The reason why there are 2 point nodes is to prevent players from getting every capstone. I think they should remove some of the damage nodes in the class tree, make thunderous roar/spear a choice node with the same two follow on talents that change tooltip depending on what you take. That way those two point nodes in the class tree can become 1 pointers, and that 5% damage node can be removed because it’s only purpose is for gatekeeping. And then utility and non damage nodes can be added in there place.
Warriors have the most damage point in there class tree out of any class. The average is about 15, with warriors having 26 (30 currently on live). I think most of the pain of the class tree is due to this.
I already wrote a lengthy post on all of my changes as well as a table comparing each classes’ class tree talent point distribution. (Here: Class Tree Issues)