Alterac Valley in Classic

To be honest, 1.12 can be pretty awesome i won’t deny that. But the thing is, 1.5 is just even more epic. (When i say 1.5 i do mean 1.5 - 1.9)

The problem with 1.12 is that a lot of the NPCS just are meh. One example with it is with 1.5, those archers you hold the bridge at Ref hut with hit harder making it MUCH Harder to back door making the battle way longer and much more awesome, a small example if you will. I already threw my hat in this race and people know where i stand, we each can agree to disagree.

One problem i have with what you’re trying to push with your argument and or AV in general. (Not saying you’re wrong with the whole AV topic) is that it can also be used for RP-PVE servers not getitng a server at start, or untill P3 / 4.

Personally i think 1.8 is just the best comprises for both sides but that’s just me. Anyway i really hope You and Broken finish this epic romance sub-plot already.

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Sure, but here’s the thing: AV was not required in order to grind for rank. It was a refreshingly different experience.

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I agree (and it wasn’t done in practice), but not sure why you pulled that singular line out of my post? The salient point was really (if I may quote myself)-

Make 1 BG for the little guy! :stuck_out_tongue:

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Expand on that. We’ve given reasoning for 1.7, why do you feel 1.8?

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It may be so but I am going to continue to make this stance until we’ve seen a further update on this after all of the disappointment and so forth in response.

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No reason in particular. I agreed with your entire post, but feel that part is something that gets overlooked when people drag out the rank grind rationale for nerfed AV.

So like are people getting their information from somewhere else? I know we discussed it before, but do they even have the data for the older versions?

I’d be less inclined to argue for 1.12 if someone can link a post where Blizzard said they have the data for 1.5 or 1.7. Everything I’ve read so far says they don’t have that data and I’ve argued on that point.

Fair enough.

And honestly I think there is nothing in the game that should be justified in the context of propping up the Vanilla Honor System.

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As stated last night a lot of this has been a difference of interpretation.

They never specified what data they do not have. They’ve only stated to not having full data of patches prior to 1.12.

This is why if they do not have the data it would be so freaking simple and easy to just say “Hey we don’t have it sorry, old patching system erased it 13 years ago” then most people like myself would accept that. In fact, I would argue pro-1.12 against those stating that they need to work in and write the coding to remake it as that’s not part of the project. That’d depend on how much is missing though. If just a tiny bit then let them just fill in small gaps. If everything 1.5-1.10 is gone then I won’t require them to have to remake it entirely.

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I’d love to get a straight-forward answer to this too, but even if they had to re-create it from ‘best guesses’ I’d still be happier then a straight port of 1.12.

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Oh my mistake, i meant 1.7, though this seems nice to have around

WoW Icon 16x16 Patch 1.8.0 (10-Oct-2005):

  • In order to keep teams in Alterac Valley more numerically balanced, players will now enter Alterac Valley on a one-for-one basis (i.e. if there are 30 players in the battleground for each side with 10 players in the Alliance queue and 2 players in the Horde queue, only two players from each team will be added, bringing the total to 32 per side).

  • The minimum number of players required to start a battle in Alterac Valley has been lowered to 20 (the maximum is still 40).

  • Iceblood Graveyard has been fortified.

  • The Frostwolf Relief Hut now has appropriate guards

I am however against this

  • Due to the avalanche, Korrak the Bloodrager and a small band of surviving Trolls have made the Snowfall Graveyard their new home. Players will find that Snowfall is now under Korrak’s control and they must defeat Korrak and his Troll guards if they wish to take Snowfall.

  • NPC difficulty has been scaled down. All NPCs have had their power reduced by 15-30%.

The few arguments i’ve seen how here is people hate mine’s and the PVE part which as i’ve said a long time ago AV is a PVE mans BG those who want to zerg AV will do so anyway for there goodies and never look back.

I think the whole argument about a 1.7 frakenpatch is fair myself, but who know’s.

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I’m convinced you don’t actually play this BG more than once a decade. And somewhat bewildered why you’re chiming in.
SFGY has tactical importance regarding IB and SH chokepoints. Both sides can bypass it entirely… dont know how it’s part of any zerg. Shortest route doesn’t go anywhere near it.
Reinforcements came way after Vanilla as a cheap way to shorten the game.
It’s easy to foresee zergs crashing against robust defenses of IB and SP chokepoints for days on end. And SH if it’s held by Horde. Though Alliance can always bypass chokepoints like the Island Hopping Campaign if stealth users can make it a few yards unscathed through IB. Jump down from SP, take the ridge through SH, get lucky through IB, jump the fence in FW, cap tower shadowmeld -> instantly despawn the archers. Those odds would eventually win out when I played Ally. It’s impossible to do that as Horde through SP. But then SP is also the only viable Ally choke… can do some screening actions elsewhere but they’re not effective if the other players have a clue.

