Allow players to craft mythic gear

"Bringing back community to a MMORPG"
"Play how YOU want to play"
"Bringing back professions"
"Making old content relevant again"
"Allowing the best gear to obtained in multiple ways, and not be so linear"

The above is all categories we wish WoW was more polished in. I believe allowing players the ability to craft mythic, heroic, and normal raid gear would benefit the game in the bolded above and here is how.

Example for the above - Crafting top gear would be simple to understand, but hard enough and time consuming enough to be very rewarding. For example there would be an elite vendor at a city and allow a player to choose a piece of gear that they would like to pursue upon reaching max level. Meaning that you cannot complete all the requirements for all the mythic pieces at once. mythic gear plate piece- Mine 4,000 copper ore, mine 2,500 fel ore, complete A and B quest, complete Y storyline, defeat 500 kobolds (any level, making old-content relevant again) gather 100 kobold candles, craft in Stormwind. Craft time 14 days. Once the piece starts crafting at a capital city, you can then accept a new quest from the elite vendor, to start pursuing another piece of gear starting from scratch.

What the example does, and remember it is just an example, makes old content relevant again. Makes casual players go out into the world for a purpose. A purpose that will make them as strong as the 1% of the playerbase, but at a cost. It is time consuming, it is hard. You have to be determined. When this casual player obtains this piece of gear, they will then want to do the same above scenario another 13 times to receive a full set of mythic.

Wouldn’t this affect raiders in a negative way? - The answer to this is simply no. The crafting time makes it fair, so that say someone spending a lot of time on obtaining this gear but in their own way and on their own time (not a raid schedule) obtain it at a reasonable rate, but no where near as fast as someone who raids twice a week at mythic level. This casual would obtain their full mythic set in 196 days, assuming they keep all the gear they craft, and constantly rotate a piece in every 14 days to complete. This concept also helps mythic raiders as well, and mythic guilds, so that while raiding weekly, these players also can do the above concept to obtain pieces of gear that the RNG is not allowing them to have in the raid, or sell these pieces for gold to further their advancement in other areas of the game.

What do you think?

6 Likes

You do know you can already craft Mythic quality gear and there are no hoops to jump through like you are saying. I mean I am wearing the boots as we speak if you want to inspect me.

Do your research buddy before ranting. Good laugh though.

3 Likes

I am talking about every in-slot item, as well as weapons…

1 Like

They’re not going to give you that.

We’ve also never had that to begin with.

3 Likes

So basically, P2W?

4 Likes

Then the game will be pay to win because of tokens… the gear will need to be BoP

Your idea is so bad Blizz should consider hiring you as WOW devs.:heart:

8 Likes

I always thought it would be cool if they used older materials for high end gear again. Add lots of depth to crafting. Collecting the items for Thunderfury and hand of Rag level of crafting would be sweet. Time consuming but with a big pay off. Pay off that you can Sell!

As far as crafting Mythic level gear. We can already do that but you need to raid to do so. BFA professions are honestly garbage. You cant even craft the high level gear to sell… whats the point! They are just hard enough to be worthless. since 90% of the time with RNG loot have items that are better or just as good anyways.

Then no, this is like the Warfront debate. You do not deserve Mythic gear for doing trivial content I can do with one hand blindfolded hopping on one foot. Maybe normal raid gear, you have to have something as an incentive for people to push hard content and no just an achievement won’t work, we want gear, mounts and other things that sets them apart from other because of the work they put in.

3 Likes

Then you are no longer playing an MMORPG and simply just a raiding game.

People complain of the lack of community and lack of things to do. You are only adding to this when the only “good” way to get gear is by mthic + or mythic raids which only a very small portion of the population actually participates in on a regular basis.

You act like gear isn’t already a joke to get. You dont even need to do high end raids or mythic+ to get the best gear in the game. Warfronts next week will just hand players 400ilvl gear and with titanforging RNG why bother doing hard content.
Might as well make crafting somewhat useful again.

Raiding is the most social aspect of this game. Me and my guild are tight knit group and we even end up playing other games outside of WoW and have a blast! Sorry your experience hasn’t been the same for you, maybe work on being a bit more social. Also high M+ has been the most social experience of BFA for me, hopping on discord and working out every pull before we put in the key and I usually add Bnet for the people that I have a good time with and have built a good network of high M+ runners, we always hit eachother up seeing what keys we have and things like that. Maybe put yourself out there a bit more my friend and you would see things differently.

Why is it always mythic gear? Gear that is the carrot on the stick for the hardest content. Gear given out for doing top end raiding, m+ and pvp.

The idea itself isn’t bad but in no way should reward mythic gear. Normal and maybe heroic, sure. And this is coming from a Heroic raider. It feels like these aren’t legit ideas as much as schemes for “ez mythic epix.”

2 Likes

Because i have this idea about how to better the game I am suddenly un-social with others when it comes to World Of Warcraft? Odd take, but wrong.

I think its pretty clear BFA has been more than a dissapointment for most judging by what we have read, seen etc. I believe adding more content like this only helps bring back what many players are missing…

World of warcraft is supposed to be a world in a sense. Thats why its listed as an MMORPG. Is running M+ keys fun? Sure. Its probably the best thing about WoW for the players who cannot commit to a raid schedule throughout the week. However, for the casual player, mythic + becomes very boring, and when you are looking for another world to almost sink your reality into, WoW is lacking on many fronts in its current form.

I’m waiting for the “Or pay $9.99 to instantly finish crafting!”

This sounds like a mobile game.

2 Likes

When could you ever craft mythic (or it’s equivalent) gear without getting BoP mats out of a raid (aka nether vortex, etc.)

I agree … sorta …

I think you SHOULD be able to craft an entire set of blue gear that starts at around 340 ilevel. Then I think you should be able to power it up via items that you obtain by completing mage tower/proving grounds-esque challenges that are tuned around the power level you’re trying to achieve.

Complete level 1 and you can upgrade a piece to 355. Complete level 2 and get a 2nd piece … etc.

Make it scale all the way up until you can eventually get a full “Mythic” equivalent set but require the player to complete skill based challenges to earn it.

I hope we learned from BfA that showering the entire playerbase in high level items does nothing to improve the quality of pugs or other group content unless those players also have the skills to use that gear so before we give people barrier free paths to the best loot in the game they should also have to demonstrate at least some ability to use the gear so they don’t make the game experience worse for the people around them.

@Felrane

How boring is that, you have a nuke to kill a rat. Tell me what is the 380 piece going to really do if you don’t try to push it to its limits. I do it to push my abilities in this game and get a sense of achievement like raiding or high M+, I am by far not the best just 3/8 M and 1.3k IO but it is fun to be able to keep pushing my abilities and see myself become better not just by gear but also by ability.

No, I was replying to you calling me unsocial because I raid and it sounded like you look at raiding as an unsocial aspect of the game when it is the most social aspect of this game. LFG you might as well be playing with NPCs.

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No-where did I call you un-social lol. Lets not read what we want to read, and read what is actually being written.

What I said was how your idea turns the game from an MMORPG to a raiding game. More or less you are playing Halo or Destiny with a group of 10 or more but instead of First person running through levels/bosses you are playing thirdperson with a keyboard. Outside of Raiding/ M+ the only thing left to do is run old content such as reps/achievements/mounts etc or level alts. That is the problem with todays WoW.