All the warcraft 3 hero units are represented so no new classes?

-Paladin
-Archmage
-Mountain King
-Blood Mage
-Blademaster
-Far Seer
-Tauren Chieftain
-Shadow Hunter

Undead Scourge
-Death Knight
-Lich
-Dread Lord
-Crypt Lord
-Keeper of the Grove
-Priestess of the Moon
-Demon Hunter
-Warden

Neutral
-Naga Sea Witch
-Dark Ranger
-Pandaren Brewmaster
-Beastmaster
-Pit Lord
-Tinker
-Firelord
-Alchemist

The only one I’d argue isn’t represented is naga sea witch but topkek

Tinkers/ alchemist and dark rangers aren’t represented.

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None of these are represented in game as a currently playable class. Not that a Firelord or Crypt Lord would or should be, but still.

Destruction warlocks

I guess

Hunter

Engineering
Shamans
Engineering

Have nothing to do with blood magic.

Have nothing to do with necromancy.

Is not a class.

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All of the Non-humanoid classes clearly wont be implemented.

So i can write off Sea Witch, Crypt Lord, Dread Lord, Pit Lord, Fire Lord. ETC.

Dark Ranger abilities are all in World of Warcraft. Mostly under priest.

Blood Mages sound interesting but they’re a mixup between Fire mage and Destro Lock.

The big one’s here that aren’t represented:
Wardens: Plate armor, shadow magic, Teleportation, Elune’s fury.
Tinker: The engineering profession doesn’t do anything from the Tinker in WC3.
Shadow Hunter: All the pieces are there, but the fantasy isn’t.

I feel like people that say this don’t actually know what the Tinker’s active abilities were.

  • Pocket Factory
    Creates a factory which automatically constructs Clockwerk Goblins. Clockwerk Goblins explode upon death, causing damage to nearby enemy units.
  • Cluster Rockets
    Bombards an area with rockets, stunning enemy land units for 1 second and damaging nearby enemy units.
  • Robo-Goblin (Ultimate)
    Transforms the Tinker into a Robo-Goblin, a powerful armored form that has the following traits:
    -Bonus Strength and armor.
    -Use of the Demolish ability, which grants bonus damage against buildings.
    -The Tinker becomes mechanical, rendering him immune to stun, most offensive spells, and several beneficial spells.
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Blood mages use fel .

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Eh, not necessarily fel, just fel-adjacent.

Still, I guess there’s no actual “blood magic” involved, they’re just called that because they’re blood elves. So they do seem to be pretty much covered by warlocks and fire mages. I stand corrected.

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I can imagine tinker playing similar to old mist demonology warlocks.

Ranged in humanoid form them jumping into a mech with completely different abilities that are psuedo melee.

I could see it tanking by having flat damage reduction but needing to pick up scrap(chi orbs) to build back up this reduction on its suit.

Isn’t a class.