Alliance Najzatar Guards non-existent while Horde get Giants?

I can’t ignore it any longer. In the few rare instances when Alliance attack the horde base in Nazjatar, guards are everywhere. Those little scouts are everywhere, and most annoyingly GIANTS are everywhere and more and more just keep spawning and actively chase you out of the base.

When the Horde make any of their twenty daily sackings of Mezz the Alliance guards are practically non existent. I look out and see a sea of horde (literally) and not one guard, and certainly, NO GIANTS. The Horde have free reign of our base with practically no opposition. I just got out of one such event where they raided our base, our guards virtually worthless and they just farmed us. It took me 10 minutes to rez and get away.

Why is there such a huge disparity Blizz? Why do horde get so many more and so much more effective guards at their base while the Alliance base is guarded by Dumb & Dumber? Please look at this and buff the numbers and stats of Alliance guards in Mezzamere. We need the help.

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It was the same in Draenor Tanaan jungle, our guards had lower health while horde’s camp guards had boss level health…Gee I wonder why cough horde biased devs cough

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Yeah, this disparity that allows the Alliance to mount up in their entire base!

Its garbage!

Horde Bias!

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What you are saying makes absolutely no sense and has absolutely nothing to do with what I wrote. Reading comprehension problems?

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I forgot the golden rule.

Bring up Horde Bias.

Ignore anything contrary.

Continue on!

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I’m glad you agree with me about horde bias but I am specifically talking about the clear disparity in the strength, number, and composition of Horde guards in relation to Alliance guards in Najzatar. It is clear, and easily verified.

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Now I am starting to question your reading comprehension.

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It’s true. I’ve wanted to make a thread about it for awhile but it’s super blatant. I was just doing some Nazjatar PVP the other day, and there was a constant endless spawn of Sea Giants. They just keep coming and coming. Due to the size of our group, we had no issue with them. But compared to the Alliance base, we have pretty much no guards present. Once Horde kills them, they just sort of stop spawning. Also no idea what the other guy is talking about, Horde are able to go to the fireplace area and mount there, and the sea giants will still come to save them. Not that it matters, cause for both factions you can’t mount up if you’re stuck in combat. Not to mention if Horde overwhelm our base, due to our lack of guards, we have a harder time mounting up in general.

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I’ve seen armies of fish people guards chasing horde up that bridge, open yuh eyes foo

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Cry all you want, but I’ve gotten destroyed by the Mezzemere guards just by looking at them the wrong way.

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you forget the biggest bias!!

horde base has a giant moat!! [Small Puddle] outside their base! forcing gnomes to swim!

totes unfair!

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This has been happening since vanilla.
Tuaren mill had way more guards and way tougher guards then southshore.

i freaking lost it, holy crap. The delivery was beautiful.

I got striked by Lightning when I slap the Queen. Is that a good thing too?

Horde get an army of sea giants that hardly make any difference while we get an army of fish samurai? What issue are you trying to create here again?

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The Alliance can actually mount in their Nazjatar base?

Next you’ll be telling me that Boralus actually has a cooking vendor next to the cooking trainer.

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The Newhome guards are useless on alliance dominated realms anyway. So the only bias is your own.

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Meanwhile Iron Man has a Hulk
And Johnny Depp has a jar of dirt.

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Seriously, I googled and found this because I was wondering why the alliance guards spawn so many, and chase us all the way back into the center of our base, but our giants never get much past the pools at the edge of ours.

I wonder why we’re seeing different things?

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