I understand the immersion and intent behind experimentation, but the implementation isn’t fun.
It’s possible that I’ve just had incredibly bad RNG (Which in and of itself is frustrating) but to spend thousands of gold on materials that I spent hours farming to experiment leading to the experiment to fail is just poor design.
The first step to experimentation (which you have to do to discover new recipes) is you have to Neutralize your previous crafts, or potions you find throughout the region. You must Neutralize 5 potions per craft. This allows you to craft Coreway Catalysts which you need 2 per Experimentation. On top of that, to experiment you also need to spend 20 herbs. This is all fine, I guess.
The real kicker is that you can do all of this and then utterly fail at your experimentation. I understand prices are inflated at the moment, but ~30 herbs (5 potions + 20 to experiment) is currently around 500 gold for just rank 1 herbs. Not that this is a ton of gold, but to spend 500 gold only to fail your experimentation and have a net zero gain is the frustrating part. To add insult to injury, you then have to wait 15 minutes before you can gamble your mats again.
There is the “Formulated Courage” craft but you literally have to drop 30 knowledge points into Alchemical Mastery before you can craft it.
Now, one failed experiment is frustrating because you just wasted your gold on a net zero gain as previously mentioned, but to fail multiple times (despite dumping early points into Alchemical Mastery) consecutively really starts to build frustration. Please, fix this for future implementations. It’s not fun.