Developers’ note: The reasons for these trinket changes are that we hope to remove an advantage some players might have from obtaining a 278 version of a Shadowlands trinket from the Season 3 Great Vault, considering that Shadowlands Dungeon trinkets will be attainable at a max of 262 ilvl for anyone who starts after Season 4 begins.
Second, with raids rotating, we want to ensure that a higher amount of items looted from a raid on given week have a chance to be satisfying upgrades for players. You could imagine a scenario where Castle Nathria for example might not be worth it if all of the ‘good trinkets’ come from a different raid you won’t be able to access for 1-2 weeks. Additionally, Season 4 is a unique opportunity for us to look at these items will a full season (or more) of hindsight, and thus able to improve ones that we felt were close power-level wise, but not quite enough to compete with popular or easier-to-acquire options.
Lastly, given the limited Dinar currency we’ve seen a lot of fear from players that they’d be afraid to spend them, only to have that item nerfed or another item made better. We’re frontloading these changes at the start of the season and intending to stay as hands-off as possible so decisions made about which items you buy can be removed from the fear of those numbers changing dramatically.
HAHA lets not forget this gem in the changelog this is hilarious in thats its blatantly nerfing your season 3 trinkets to make you “HAVE” to grind the new dungeons trinks lmao. I dont even know anymore man. Making it out like a 278 season 3 trink is gonna be better than the higher level drops. kinda disgusting
Join a community. Ask in community : yo, are people available X/XX/XX at XX:XX to do raid? Blizzard gave us so many tools, they even just released cross faction. Hell, yesterday when I pugged, it was in an alliance guild.
Yup, all those pugs that say “link aotc or no invite” are just a front. They don’t actually check AOTC. Definitely not.
Finding a group as an undergeared player with no achievements takes literally several hours. Several hours that I do not have. LFR lets me pick the content I want to do, wait in line, and then be guarantee that I do that content. That does not exist in normal.
That’s still conforming to a schedule. My work week is essentially random. There are weeks where I don’t log on at all. That is not conductive to group play. LFR lets me circumvent that.
I dont run mythic or heroic or any other raids. I quit raiding early on (BC) . I just happen to not agree with the uproar. …or any “uproar” over video games. Thats all. Take care.
Yeah no see my guild will have it down at worst by the second rotation for all of them CN should be over tonight. I’ll have my cat, I just get tired of people like you being dicks for no reason but hey it’s your sub so you can continue however you like.
Don’t you know your schedule when the week starts? Say you get it on sunday for the coming week. You see you have availability on… thursday night, whatever. Ask community, yo who’s available thursday night?
Lots of guilds have casual normal runs where you don’t have to come every week, and lots of communities have runs open to most everyone at all sorts of times.
Considering that most of the fights are very close between LFR and normal, are these folks also a detriment to LFR groups? If they can make it through those versions alive it’s pretty reasonable that they’re be able to get through normal. (And if they can’t then it’s no different either way - as long as they actually tried they’re still doing more than a lot of people)