I get that vibe watching her shrug off others and neglecting her allies to get “revenge”.
Spoiler free please. Haven’t made it through the campaign yet.
wiggles toes
I get that vibe watching her shrug off others and neglecting her allies to get “revenge”.
Spoiler free please. Haven’t made it through the campaign yet.
wiggles toes
“Hush, Alleria.”
-Turalyon
Jana
Sylvanas
Alleria
Tyrande
Pretty much clones personality-wise - chronic chip on shoulder like the world owes them or something.
Revenge is motivation enough. However, it does seem frequent. Oh well, fantasy cowboys are going to make fantasy westerns.
the story sucks but yeah it’s getting old
Elves/Draenei: literally thousands of years old and wise beyond any human capability Humans: somehow in charge and constantly patronizing the longer lived demi-gods
Seems a lot like Thrall, namely during Cata. I got to be the world shaman, I am responsible for the Horde, I need to use the cool dragon laser, I can’t be bothered with giving advice or marriage I’m saving the world!
The Ethereal Locus Walker told her she had to defeat Xala’nath or her world would be lost and Kadhgar told her she had to find the Dark Heart. She’s just doing her job.
Gameplay > plot > characters
It’s all backwards. I’ve come to conclusion, Watcraft is just not the medium for great storytelling. Pacing is janky because of patch cadence and much of the story is told outside the game.
I mean, if you need to learn how to write wise old characters… there’s Gandalf and the other White Wizards of Tolkien and his Elves, there’s Bram Stroker and his Count Dracula, there’s dozens of good examples to look at…
They just don’t and write the characters how they want them to be. Used to be character’s flaws and shortcomings were intentional to allow character growth… now they’re just their whole personalities.
I just ignore what’s told outside the game. The story told in the game is enough for me.
You got that right! I cannot stand it when a “hero” repeatedly goes off on their own. Makes me lose interest in the story immediately.
Reminds me of that silly ARMY of one phrase in the late 90’s early 00’s in the recruitment brochures. Ironic, since basic training is all about unit cohesion.
Gandalf is boring though. This guy goes from things like having a force slide fight and whispering to butterflies to suddenly beating a balrog in a sword fight and defeating an army with a lightbulb.
I may just be bias as a LotR residentsleeper
Do that again and you’ll pull back a stump.
Hero quotes in Warcraft 2 were fun.
The story exists to justify the gameplay - not the other way around
I’m already over her terrible character. Hopefully after Midnight we stop seeing her as much (probably won’t but I can dream)
The WoW format really does hold the game back in a story regard. Warcraft has basically spent 20 years mildly expanding on all the story work done in a few old RTS games. To improve They’d have to really commit to telling in depth zone stories that establish new, lasting characters which they’ve never been able to do. They seem to hold the philosophy that only one “big” thread can be carried through each expansion.
Alleria will be a final boss or 2nd final boss on this expansion. She will be MC by the voids and we will have to beat her back ti her sense juat like Andiun in SL or Cenarius from Emerald Nightmare
The “I don’t need anyone (you will just get hurt/in my way/only I can do it)” and “I don’t want anyone (I will just let you down/get you hurt/I can’t do it)” character styles usually only work if they follow up with strong character development where they realize they need others and become a better/stronger leader for it.
It does happen in wow but the characters are then often sidelined or become flat afterwards, as though needing companions and followers somehow makes them weak and boring.
The writers need to find how to give them strength AND companionship/leadership.
It’s the path to becoming a hero. Sadly we seem to lack strong heroes who inspire followers in game currently.
Needing people is being written as a weakness and often a trait given to the villain who keeps trying to get more followers, only to get them killed or they fail the villain by messing up their plans.
The reverse hero path version has been used with Arthas being a strong and loved leader with plenty of companions and followers. His journey into becoming a villain slowly shed those followers through death and betrayal. His final self was a cold, empty “I don’t need anyone (living)”.
They did similar with Garrosh so they know how to write a strong hero with companions and followers but sadly only if they plan on tearing them down to make them a villain.