"Bringing back community to a MMORPG"
"Play how YOU want to play"
"Bringing back professions"
"Making old content relevant again"
"Allowing the best gear to obtained in multiple ways, and not be so linear"
The above is all categories we wish WoW was more polished in. I believe allowing players the ability to craft mythic, heroic, and normal raid gear would benefit the game in the bolded above and here is how.
Example for the above - Crafting top gear would be simple to understand, but hard enough and time consuming enough to be very rewarding. For example there would be an elite vendor at a city and allow a player to choose a piece of gear that they would like to pursue upon reaching max level. Meaning that you cannot complete all the requirements for all the mythic pieces at once. mythic gear plate piece- Mine 4,000 copper ore, mine 2,500 fel ore, complete A and B quest, complete Y storyline, defeat 500 kobolds (any level, making old-content relevant again) gather 100 kobold candles, craft in Stormwind. Craft time 14 days. Once the piece starts crafting at a capital city, you can then accept a new quest from the elite vendor, to start pursuing another piece of gear starting from scratch.
What the example does, and remember it is just an example, makes old content relevant again. Makes casual players go out into the world for a purpose. A purpose that will make them as strong as the 1% of the playerbase, but at a cost. It is time consuming, it is hard. You have to be determined. When this casual player obtains this piece of gear, they will then want to do the same above scenario another 13 times to receive a full set of mythic.
Wouldn’t this affect raiders in a negative way? - The answer to this is simply no. The crafting time makes it fair, so that say someone spending a lot of time on obtaining this gear but in their own way and on their own time (not a raid schedule) obtain it at a reasonable rate, but no where near as fast as someone who raids twice a week at mythic level. This casual would obtain their full mythic set in 196 days, assuming they keep all the gear they craft, and constantly rotate a piece in every 14 days to complete. This concept also helps mythic raiders as well, and mythic guilds, so that while raiding weekly, these players also can do the above concept to obtain pieces of gear that the RNG is not allowing them to have in the raid, or sell these pieces for gold to further their advancement in other areas of the game.
What do you think?