Alpha Fury - 11/6/25 Update - Good Progress!

Assumption is that between Odyn’s Fury becoming more universally available and Unhinged returning to Slayer, it’s no longer seen as necessary, which is mostly true:

  • During a regular opener, Bladestorm will generate 25 + 20 from Unhinged, multiplied by 1.5 during Recklessness for a total of 67.5 rage. Adding this onto the 30 rage generated from Charge and 30 rage from Odyn’s Fury results in more than enough to Charge -> OF -> Bladestorm -> Rampage.
  • Mid rotation, you now get up to 70 rage from Bladestorm/Unhinged once Imminent Demise is stacked up, plus a little extra from auto-attacks, which is still generally enough to lead and follow with Rampage even outside of Recklessness.

The only time it becomes iffy is in those non-standard situations where you’re Bladestorming without Recklessness, without Imminent Demise, and potentially without Odyn’s Fury. In this situation, you’re dependent on either having Deft Experience or getting at least 1 out of 2 Bloodthirst enrage procs to maintain the effect (having leftover rage from the previous Rampage also helps). Having none of these things working in your favor is admittedly quite rare though.

  • ^ This is the absolute worst case, on a character with zero Haste gear, no Reck/Deft/Fresh Meat, using Bladestorm at exactly 80 rage, and not proccing Enrage from Unhinged. Not a very big gap to overcome, so any one of those things going right should solve the problem.

  • ^ Same conditions, except the proceeding Rampage was used at ~120 rage instead of 80, meaning only ~40 needed to be generated to use Rampage again after Bladestorm, which is reasonably achievable. We could argue that pooling like this is a bit unintuitive, but I don’t think it’s an unreasonable amount of skill expression to expect out of players engaging in such a niche situation.

If I had to take a wild guess, I’d say they probably don’t want Bladestorm to overgenerate out of fear of it becoming more important to use for maintaining Breath of Reck than for actual damage… though the real solution to that should be changing the problematic apex.


TLDR it’s odd, but not really a problem outside of the most unlucky of situations in which Bladestorm is being used with the absolute least amount of support possible. In my personal testing, dropping Enrage while using Bladestorm under these conditions still almost never happens, even though I also initially thought it would be a problem.

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