Alpha Profession Changes

Hey everyone, I’m going to make a list of the changes that have been announced. Please feel free to update with any information that you see.

  • Dyes (for housing decor) are made by scribes and alchemists
  • Dyes are sold on the AH
  • All stackable reagents (e.g. ore, herbs, potions, etc.) now have two qualities: normal and high quality, rather than 3 (rank 1, rank 2, rank 3)
  • There are no more fractured sparks, but spark cost has been doubled. (e.g. a one-hand weapon will now cost 2 whole sparks). All this does is remove the requirement to make a whole spark by clicking on it.
  • Valorstones are removed.

This information is from:

  • Decor recipes have a few challenging materials to obtain, but the majority of the materials are fairly common.
  • Example: BC rare materials observed: Khorium Bar, Khorium Power Core, Nightseye, all the primal elements, skyfire diamond (alchemy transmute)
  • Not included on the list were extreme difficulty materials like hardened khorium bars, primal might.
  • WotLK materials looked similar.
  • The amounts needed also looked fairly low.
  • MoP: I spotted Living steel (alchemy transmute; 1 Day CD), Haunting Spirit (disenchanted from MoP early raid drops), Spirit of Harmony, and Orb of Mystery (expensive vendor item!)

More news:
More news

  • There is a lumber type for each expansion
  • Lumber is warbound. This means you’ll have to collect it yourself to make decor
  • Lumber collecting requires no profession
  • Lumber is collected from marked trees in the zones that were played in that expansion. (I.e. go to Elwynn for ironwood lumber, the vanilla lumber)
  • Collecting lumber does not cut down trees (so Elwynn won’t become venture co. area lol)
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Thanks for compiling all this info, Teishoku, it’s really helpful! One of the questions I’ve been seeing confused players asking is what kind of profession mats they should be stockpiling if they want to decorate their own homes, so it’s good to know the breadth of what is available. And to have some advance warning for things like MoP alchemy daily cooldowns! (and the spirits of harmony - time to fire up the ol’ Tiller farm!)

I’m off to work now, but did you see anything involving enchanting materials other than haunting spirits?

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Yes they have a lot of enchanting materials such as greater planar essence, large brilliant shard, arcane dust, greater cosmic essence, hypnotic dust, maelstrom crystal, gloom dust, umbra shard, eternal crystal, soul dust.

Here are the decor items that can be made from enchanting (missing WoD, Legion, DF, TWW). Source: SoulSoBreezy. (The difficulty rating is mine though)
https://imgur.com/a/9FlhvIp

that’s really interesting.

Could you possibly put that image on another website? imgur is banned in the UK unforch :sweat_smile:

Here I can just type it (loses the color code, but that’s fine):

Tirisfal Hallow Campfire Vanilla Ironwood Lumber Greater Eternal Essence Dense Stone Fiery Core
Aldor Stellar Console BC Olemba Lumber Void Crystal Large Prismatic Shard Greater Planar Essence Arcane Dust
Draenei Holo-Dais BC Olemba Lumber Large Prismatic Shard Greater Planar Essence Arcane Dust
Mark of the Mage’s Eye WotLK Coldwind Lumber Abyss Crystal Greater Cosmic Essence Infinite Dust
Stampwhistle’s Postal Portal WotLK Coldwind Lumber Abyss Crystal Greater Cosmic Essence Titanium Bar Bolt of Frostweave
Pyrewood Glass Bottle Cata Ashwood Lumber Crystal Vial Hypnotic Dust Volatile Fire
Twilight Fire Canister Cata Ashwood Lumber Maelstrom Crystal Volatile Air Hardened Elementium Bar Living Ember
Intense Mogu Bazier MoP Bamboo Lumber Sha Crystal Haunting Spirit Coal
Pandaren Table Lamp MoP Bamboo Lumber Ethereal Shard Windwool Cloth Spirit of Harmony
Drust Enchanter’s Rod BfA Darkpine Lumber Umbra Shard Coarse Leather Calcified Bone
Tidesage’s Totem BfA Darkpine Lumber Osmenite Ore Veiled Crystal Gloom Dust
Ardenweald Lamppost SL Arden Lumber Eternal Crystal Soul Dust Twilight Bark
Venthyr Anima Bottle SL Arden Lumber Soul Dust Sinvyr Ore

As you can see, there’s not much. While SoulSoBreezy hasn’t added DF, WoD, Legion, TWW, it’s clear there are 1-4 recipes per expansion. So there should be roughly 200-300 recipes made by professions.

