"Alpha/Beta/Live/Patch will fix it!"

I don’t get these people. Are they simply naive and/or new/idealistic gamers who don’t understand how the gaming industry as well as WoW works?

I have played this game since TBC, been in betas since Cataclysm, not to mention been in betas of other games. Beta. DOES. NOT. Fix. ANYTHING.

Neither do magical patches. Have an IRL friend who holds the position that 8.1 will fix a lot of BFA’s issues. He doesn’t seem to get the the issues of this expansion run deeper than adding lacklustre content.

That the game is fundamentally rotting from within:

  • terrible class design
  • barebones content that is gated to infinity
  • no innovation
  • content that is actually stripped content from previous expansions: WF and IEs are watered down scenarios-garrison mishmash from MOP/WoD

But seriously, who are these people who think betas and patches will fix the game and that well-reasoned criticism should be silenced because it’s a mark of impatience???

Thoughts?

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I think thats pretty close, its all over the place and isn’t just One thing but encompasses all of these. Patches coming might rectify some of the problems.

But overall I don’t think they will or can fix everything, as for the alpha/beta/ptr they ignored almost everyone during these phases, don’t even know why they have them outside of promotional reasons.

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I wouldn’t say that. Out of the 1000s of bug that were reported and gained alot of traction, 7 bugs were ironed out in Beta. We did it!

They can, but it depends on what needs fixing. Cataclysm got a lot of backlash after the healer changes. A few patches later, the complaining died out.

Mages were also terrible and not raid viable at the very start of Cataclysm.

  • Frost didn’t have Mana issues, but lack competitive damage.
  • Arcane only dealt competitive damage during their burn phase and would quickly fall off during the conserve phase.
  • Fire was a slot machine. If the stars aligned, and god, it was a low chance, you did good damage and didn’t have mana issues. Most of the time, you would deal low damage and go OOM very quickly.

A patch brought fire from hell to being a top spec. It was still prone to RNG, but at least you had enough mana not to go OOM, so you could keep trying the slot machine game.

That said, I don’t see a patch fixing BfA.

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Well, y’see, if they can’t hope it will be fixed, then the only other rational explanation is that they’ve invested money in something broken. And that would mean they made a mistake, that something they thought was right might actually be wrong.

Can’t have that. No, can’t be wrong. Can never be wrong. Nothing worse than being wrong. WoW will get fixed, you’ll see. Then YOU’LL be wrong! And they’ll be RIGHT! /incoherent ranting and drooling

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Beyond the reasons you listed, there’s also this sycophantic drive in some people to suck up to massive corporations and rush to be the first one to come to their defense. I don’t know what it is, it’s like people replaced tribalism with corporations. But I think that’s a large part of why you have so many people make comments like the ones you pointed out. People have brand loyalty to Blizzard and won’t betray that brand loyalty. Besides, Blizzard is a wealthy company, how could they make mistakes? (That was literally the kind of argument being thrown around by greentext brown nosers in a thread critical of the direction of BfA)

Yes, buyer’s remorse plays a large part of it as well. It’s magnified tenfold when you’re talking about a MMO that’s this old that people have invested this much into as well.

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Dammit, Kyle, thoese 7 bugs were my breakfast, now I have to go find more :stuck_out_tongue:

There are so many buzzwords in the OP that I’m not even sure any of those are your own thoughts.

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Why is the only viable scenario “all or nothing?” Why is it that anything short of ripping Azerite systems out by their roots means the whole game is a failure?

BfA has problems, and they need fixing. My class is one of the biggest issues right now. But there’s still some good out there. Islands are better than Scenarios ever were; Scenarios were just a source of valor points and comprised dumbed-down dungeons with three people instead of five and the trappings of a gimmick quest thrown in for flavor. They had no rewards at all once you were capped for the week, and they basically replaced actual dungeons in the content cycle. By comparison, the Islands have no pretense at the gimmicky story, and instead offer basically the same gameplay experience with a lot more variation, cosmetic rewards, and unrestricted replayability. I’m not saying they’re perfect, but I’d rather run five of these any day over scenarios. Even with the laughably low drop rates for stuff.

