So I have been plagued with enough arguments about AV especially in the middle of the bg. I’m sure you’ve seen it. I cant speak for Ally I don’t play them but Horde seems to have a massive disconnect on the basic Strat. I’m talking the first go to fastest win play. Which in my experience is the 3 cap node and pull while the 4th is capping. Also known as the “Rush” play. Ally does this all the time very fast while we argue and I would think it proves my point but somehow this argument still exists for this ancient bg.
It is simple is it not? For Horde you fast cap, SHB, IWB, North, and South as well as their corresponding gy’s (to prevent ally rez and back cap) as fast as possible leave a few to D each node so it doesn’t get back capped. If you cap all those before the Ally its an easy pull when the 3rd node caps and the 4th is still capping to give you the time if its close. Same deal for Ally just IBT, TB, East, and West.
That’s the fastest way and assuming you didn’t get back capped. Of course D is a part of AV I’m not arguing don’t defend at all but screaming Turtle from the beginning is a good way to be stuck in AV for 40min while the reinforcements dwindle down. Plus, you can still lose they can still out wipe you, less likely with a turtle but none the less it is possible.
So now let’s talk how Defense comes into play, in the best way known to my experience. First off, if you get killed early and cant get passed the blockade or are a stealthy. Back capping is for you! Those back caps can buy a lot of time. When should most of the team go to D in order to win? If you get stopped or back capped. You can counter by back capping to reset timers. As well as wipe them if they pulled. If they have more nodes than you and you cant get back capped before the nodes fully cap, that’s when I have found a turtle successful. Because at that point hopefully the reinforcements are low enough but you know you aren’t gonna win the “rush” race. So turtle and wipe them to win. However that doesn’t always work sometimes you cant wipe them, they have a flow, its already too late, or, etc…so, that is a counter play in my opinion, turtling. Defense is a part of AV for sure but that race is indeed the fastest and most common way to win an AV. With or without Bal/Galv.
As for Bal/ Galv yes they can help but again horde argues a lot over that too. In my experience for the rush game, the fastest most common win. They don’t matter, they do matter if the game drags on and say for example horde chose not to kill bal and Ally did kill galv then the odds are tilted in ally favor at that point. However if the initial rush is successful neither of these two seem to matter for the overall fast victory but a solid group needs to agree to go there in early game if you didn’t and find yourself in late game, its to late to go back and kill them. It’s more of a safety net imo and a choice of if you want the net should the initial assault fail.
So like I get all the opposing arguments but they all play together and are situational can we not all agree that the rush is the most common winning play. You either won by it or lost to it most of the time did you not?
So why is this still an argument and why does it cost me so many good AV games? Over arguing the basic strat of a bg that is well over 15 years old. Like I’m down to lose an honest game, but an entire game of bickering and misinformation is getting really old. How is this just not common passed down knowledge by now and can we make it be?
This strat is based off my experience and wrote from the top of my head, but I can back it with wowwiki or wowhead go to the bg on there read the strat it’ll tell you the same thing. The rush play.
Now lets go have some good competitive AV games again! That bg was insane back in the day, I’d love that level of competition in AV again!