Since there are 1000s of decor items, at least so far it seems that most of those items will not come from professions.

MMO-Champ has datamined a lot of profession info and dumped it in one go. You can see their input here:

https://www.mmo-champion.com/threads/2664860-World-of-Warcraft-Midnight-Alpha-Build-63534-Mounts-Pets-Item-Sets-Professions

Takeaways:

  • New artisan’s acuity is called “Artisan’s Moxie”.
  • Midnight professions look to run essentially the same as TWW professions, with artisan’s moxie seeming to fund the purchase of a lot of recipes.
  • two tiers of crafting equipment, but it’s still clearly being developed - no artisan’s moxie requirement listed to craft your blue quality tools, but without it they look frightfully cheap.
  • i can see some raid & dungeon drop gear recipes already.
  • most old-world, pre midnight house decor recipes are just learned from their respective expansion’s trainer. i couldn’t see any that required a recipe drop.
  • however, i did see some midnight-era decor that had more complex requirements - mostly artisan’s moxie to purchase from lyrendal, but some seemed to require recipes dropping from gathering nodes? (harandar canopy bed from leatherworking, as an example).
  • there are new special nodes for gatherers with new effects that can be overloaded.
  • the new herbs/ore seem based on classic -there’s new magical variants of copper, tin, peacebloom, silverleaf and earthroot!
  • while most of the new ore effects are kind of vague, it looks like there’s a new explosive node - overloading a “voidbound” deposit appears to cause a collapsing black hole effect, where you have to quickly mine before the black hole crushes you.
  • interestingly, “primal” nodes are tagged with “Gathering an ore deposit filled with this magic will replenish Vigor for your Skyriding mount”. This effect has been baked into skyriding in DF/TWW - maybe moving into the gathering trees?
  • no sign of profession bags from tailoring yet, which is a shame. could just not be implemented yet - while no effects or bag capacity are yet listed, the “imbued bright linen backpack” from tailoring belongs to the category “embroidered bags”.
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RE profession decor items, I took the liberty of putting all the recipes MMO champ found into a spreadsheet to track for my own use. It’s not a pretty spreadsheet but if you (general you) would like to copy/paste it could save you some formatting and typing time. Spreadsheet is available here:

https://docs.google.com/spreadsheets/d/149dQm2glAj29AeCC1euDj6hwevzg0HhT4L2Z5ducuZY/edit?usp=sharing

Some thoughts:

  • List is not complete. Some professions have no items at all for some expansions, others have very few.
  • Dragonflight recipes in particular often seem to just have lumber requirements and no or very little trade skill materials, which seems odd next to engineering’s “ten thousand khorium bars” extreme examples.
  • No lumber appears to exist in midnight zones yet!
  • there are 247 recipes, counting midnight placeholder ones, and most professions have around 25 recipes each - except cooking, which only has seven, and inscription, which has a whopping sixty six!!
  • no dye recipes are in the game yet but soul mentioned in his video that these would be made by inscription and alchemy.

Thanks! This is good stuff. Reading through it all now.

Seems like the recipes from the midnight crafts are placeholders for now. The decor items made by midnight crafting don’t list their lumber type or anything.

Also: None of the recipes require max skill. So you do not need to max out the profession to make these items. The ingredients, maybe. But not the decor.

Also spotted: needed to purchase some recipes with Secret of Draenor [profession name] for WoD decor recipes in particular.