Everything feels much better today with the re-arrangements and pathing changes. A few concerns still.
Recklessness
So we’ve lost the torments, we lost depths of insanity, we lost unbridled ferocity, the rage generation was nerfed. We lost some cooldowns that we usually paired with Recklessness. Even before we lost all of these things we still had one of the weakest cooldown windows in the entire game in TWW.
I don’t need Fury to be some super burst class, but especially with how much less often I’ll have Recklessness it needs to at least feel somewhat satisfying to press the dang button.
A secondary, but not minor, concern is the cooldown reductions spread across Bladestorm, Odyn Fury (tier bonus), and Recklessness seem to mismatch all over the place. That never feels good.
Rampaging Berserker
Please change this lol. We are already the spec that is most heavily punished by downtime, we don’t need to triple down on that with this apex talent design.
Rage Economy
I don’t have access myself yet, but seeing some graphs posted with Rampage coming in around every 6 gcds when not in Recklessness feels too “slow” for me. With all the nerfs to Recklessness uptime and loss of bonuses and effects that currently prop up rage generation as well I think we need to see this buffed so that we’re using Rampage every 4ish gcds outside of Recklessness.
Reckless Abandon
Still lacks any kind of synergy with most of the Fury kit. Odyn’s Fury, Bladestorm, Thunderblast, Execute, and Rampage - all primary fury abilities - receive zero benefit from this talent. I don’t understand.
Everything is Raging Blow or Bloodthirst
This is just a general complaint, but soooooooo many of our talents do nothing but change the damage of these two abilities. This is a very bland approach when Fury has so many other abilities that can matter and be fun to press like I mentioned above about Reck Abandon.
The spec is more than these two abilities, please let our talent tree reflect that so it’s more exciting and interesting.