This is going to be a little bit abstract, so I’ll try my best to define the “feeling” I’m talking about.
It’s certainly not a criticism of the specs or how characters play. I’ll admit, I would like to move away from so many classes being cooldown-reliant (more situational abilities, imo), but that’s really neither here nor there.
More what I mean to say is, when I look at my character list, despite having every class, and almost all of them being different races, they just sort of “feel” the same.
Playing through Dragonflight, none of them feel like they have anything unique to offer.
I don’t feel like there are cool Rogue things to pursue on my Rogue. Realistically, my Outlaw Rogue may as well be my Ret Paladin or my Frost DK, because functionally speaking, the game treats them all pretty interchangeably. There’s no sense that I feel like I’m playing a Mage, or like I feel like I’m playing a Warlock.
They all kind of play the same roles in groups, they all do the exact same content, the “experience” doesn’t feel distinct. I feel like this expansion, I’m just playing “generic Dragonflight hero”.
And this isn’t saying “I want to farm stuff on every single character”. Not grinding, anyways, and certainly not the same content.
But I do want to feel like when I’m playing a Rogue, I feel like I’m playing a Rogue. When I’m playing a Death Knight, I want to feel like my character could be a Death Knight that formerly fought for the Scourge, who has certain goals or ambitions that are completely different from my Paladin, or my Warlock.
One missed opportunity that comes to mind, is the new Gorehowl 2hander. That was a weapon I’ve wanted to see added for a long time, that I wanted to pursue on my Orc Warrior. But it’s just “a weapon drop”. There’s no lore to it, no sense of meaning. My Warrior is still sitting at 60, and I have no ambition to play him. Because after all, I can just run that dungeon on my Paladin or my DK to unlock the transmog. Which… kind of takes the wind out of my sails to play any of them.
Because it’s not just about having a character-sheet that says my characters are different. I want to feel like my characters are different. I want to feel like they each have a unique experience from one another, even if they share the same world.
Instead, it just feels like I’d be just as well off to play a single character, and never venture out, because nothing is actually any difference, other than the buttons you push.
The thing that sort of worries me, is that I worry that is intentional design. As we’ve seen with classes opening up to every race, regardless of lore, I feel like it’s having the reverse effect of making your “Race” actually feel pretty meaningless and purely visual. Which is dispelling the illusion that your character actually exists in the Warcraft universe, and instead it’s little more than a totally non-canon facade, basically a moving camera that you can watch the Warcraft world, but can’t actually be a part of.
Now, I know that doesn’t necessarily give a lot of actionable feedback.
I’m just trying to share why I’m personally feeling very disconnected with the game right now – a feeling that seems shared by many others – despite Dragonflight actually doing a lot of things right.
For my own part, I feel like things that would help in that feeling would possibly be things like the “Renown” tracks, but for your Class and/or Race. Maybe more quests could have you doing class-oriented things, just to help make you feel like you’re actually playing your class. Just like the Heritage armor quests, maybe you would engage with your actual Race’s faction in a unique way, helping advance their place in the Warcraft universe in some way.
As things currently stand, like I said, everyone just feels super generic. It doesn’t feel like I’m playing anything in particular. I could just as well be playing a Human Peasant with 36 different Specs.