I think there needs to be a gold squish as well. The economy is so flooded on most realms like 1 mil gold is common place and everything is out of control. While I don’t think the gold value should change in terms of spend-ability I just think the numbers are getting out of control. If they do it to damage and levels why not gold too?
Less gold means less WoW tokens which means less $20 for them. Why would they give up additional income?
that’s not how it works. 1000g would equal 100k. the WoW tokens would still be 20$
It seems unlikely that they’ll take away gold from players. The previous method for addressing gold inflation was to add big ticket items that pull money from the economy.
When Blizzard agrees there is too much money overall in their game worlds, be on the look out for something like the dinosaur mount.
well there is that too, but I have been playing classic, and honestly earning my first gold in classic felt like an achievement… I just think the numbers are too high. I am not saying take away gold, I am simply saying make the numbers more reasonable. In Dungeons and dragons 1000 gold could buy a kingdom lol. What I am saying is, epic flying would look like 50g instead of 5000 but still have the same buying power.
That really doesn’t do anything though. The Brutosaur didn’t take a fraction of the gold out of the economy and those that did buy it made that money back in no time.
There really isn’t anything Blizz can do. Adding money sinks don’t work, and doing a gold squish like the OP wants would just be a temporary fix that only pisses off the players. Those who are good at making gold would be back up in the millions or the reduced equivalent in no time and we would be right back where we are.
I feel like you are right but the same goes for a level squish or the damage squishes. They are going to make their way up there again, but in the end it’s to mitigate server and screen flooding in my opinion. temporary but necessary?
I believe you can do this yourself. I do not remember the command, but you can change gold values, not the value of gold though.
I’ve heard about that, it’s a macro script can’t remember it either
Yea I played with it ages ago.
/script SILVER_PER_GOLD=0.010 is supposed to be the normal conversion rate. Pulled it from an old forum post so who knows if it still works.
I can understand your reasoning. An economic reset every so often can seem like a good idea, especially when the economy starts really getting out of hand. But if you try, there are problems you have to deal with.
First is like I said, the anger from players. A gold squish and the level/power squish are really apples and oranges. The level squish hits everyone in the exact same way. It’s completely equal, fair and going forward everyone is on equal footing and progresses in the same manner. And the difference between the top and bottom of that progression is controlled and limited. This means people can get over the initial frustration and anger of being squished very quickly.
When you squish gold, it hits those who are gold rich disproportionately harder than those who aren’t, it isn’t really equal or fair. And those who were gold rich have to then work much harder and longer to get back to where they were than those who weren’t. This creates far more anger and resentment and potentially causes more people to leave and stay gone.
Second, as I said, it doesn’t really fix the problem. Soon enough you are right back where you were and another squish just drives off more people. Then your game gets a bad reputation and fewer new people start playing and fewer old players return.
You could try a different method and do a currency change. Don’t squish gold but change the currency to say dollars. Gold still works and exists but only for old content and in all new content in the game everything rewards and costs Dollars, even set up an exchange NPC that can trade the currencies back and forth. It’s a more effective reset but adds a lot more complication and ultimately doesn’t fix anything.
There really isn’t a good way to fix the a games economy. Temporary fixes just end up driving people away.
Tax the rich!
They made that money back by taking it from players. Which is another way to pull money out of the economy.
Nope. If you want to see a lot of people quit, this would be the way to do it.
And those players got all their money back by killing things and doing WQ/raiding/M+/etc. The money taken out of the economy was replaced in short order because one time large purchases don’t do anything. The only real gold sinks that work are ones that people have to constantly pay. Like repair bills and and auction house cuts and when the economy gets as huge as it is now those stop working too because they become too trivial. And if you add more or increase them then you are just punishing those with less gold while not really affecting those with too much.
No, one time large purchase remove a large amount of gold from the economy one time. It’s right there in the name.
These are all false.
No, we don’t need to remove all the gold that the majority of players have to feed your bizarre fantasy that people who don’t play the AH as their end game should be forced out of the game because of poverty.
I understand that players who are wealthy think the economy can be “fixed” by taxing poor players into oblivion, while not actually touching your giant pile o’ gold.
It’s an economic strategy that fails in real life and will fail even harder here. Why would anyone play a game whose main focus is making them feel poor? I mean, seriously. We can do that at home without paying monthly fees to purveyors of a game that is neither fun nor entertaining.
Yes. But I’m saying that doesn’t matter. If there is 100 trillion gold in the players hands right now, taking out 5 billion is meaningless when it gets replaced in a few days. Sure if they didn’t do it there would be 100 trillion, 5 billion gold in those few days instead of just 100 trillion but that is so infinitesimal that the two numbers might as well be the same.
For a gold sink to have any meaning at all, you need to be taking out as much or more gold out of the system as players can make. So if the players can generate 5 billion gold in a few days you need to be taking out that 5 billion or even more every few days. Not just once over the course of an xpac.
Does 5 billion gold get replaced in a few days? That number seems… made up.
Would this also squish gold earned though? Because if people are still getting 4300g for a paragon cache and my 4900000 is now 4900, big loss.