Am I doing focus kick in a dumb way?

I’ve been using focus kick for a few expansions now, and while it’s great - it kind of sucks with the way I have it set up. I’m not sure if there is a smarter way to do this:

Issue: focus kick takes up 3 keybinds

  1. Focus macro
  2. Focus kick macro (interrupt the focus target)
  3. Regular interrupt (in case I need to interrupt my target instead of my focus)

Is there some way to reduce this down to 2 keybinds somehow? Is this just the way that it goes?

I rarely use non focus kick. My focus kick works even if I don’t focus. As someone doing high keys I rarely need to change. If I do I just swap focus.

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I can’t remember off the top of my head but there’s a way that you can make it so that if you have no focus the same macro will just interrupt your current target if focus isn’t set or the focus target is dead

My focus macro is:
/focus [@mouseover,exists,nodead] []
This doubles as a mouseover focus, but if your cursor is disabled, such as holding your RMB down for movement, it’ll focus your current target instead. You can clear this by simply having your cursor out with nothing under it. You can target neat things with this macro that are not normally targetable by players. I used this back during Mythic Sylvanas prog for gate focusing.

Interrupt:
#showtooltip
/cast [target=focus,exists,nodead] [] Pummel

And, voila! Two buttons. I just have the focus macro tucked away on a side bar (maybe I could just hide it, too), and then my interrupt on my regular bar/tracker. Replace Pummel with whatever your interrupt ability is.

Yeah this works, but I’m saying if someone in a pug is going to miss their kick.

[mod:“key here”(i used shift)] Some where in the macro line

Might work, but probably have to do some searching

*At that point its just another keybind so scratch that >_>

/cast [@focus] Pummel; Pummel

also works.

I don’t really understand how this is different.

It’s not. `