All of the Non-humanoid classes clearly wont be implemented.
So i can write off Sea Witch, Crypt Lord, Dread Lord, Pit Lord, Fire Lord. ETC.
Dark Ranger abilities are all in World of Warcraft. Mostly under priest.
Blood Mages sound interesting but they’re a mixup between Fire mage and Destro Lock.
The big one’s here that aren’t represented:
Wardens: Plate armor, shadow magic, Teleportation, Elune’s fury.
Tinker: The engineering profession doesn’t do anything from the Tinker in WC3.
Shadow Hunter: All the pieces are there, but the fantasy isn’t.
I feel like people that say this don’t actually know what the Tinker’s active abilities were.
Pocket Factory
Creates a factory which automatically constructs Clockwerk Goblins. Clockwerk Goblins explode upon death, causing damage to nearby enemy units.
Cluster Rockets
Bombards an area with rockets, stunning enemy land units for 1 second and damaging nearby enemy units.
Robo-Goblin (Ultimate)
Transforms the Tinker into a Robo-Goblin, a powerful armored form that has the following traits:
-Bonus Strength and armor.
-Use of the Demolish ability, which grants bonus damage against buildings.
-The Tinker becomes mechanical, rendering him immune to stun, most offensive spells, and several beneficial spells.
Still, I guess there’s no actual “blood magic” involved, they’re just called that because they’re blood elves. So they do seem to be pretty much covered by warlocks and fire mages. I stand corrected.