So they removed the “roles” area, so i just chose Druid because there seems to be so much drama here and how they are “bottom of the barrel”. This evaluation is coming from someone who primarily does Mythic+ and Normal/Heroic raids when I have time.
My wife and I been playing since release and I primarily tank 80% of the time with 20% time healing. My wife heals 95% of the time with 5% dpsing. I also have experience tanking 5 years in Everquest before WoW. So I like to think I have a respectable perspective. But, hey its the internet so I’m sure good/bad comments will ensue. Also note, this expansion I have leveled every single tank and geared them 390+ before making this post.
So, without more text to bypass before the evaluations here we go:
Druid - Our go to tank for pushing keys. Druid has always been very similar to warrior tanking over the years. It is our go to tank because the up time on its mitigation is incredible and I barely take big spikes due to high armor/hp. Wife plays Holy priest and she loves healing this guy due to how well he mitigates and prevents high spikes of damage. Damage could be a bit better, but I hold threat fine. Compared to all the other tanks, he has a good amount of cool downs to rotate through. I see Druids complaining on the forums about how they are bottom of tanks, but I honestly feel its due to lack of experience.
Paladin: Another solid tank, wife is on the fence with this guy. Doesn’t hate/love healing him. But from a tanking perspective I like the fluid play and the good amount of group utility and cool downs. Holds threat well and does a good amount of damage. I can say to her “i’m good get one of the dps up” during bad times because I can hold my own if needed for a bit, even on big pulls.
Warrior: So, warrior is in a weird spot right. They buffed them a bit taking IP off GCD, but that really hasn’t helped much. They have a good amount of cool downs, okay mobility with leaps/charges and yea there AOE damage is pretty high on pack pulls. If i dont put devastate on a passive ability, i feel the rotation feels clunky and odd. I started the expansion on this toon and quickly shelved him after doing mythic+s.
Demon Hunter: This is the one I picked up after my warrior got shelved. Was a little excited to play him. But once we geared him up and started doing Mythic+ we quickly learned that his mitigation wasn’t going to cut it. I think most people like his leaping abilities, but good grief his cool downs are very bad and they spike so hard that it stresses my healer even when I’m trying to mitigate as much as possible. This puts him near the bottom of tanks for me.
Blood Death Knight: Okay so lets talk about the elephant in the room. I get it, you wanna push level 35+ mythic keys, its probably the tank you’re gonna have to use. But from a group of people who work full time jobs and dont live on WoW, this class is not it. At first I was like, okay Demon Hunter wasnt cutting it. Let’s see what all the hype is about. This was pre-nerf right, and I was like damn you dont have to do much with this guy just hit a few buttons and you’re back to full health. And his mitigation up-time is easy AF. But here is the thing about DK’s, you ready? They are like Ping Pong balls, meaning sure… you can heal yourself up well, but holy crap they spike very hard. This stresses your healer and isn’t very fun from a group perspective. Has good cool downs and can breath easier when playing this class. Probably should be the class of the beginner tank, but from a experienced tank perspective he brings nothing to the group and mobility is terrible with low damage output. Very bottom tank for me and cant talk my wife into letting me play this even if i wanted to, sorry guys, just isn’t fun to play.
Monk: Everyone is talking about how amazing this tank was, meh… another Ping Pong. Sure they can mitigate a % of the incoming and have brews etc. I found that it was a huge hassle to play, but there are going to be people who like the interactions. Does have a high skill cap, dont recommend for beginner tanks. Has great mobility with teleports and torpedoes. Crappy cool downs though, you pull a big group and your healer is who gets stressed out. Your stagger gets out of control and they are struggling to get you up because you already used your defensive’s… now what? Oh let me kite adds, /facepalm now your dps just dropped off and it will take forever to kill them. Another tank the wife hates to heal due to its spiky nature and low cool downs. Oh, let me before someone else does “manage your brews better” meh, okay sure. I’ll let someone else play this but we’ll never bring one to a serious run. Grievous was especially hard this week, stagger with another dots… ugh was a nightmare.
Top tanks for Mythic+ and Raids:
Druids/Paladins
Middle of the road:
Warriors
Bottom tier:
Death Knights
Monks