All druids should try Fire Mage to see how a functional caster class works

So I played a bit of fire mage alt which I haven’t done post WFA changes and damn, it’s so night and day looking at the well thought out mage system vs our haphazard nonsense balance system.

You have a short cast lower damage spell scorch which is basically in the same slot as our wrath, but you can cast it while moving for transition and it has a talent that makes it do more in execute situations (150% dmg plus guaranteed crits) which then sets up the ability to instant cast bigger harder hitting spells like pyro.

You have a system that rewards the mother of all procs, crits, and then just lets you get bonuses off of that system instead of making up new and confusing alternative systems like astral power, eclipse and so much more nonsense druids have been given.

There is a clear risk to reward tradeoff of bigger harder to get off spells (greater pyro) leading to huge damage, vs smaller easy to cast spells (scorch) leading to smaller more reliable damage.

For druid here is a sample of a functional class IMO.

  1. moonfire and sunfire as DOTs, I would just make them 8m radius based instant casts that apply the DOT to anyone in that radius. living bomb semi works this way, one cast, apply a DOT to all enemies in an area. Tab targeting to apply DOTs isn’t fun gameplay, and why sunfire is AOE and moonfire isn’t makes no real sense. That gives us two DOTs to apply which is a maintenance of the golden number we’ve had at our best (moonfire and insect swarm being the OG example).

  2. wrath is a cast while moving 1.5 sec spell, Starfire is a 3 sec turret spell that does a lot more damage.

  3. starsurge is a big damage instant, but is on a CD instead of messing with Astral Power. Just give us a normal mana pool we can spend on what we want again (heals, damage, whatever).

  4. Starfall is the same thing (instant high dmg spell), but is on a shared cooldown with starsurge so you choose which one you want, probably on pull size. This also gives us clear scaling with haste.

  5. You could let an instant healing spell (say swiftment) empower damage spells making them instant and vice versa with starsurge making healing spells instant, that way you can do a bit of off role stuff without really breaking your flow IE Ret or Prot paladin and their instant holy power based heal. That also fits the whole druid thing.

  6. Instead of a perminant alternative caster form like moonkin that restricts spell choice and doesn’t make a whole lot of sense (why is an owl better at magic than an elf?). We could have something more like a perma barkskin for extra armor, and for forms a CD to replace celestial allignment called something like “nature’s avatar” which puts you in something not unlike the Avatar state if anyone remembers that show from childhood (or their recent Netflix que) that lets you cast versions of the spells that mix elements druids normally don’t use based on other talents or essences IE starfall includes whirling solar winds like our original hurricane AOE, starsurge bursts on impact doing extra fiery damage to all surounding enemies, or wrath releases lightning hurting all surounding enemies at point of impact. It really goes with the druids as master of the elements theme.

If we need flavor for druids we should have it by expanding their choices not retracting them. For providing options to enable divergent gameplay, but also not require it (if you don’t use your healing procs to instant heal its not going to ruin your DPS the way required alternation of healing and damage would do, it just gives you another accessable option in between rotations).

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I don’t really like the Fire Mage right now, to be honest. I don’t know why, but I prefer the Ice or Arcane builds better. Balance Druids should not be Fire Mages any more than Ferals should be Rogues. Still.

  1. Moonfire does currently cleave, so it’s not as single target as you’re presenting. And having a choice between AOE and ST can be important as there are more than a few times where you have 1 aggressive mob in between several neutral mobs, and being able to Moonfire the red while leaving the yellows a lone can be quite useful. One could argue that is what Wrath is for, but every second that target does not have Moonfire is one more second its not doing its job.
  2. Lunarfire also has an AOE component, its not just the hard-hitter. With the combination of Moonfire actually hitting a little hard, initially, makes making Wrath a mobile spell rather not as needed. Add on to the fact that Wrath would be made weaker to compensate, and I find a lot to argue against this type of change. Wrath should be a better single-target option, while Starfire should be our regular AoE cast.
  3. If Astral Power is removed and Eclipse kept, tie Starsurge to Eclipse’s caused by Wrath use instead of a generic cooldown. If Eclipse is dropped along with Astral Power, then it it should be an instant-cast CD target, but allow Wrath casts to reduce its CD (as a nod to the Eclipse concept).
  4. Again, same concepts and same arguments as Starsurge. Starfire should build up Starfall, either buy building up the Eclipse, or reducing its CD (same concept, but looking at presentation and back-loading versus front-loading).
  5. If Eclipse still exists, tie to that, allowing you to instant cast Regrowth in Moonkin form.
  6. Disagree. Part of my enjoyment of the Druid is using forms to change our role on demand. One of the things I would like to see is Moonkin made mainline instead of an Affinity/Spec choice.

Athena, no offense but you’re playing Balance without Wild Charge, without 3x Streaking Stars, and without Vision of Perfection so you’re playing a gimped version of the spec. It sucks that Balance is dependent on azerite and essences to function but that’s BFA.

A lot of the skill in being a caster comes down to planning your abilities around movement. Balance is actually pretty well off on mobility specifically because of Wild Charge and being able to pool AsP for Starsurges or use globals for refreshing DoTs when you know you have to move for a few seconds.

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Blizz is “fixing” fire for SL. If you plan on switching to mage, you should be trying out frost, since there’s a pretty good chance that’s what you’ll be playing as a mage. Unless they throw us a curve ball and decide to make arcane into something other than the bottom dps for yet another xpac.