I’m somewhat bewildered why you’re jumping back to a post from two weeks ago without reading the intervening ones. I was corrected within the same hour and accepted the correction.

This is Vanilla. Pretty sure you’re supposed to be using the 2h axe off KT to wingclip them.

Nah that’s Thunderfury.

You are just cherry picking statements to suit yourself. You know what else was said at Blizzcon: “You think you do, but you don’t”.

The whole reason we are here is because people wouldn’t settle for this dismissive nonsense that was foisted upon us by people who didn’t know diddley squat about vanilla.

Ion’s vision of what WoW is bears almost no resemblance to Vanilla WoW. It is why he needs to move away from making statements about the game and leave that to the people who are acually, actively developing it.

This is why people have been so on board with other statements they have made, and why they have garnered so much respect for making them. The announcement of this version of AV is the first misstep they have made, and the way in which it was made really caused a bit of a stutter in a lot of people’s confidence - not because it means we aren’t getting what we want, but because it denoted that maybe the developers really didn’t understand what so many of us, that have been fighting for years for this opportunity, found so magical and compelling about vanilla WoW.

It has been stated by multiple other posters, but I will reiterate here again: if they don’t have the data for 1.5-1.8 AV then tell us that. We will be disappointed and move on.

If they do have that data and have chosen not to use it because they want everything to be 1.12 then this is a large miscalculation on their part in the eyes of many fans of the whole idea of Classic.

Those of us fighting for an earlier version are doing so because we believe it is for the betterment of the entire game, to make Classic a more authentic and better representation of what vanilla was. We aren’t doing this because “it is the version I played and so I want to play what I played in 2006”.

Many of us played all versions, and many of feel that the earlier iterations were much better. You can see why they were complained about (people complain about everything), but if people playing 1.5 AV had 1.12 talents and gear, there would have been almost no complaints (there would have been some, because you know, people complain about everything - there are complaints in the general forum that levelling in BfA is too hard, and that it is too difficult to get gear!).

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One thing I do not believe I have gotten a clear answer on and I have asked before because people just dismiss the question…

Let’s say they have 1.5 data or they try to recreate that version of AV. Since they’re going for a recreation here. Would you accept this timeline?

Phase 1: No AV
Phase 2: 1.5
Phase 3 1.7
Phase 4. 1.8
Phase 5 1.10
Phase 6 1.12

So if phases last three months. Av would progressively change like it originally did. While this seems like a massive amount of work for one batttleground (one reason why I think they’re not doing it. It’s a lot of work to go in and try to figure out exact data especially if they don’t have it or if they can’t access it.)

Would you accept that? As others have said. It would still lead us to the AV you guys don’t want. But for the first three months. You’d have your AV and it would be a fair and accurate representation of change in Vanilla.

I fully believe one of the reason they’re trying for a static patch with one version is because they don’t want to change things. That confuses players. It would make players upset halfway. And they don’t want that.

But to the question above. Would you accept that previous timeline of changing AV throughout Classic?

The fact that you are asking that question indicates, to me, that you haven’t absorbed a single argument that has occurred in this thread or paid any note to the viewpoints of the people who are asking for an earlier, more epic version of AV.

And to simply answer your question: NO.

I don’t want Blizzard progressing content and making changes over the course of Classic (I’ll revisit that stance 6 months after the final phase of content is released). They don’t want to do that for clear and well-grounded reasons, and I don’t think players want that.

I want a recreation, a static one, where talents and skills and the world doesn’t change every few months. I get releasing content in phases (might have been unnecessary but it makes sense and fits). Adding content over time is fine.

What you are proposing is the removal of game content. Why would we want this?

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I have absorbed what you guys are saying. You want 1.5 AV. You want to relive those epic memories you had.

But this project is trying to faithfully recreate vanilla through unlocking content through a timeline similar to vanilla. And with the phases they’re trying to gradually release content as it was.

Would it it make sense to start at the early version of AV and then progressively make it into the final version. That’d be an accurate representation of what happened.

But it seems you don’t want that. If you don’t want that what is the difference between you and someone arguing for static 1.5 talent trees? I’d argue nothing. You both want the version you want to stay in game forever without acknowledging the changes that happened in Vanilla.

I think gradually changing AV would be a nice compromise so you could experience what you want and experience the change that happened, for better or worse. Since that is literally the most accurate thing they could do…

And if you think that, then all is lost.

Have a good one.