Idea:
Disable all alchemy/engineering stuff in BGs for the first 20 minutes.
Reasoning:
1- Alchemy/Engineering stuff are generic capabilities that take away from class identity. We already have enough of those.
2- While most Alchemy/Engineering stuff are useful to all, but they provide more benefits to some classes than the others.
Closing thought:
I understand that some of these BGs can take hours without these stuff that’s why i suggested doing it just at the beginning.
Let the 1st 20 minutes of the game at least be about map awareness, class mastery, combat skills, gear and teamwork rather than who has more consumables.
you really think blizz is going to do anything with classic lolol hell people still going up hills and through fences in wsg they’re not supposed to for the past forever
i wouldnt be upset if they required the user to be level 58, the same level required to enter the dark portal to even go to outland in the first place.
people not able to step foot in outland shouldnt benefit from outland things. my opinion at least
its different in one way because a level one would still have access to most of the trainers and recipes, with some caveats like not being able to enter uldaman to train past 225 or acquiring some recipes that drop in other instances that a level one cant actually enter; but all those things still exist within the same world that a level one exists in. a level one can still (in theory) acquire some level 60 enchants, like crusader for example.
its also the same in another way that you could just say all the things limiting the level one character are mechanical in nature and put there by design by roadblocking characters from progressing which could be removed because its not a technical limitation,and its arbitrary as well.
a level 1 has access to 0 recipes (except maybe smelting copper)
you can’t train crafting skills before level 5, you can’t train above 75 skill 'til level 10, above 150 skill til level 20, and above 225 skill until 35.
Very logical. Cuz putting +9 stamina on your bracers or +7 str on your gloves is totally comparable to having access to a consumable that makes you immune to stun n slow effect for 30 seconds every 2 minutes.
That’s why later on in TBC, you’d lose your permanent enchants n crafted gear everytime you enter an arena. Cuz both gears n consumables are produced from professions so they are the same thing. Pure logic.
that’s quite the conflation and misunderstanding, Constine suggested the following :
so why not enchanting?
more over aside from enchants you know what else enchanters can make?
weapon oil.
Now that doesn’t matter for this phase because it’s not in the game yet, but when it is i suspect it will be the most used consumable for casters in BGs. Why? because it persists through death and is a lot cheaper than a flask.
But for real your choice of professions is part of your build and you should be able to express that in pvp.
being prepared with proper consumables is what separates great PvPers from simply good PvPers you can complain and say wahhh they shouldn’t have an advantage because they have more gold, but that’s just how it is with this old school MMO. he who devotes more time to the game is more powerful.