For those of use who only have time to main one toon, what about all profs on one character, BUT only 2 may be sold/trades the rest are warbound?
And if you change your main 2, you must re-level them (maybe keeping recipes)
I used to have time and did the alt army when crafting was simple, “back in my day” ‘shakes wrinkled fist in air’ “Gandalf my lawn!” Many times I can’t get what I need on the AH.
Love the addition of solo delves/follower dungeons/world loot drops as it helps us who still love the game but have too many rl responsibilities to play like we did in the days of legend. ;o)
I would like all professions on one character. Nothing to do with time constraints, it would just make the game more enjoyable for me. Logging in and out a bunch of time isn’t a big deal, but it also isn’t fun.
I see your point regarding time still required leveling the professions. The time saver would be not having to level the toon, gather, etc. All that tedium would be done once.
If only two profs could be used to generate income and the rest war bound, I don’t think it would hurt those who enjoy the alt-army play style.
I don’t think so. Prior to us being able to specialize I could’ve maybe bought into that, but with us being able to specialize and customize our characters that way - it is way better to limit it to two professions, and allowing players to pick between 'em all.
Definitely not. Because, again, our ability to specialize our characters.
The limit isn’t stopping any serious crafter at the moment. We just have a whole lot of characters with crafting professions. It’s just an artifact of the game being very different a long time ago, and alts being a much more labor intensive process. I’d much rather see professions just become part of the war band functionality, and be done with it honestly. I’ve played a few mmos now where they let you just learn all the professions on one character, and it’s quite a bit of fun during content downtime.
It would be a negative for people like me with multiple crafters in the sense that I’d lose concentration for crafting more things, but I’m willing to make that sacrifice for the quality of life. I can only handle so much loading screen boss.
Alternatively, you lock them at characters with business as usual, and then allow every character access to all the tradeskills available in your warband – you keep concentration that way, and have a reason to make multiple crafters. It does still make things pretty inconvenient when you’re leveling knowledge on them. This is where I wish the WoW app would step in, and let me do things like daily crafting.
lmao…especially now that professions are so involved compared to years ago.
I play a LOT and I consider myself not having the time to level DF or TWW Engineering more than once on a single character lol.
Just too much work.
The specialization part is only relevant early expansion prior to knowledge points hitting the thresholds required to craft all the things you need. I do see how that could be viewed as a negative though. I think there’s a benefit to be had there though, and it’s that it forces people to specialize and not just make 5 versions of the same crafting skill. That allows more crafters to participate without being flooded out by bots.
Granted, the solution people will come up with then is probably just more accounts and I don’t have an answer for that one. There’s always a work around even if it’s expensive.
I wouldnt personally take it that far, I dont guess. I like leveling mining each character, personally.
but if i had my way…all gathering would be secondary “skills”, not professions, and we’d be able to take to crafting professions.
MANY people in real life have a couple major skills they can easily make a profession out of…some of us more.
I know enough to become a mechanic. I know enough to build and maintain PCs. I code websites. I hunt. I fish. I know quite a bit about investing…and a dozen other things Ive focused my life minutes on over the years.
If a real human being can, certainly a fake person in a fake magical world can learn a couple professions AND know basic gathering skills for it.
I liked someone elses idea in here…if you take leatherworking, skinning comes with it like how disenchanting for mats comes with Enchanting.
That would actually be perfect.
This is a huge part of it, but there’s also another element to it that Blizzard has been struggling with ever since TBC: what decision can you meaningfully take for your character without it negatively impacting your ability to perform on said character?
Basically… ya’ know the whole meme about “meaningful choice”? Crafting specializations provide a solution to that as well, beyond just making sure that more crafters can participate in the crafting activity and make gold without having to compete with others in these insanely fast race-to-the-bottom-of-the-cheapest-stuff-on-the-auction-house. It means that players can customize their characters in terms of an identifying aspect to 'em that they have control over.
They tried this during SL but it failed because Covenants were tied with player power (once players could more freely pick Covenants, folks were immediately a lot happier with Covenants than what they were at the start of it). So by providing players a way to provide an identity to their character, even if it is a small difference such as “Am I a jewelcrafter specializing in necklaces or rings”, that does a lot to make people feel better about who their characters are. All whilst providing a service to other players, thanks to the sparks we can have deterministic gearing, and turning crafting into an actual activity rather than the previous chore it was.