While knowing the interactions is easy enough to understand and take advantage of. I’d rate MM about an A- on the fun scale in pvp, it has the tools to deal with many problems you face in pvp, and what tools it lacks compared to some specs dont negatively affect it much.

I’ve been playing MM hunter since cataclysm, mainly pvp but I havent ever pushed higher than 2kish. I’m a casual, so take my opinon with that on mind.

That being said, I enjoy the new MM hunter.

We gained:

1)Mortal strike debuff 25% on AiS(Manhunter)
2)Roar of sacrifice without a pet
3)Intimidation without a pet
4)Bloodlust(Harrier’s Cry)

We lost:

1)Tenacity of the bear(the cooldown which increases your max hp by 30% or something)

I wouldnt like to lose it, but we have master’s call instead of it so its acceptable.

Other than that, the feeling of the spec as whole feels alot better to me. So many abilities have interactions with each other and I dont feel like pressing those would feel bad in trueshot windows.

Base AiS cast time increased but you almost will never use it without 2 streamline buffs, which makes AiS faster than the previous iteration.

Explosive shot giving streamline and black arrow(kill shot) using preceise shot stacks which in turn gives streamline makes casting AiS so much better. I dont have to cast black arrow AND arcane shot to make use of my preceise shot stacks anymore; just 1 black arrow is enough.

The tracking of preceise shots and streamline requires some getting used to (I created weakauras for those) but overall I think aimed shots are faster and the spec flows better with abilities complementing each other.

I wanna finish by saying these are all my opinions and could be wrong for some people/talent choices.

Thanks for reading.

Edit: I do NOT like autoshot times being increased to 4 seconds from 2 while lock n load hasnt been touched. It should be 16% instead of 8% or whatever.

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And once again, you are going off on a tangent.

  1. Yes, I should have and did eventually realize after a minute that you were referring to Autoshot. My point and post was that you should not have used that Ashot terminology. Especially since NOBODY at that point even bothered talking about Autoshot. But that is just a personal observation.

  2. Trueshot has not changed the effect on Aimed shot. It reduces CD by 60% like it always has. So people should have ZERO reason to “finding it hard to adjust to”. So this entire paragraph about the history of Trueshot is again a complete tangent.