It depends on the type of content we’re talking about too. If we’re talking about PvE, then yeah, there’s no real excuse for it. Setting up an interrupt order is common sense, or having communication is no big deal.
But people not interrupting in PvP could be a mix of people not knowing when to kick or what to kick, and also being juked, which is an aspect of the mind game involved there. So it depends on where we’re coming from.
All healers, for example, having kicks in PvP would mean that every caster team has to juke 3 kicks while also being stunned, and hard CC’d. The life of a caster would be absolutely miserable in arena. They also have to juke things like silences, rotate dispels with their healers, etc. People complain about melee mongo teams in arena all the time. If a paladin could run in and kick someone while DH / Warrior was training them, it would make the life of casters impossible.
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Shamans would like Divine Shield … ok ?
Exactly, the life of PvPing casters would be sitting in the corner boxed up and harmless and then dead.
Because we are overqualified. We get the interrupt done and done right all the time because we pay attention. Not like mouth breathing DPS who are so concerned with rotation and topping the dps chart they forget they have an interrupt

I kid. Partially.
Oh, I was absolutely referring to PvE. In PvP… well I know it would become an entirely different beast. It’s also why I said I don’t mind so much that I don’t have it. It would just be nice to see the PvE groups I am in using their interrupts.
I read this as “I’m lazy and don’t want to do more than push healing spells”.
Hint: healer DPS, regardless if your spec is “good” at damage or not is ALREADY useful in content because no content NEEDS 100% full on healing 100% of the time.
Also DPS and tanks already push non DPS buttons on the regular including self heals…it isn’t asking too much from specs that already get away with being lazy in content with minimal repercussion already to actually stretch their miniscule skillsets and learn how to do more than just be a healbot and actually weave in damage and/or their utility when useful also.
Good healers today from leveling dungeons to the highest of keys/raids already do this.
I wouldn’t be opposed to all healers being able to interrupt, I mean if you are questing sometimes you have to interrupt or you get nowhere on certain quests. Healers (except shamans
) struggle with this.
Overall though if other healers get interrupts I would love if healing classes like Shamans get a Single target DR of some kind. Probably the only healer without a direct CD to mitigate damage on a single target effectively.
I think you mean Skull Bash? And no, they could not iirc.
Then the design philosophy is dumb though let’s be real. An interrupt is a crucial part of the game. There were rares in MoP for instance that would literally just oneshot you if you didn’t interrupt them so good luck being a solo healer in that scenario. I thought fights like that were actually pretty fun but they took them out so everyone can go solo dps quest as ANY spec, even healer specs. Rather than just making all specs have a basic basic BASIC feature that is so basic it’s like having an attack. It’s not utility that only one class gets.
Playing a warlock and having your interrupt tied to the dumb felhunter is a big reason why the class feels clunky to play. So if you’re demo, you need your felguard out to play your spec properly but the felguard doesn’t have the interrupt. In PvP you go from having multiple cool potential options to run around with to just being forced to bring the felhunter out. In M+ as any spec but demo the same thing, you might want to use a different pet but you’re forced to just use the felhunter.
Now that’s a class that HAS an interrupt but it is gated behind a clunky pet mechanic. So imagine just not having something that should be as basic as the ability to do damage. An interrupt should be baseline for all specs. Make the cooldown longer for healers, make them have to do it in melee range, I don’t care just give it baseline to all specs. And while we’re at it make it baseline for warlocks without a pet.
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Except they don’t do it cause “MUH DPS!”
Aye once they could, they also had an in-form interrupt in cata.
it did not last, but it was there. You had to be in cat/bear to use it though.
edit: by ‘could’ I mean in wrath bears got their charge changed to be the same as warriors charge. Which would interrupt a cast.
Before wrath bear charge did not interrupt.
feral charge talent was an interrupt until they removed it in mists.
edit : had to look it up.
and helps to link the right page
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I always love it when paladins cry about not being able to do what another class can.
Eternal Palace absolutely required healer dps if you wanted to progress at a reasonable pace.
Using kicks is pretty much the only “off role” thing all dps do aside from the occasional raidwide utility which is limited to certain specs.
God forbid I play a healer because I want to heal instead of being forced to do everything a dps does, with lower numbers, while healing at the same time.
All classes should have a healing kit and tanking kit as well cause that is where this is heading if we start thinking like this again.
Not sure “anyone should be able to interrupt” is the same as “everyone should be able to perform all three roles effectively at once.”
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Hence the reason I pay shaman as healer.
Paladins have a few stuns and that blind aoe which interrupts most things.
Priest idk. Fear maybe?
I mean, Word of Glory, Blessing of Protection and Lay on Hands don’t go out on their own!