I started playing in 1.5, AV was one of the biggest highlights of my time in vanilla. It was and still is unlike anything offered in any game, retail included. The npc nerf ruined AV, it was never the same after that
you are giving us vanilla ice cream but not made with real milk. shame on you for thinking this is acceptable
At this point you know what the fans want. Donât try to rationalize these choices as business decisions. Just eat the incurred losses and give the people what they want.
1.12 everywhere else made sense. 1.12 AV doesnât. All they have to do is make AV artificially complex. Not the same as it was. But with the same result of two armies clashing.
The truth is their servers canât handle it so they donât want to give it the chance.
In fairness, the very last Blue announcement indicated changes from straight 1.12. As opposed to launching all content that was available in that patch, there will be a staggered release.
Itâs completely reasonable that people are expecting/hoping Blizzard deviates from straight 1.12 in other instances - especially when those deviations or lack thereof completely change the largest (to many people, best) continual PvP landscape Classic will have to offer.
The staggered release is their âbest effortâ to mimic a 1.1-1.12 patch cycle.
Youâre still getting 1.12 MC, talents, everything else is going to be 1.12. The only thing is blizzard is going to âlockâ raids and they took a few items off of the loot tables.
That is hardly a sweeping change like going in and adding NPCs to AV and changing how the battleground itself works.
Please stop this crap. Nobody was asking for or cheering AV 1.12. In fact since way back during the later part of vanilla, people were begging blizzard to stop nerfing the BG.
I have linked numerous times now a quote from one of the original level designers from World of Warcraft, John Staats that said original WoW players didnât like AV and that it wasnât popular.
It was changed because it wasnât popular and people didnât play it.
So clearly Original WoW Players were happy with the changes to AV since it was so unpopular according to someone who actually worked for Blizzard at the time.
Honestly as a Vanilla/Rank PvP Player who spend 3 1/2 months ranking up to Marshal.
IF it doesnât feel the same, if I donât get that same feeling of being EPIC like I used to feel going into AV, summoning Ivus the Forest Lord, hearing the Sky Lords shouting over head, turning in scraps to upgrade the guards and much, much more then I am totally done with Activision and Blizzard.
Here is another nice write up on AV and what you should expect, but since it is 1.12, I doubt you would get 3/4 of these.
Outrageous nonsense. Creating a playable version of any Vanilla patch is a huge undertaking and major achievement, and Iâm not quite sure what you expected when weâve known for months that 1.12 was the patch they were going with.
Not having sufficient 1.8 material to make it playable is absolutely a valid excuse. Are you insane!?
One of the original level designers input means didly compared to the opinions of those who actually played the game. During the first few patches of AV, many players were literally still leveling, were pathetically geared, and still learning the ins and outs of the BG. âNot popularâ is pure BS.
It was changed because those who wanted quick honor were not content with 2 out of the 3 BGs being fast honor grinds. They had to have that third, so those who actually enjoyed the BG for what it was got the end of the stick.
Please stop pretending that you have the slightest clue about this subject, and stop attempting to use that clueless individualâs opinion about âpopularityâ as some sort of proof that trumps the actual players of the game. I could give a ratâs hind quarters what his or the other devs intent was. What actually existed as early AV was much better, despite what they thought of it in hindsight.
"Having played AV a ton, and having finished up the grind to exalted rep with them on my best friends Shaman just last night, I can say that the map favors horde without a doubt.
Does it bother me? Not really since I most likely will never go there again, on any character.
The biggest thing is how quickly the horde can swarm past the center of the map though, sticking the alliance at a disadvantage from the start. Was good for me, since I wanted quick wins hehe." - Filterspawn 2005
"Hi there!! I think Blizz MUST change AV for Alliance, the map is just to easy for the Horde. And alliance must strugle to kill Korak.
First of all, the horde get to the center of the map earlier then the ally, and the horde killâs the schredder lookâaâlike thing EASY!!
So if ally wanna kill Korak, they must have 20-30 ppl there, and they still not makeing it, because the freaking Horde kill the rest of the ally and Korak kills on 4 hits!!
Also Korak has twise the armor then schredder thing, so he dies MUCH, MUCH slower!!
Blizz, You gotta do somethingâŚ" - VGDruid 2005
There are more oldschool Alakazam comments. These are actually Vanilla players⌠Go look at Alakazam, theyâve kept their forums up from like 2004.
Obvious giveaway that you know nothing about software development and seriously misunderstand it.
People can write up a coding project and forget how it works months later on their own. As in: they wrote the code and they find it hard to follow later. Being immersed in a programming task gets things done but when youâve been disengaged from a project for a long time it is totally natural to forget how it works.
And thatâs just ONE person.
Imagine an enterprise project with multiple people working on it. Most of the code is written by someone else, probably under a deadline. Each component is developed by a different person. All the quick-and-dirty fixes and spaghetti code were put together to solve a specific purpose in the moment, usually by one person, and usually not documented. Legacy code growing out-of-control and becoming unmaintainable is practically the default state of software development and it takes great effort to untangle it; usually rewriting it entirely is easier, and that in itself is a huge undertaking and will probably fail to perfectly replicate the original behaviour.
With that in mind, itâs pretty pathetic to imply that the later designers were any lesser than the original designers. The original ones were the ones that jerryrigged a jumbled, spaghettified mess of a codebase together (again, usually due to deadlines); the newer ones have to parse through that while continuing to consider and develop all the features on top of it.
Do you actually think that a tiny selection of comments is at all relevant?
No matter what incredibly dumb opinion you want to find support for, Iâm sure you could find at least one or two people who supported it. No matter how great something is, someone will complain about is, because people (and especially WoW players) will complain about anything.
Well, to be fair all the people I knew and the servers I played on avoided AV like the plague. It was terrible honor per hour. And it was 40 âroad fightersâ mindlessly attacking everything. So, to get any sort of co-ordination was difficult early on.