8.1 isn’t fixing everything, but it’s quite a few steps in the right direction. Azerite pieces on a vendor. Islands get a vendor. Experience is going to be adjusted in places where it needs it. New traits on new rings will be available on Azerite armor. Classes are getting some tuning. More islands, another raid. More story, more customization, more agency. Just the Azerite vendor alone seems a huge step in trying to respond appropriately to player concerns and complaints, even if they need to go farther still, continuing to harp and complain even when they DO implement changes we’ve been asking for helps no one.

Want additional changes? Don’t crap all over the ones that are slated to come out already. Build off of them. Use them as a jumping off point to get additional things fixed.
Or just keep moaning that the game is terrible even while you’re still paying for it. You know, whichever. :stuck_out_tongue:

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Pyrano, which MMO does these things better? WOW has “terrible” class design compared to what real, active, popular MMO?

Your criticisms mean NOTHING unless you are comparing WoW to other real, active, popular and available MMOS. Comparing WoW to “a dream perfect game that only exists in my mind” is stupid. If WoW is the best in the world, none of us CARES that you make up bad words to describe it!

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Classic will fix it*

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Patches fix games. The Division and Destiny 2 come to mind. Sure, they may not fix the community’s perception of the game, but objectively they are much better.

I would also like to point out that every expansion is simply a large patch. Patches can and do fix games. They also break them.

8.1 looks more of the same. The new raid looks amazing though.

Holinka joined class design team didn’t he? I want to hear from him or the warlock dev.

Is number tuning all we will see for rest of the expansion or are we going to get reworks?

Ummm he is comparing it to older versions of the game with better class design?

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It’s just Alpha. It’s just Beta. It’s just prepatch. The expansion just launched they’ll fix it! x.1 will fix everything! x.2 will fix everything! x.3 the realization that there’s no hope for the expansion. Insert cinematic for next expansion here. It’s just Alpha.

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That’s nonsensical, since other games have different classes and mechanics. I can tell you classes in FF14, ESO, SWTOR and NWO are more fun to play than classes in wow, but not that they compare favorably or unfavorably in design with WoW classes/characters because they are so different.

WoW’s present class design can only fairly be compared to its past class design, which, imho peaked in MoP.

Fight me.

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The game has been rotting away since WoD came to be.

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New patches should be for new exciting things, not for fixing things.

And no, just not “more of the same but different” things like more warfronts.

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Players can’t fix the game. They didn’t break it. Visit the PTR forums and see what people think of these changes. Overwhelmingly they think they’re just a band-aid fix to cover up the real problems.

No provision was made by the devs that anything would go over badly, despite thousands of detailed posts about what players wouldn’t like or what was broken.

Just in general, change for the sake of change is not necessarily a good thing.

Digging in when you’ve done something seriously wrong is a character flaw, not a virtue.

But I’m sure they’ll fix all these things when the expansion goes live.

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I also like to know who are these people who thinks just because a game is good, shouldn’t be criticized for some of it’s flaws to potential problems, but that’s another question for another time i guess.

/eyes at Red Dead Online and back at the forums

Never understood the “Beta/Patch will save this game” crowd either. No man’s sky recieved a patch few months ago, a big mega patch and it’s still not quite as good as it’s suppose to be, plus most people just moved on from no man’s sky.

Dead Rising 4 gets a patch to make the game supposedly better and its still anything but that really, and again, a lot of people moved on from that game.

And then theirs Fallout 76, which i think the only thing needs fixing is getting Bethedsa another engine to use that isn’t a literal dinosaur fossil of an engine for their RPGs.

My only guess is that since this game is an MMO and MMO tend to be incomplete experiences on purpose with expansions, they saying that as if you have to wait an arbitrary length of time after it’s initial “release” (usually the last patch of an expansion) until you can critique it. Which isn’t how Video game critiques work. Otherwise we have to wait until Fallout 76 is done patching before we critique it. (I know i’m picking on Fallout 76 too much, but i’m reaching the low hanging fruit for the best examples.)

If i were to suggest something to how to critique MMO’s, critique by patch.

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To you and your 3 sycophants, please tell me what buzzwords I used, and why they affect the discussion at hand?

I mean, if you’re not gonna contribute to the topic, why even bother posting?

Thanks for the bump, tho xx.

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