Alchemy (advanced) Phial/Potion Experementation node a trap?

Is it me or does this entire talent node feel like a trap?

There are no recipes locked under the “advanced experimentation” that you couldn’t just learn with basic experimentation.

So is there really an entire talent node dedicated to just shortening the amount of “discoveries” you need to make for new recipes, which is pretty short-lived/finite anyways?

Even the “buff” for +20 inspiration, seems less worthwhile than just dumping the same 20 points into Inspiring Ambience, which is just a flat +20 at all times.

Feels like a trap. It doesn’t help that Blizzard also increased the discovery rate of recipes even without these nodes, further diluting their value.

It does give a chance, to proc phials/potions on discoveries, but so does the basic experimentation one, and both of them still require artisan’s mettle (so it is capped) and both have a 4 hour cd.

The more I look at this node, the more I wonder if it is ever worth taking. Like even if you are at your last 20 points before maxing out all trees… by then you are probably better off just waiting for 10.1/10.2 in case they add new nodes, because more likely than not you have naturally discovered all the recipes anyways via basic experimentation.

Personally I think they should’ve just put decayology in its place. Given that it is too late for that, not sure what they can do to this node to make it feel like less of a trap.

Am I just reading it wrong? Has anyone found it a worthwhile node to ever take?

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Advanced Phial/Potion Experimentation is the only reason to go that far.

Right, that’s the capstone talent at the end, but even then there are no recipes locked behind that talent that you couldn’t get via just basic experementation.

Then enjoy wasting more resources than necessary trying to unlock them…

I suppose.

Blizzard did buff the discovery rate though.

The 20 points in the tree would set you back at least a couple of weeks of points that could be better spent elsewhere. In those couple of weeks, thats a lot of 4 hour basic experimentation cds to help you discover those recipes naturally.

I’m just sick of exploding on the first try at experimenting. I have yet to get lucky making other potions to have my cooldown reset, either.

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I’m the phial specialist of the guild whereas or other endgame alchemist is potion specialized, and it’s working fine right now.

I’m not referring to the entire tree.

I mean the talent node center/bottom left specifically, which seems to do very little other than increase chance to discover a new recipe.

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You don’t want a 20% increased breakthrough chance? You do you, hun.

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I reached a point where Advanced Phial Experimentation was the only thing giving me skill-ups. The advanced experiments don’t blow up as often and have a shorter explosion cooldown.

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It’s all about wasting less artisan’s mettle. If you unlock every potion / phial recipe using basic experimentation, you will end up wasting hundreds of mettle when compared to someone who got all the recipes using advanced experimentation.

With that being said, alchemists should not be forced to flush artisan’s mettle down the toilet like this. No other profession is forced to throw their mettle away on nothing. It’s an absolutely brain dead, stupid idea that should be scrapped immediately.

Let me use some of my thousands and thousands of useless herbs to experiment rather than a finite, time gated resource.

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To put it another way…

I have an alt that did not spec into either potion/phial masteries (literally neither tree).

He is short only 2 or 3 recipes (total across both) via nothing other than basic experimentations.

Took about a week and most of my artisan’s mettle (only have 1 prof leveled on this alt - so isn’t double dipping across other profession).

So at the end of the day, I still think that entire “Advanced Experimentation” node is not only unnecessary, but a long-term detriment. Since now it is absolutely worthless to that alt which will shortly have all of the recipes w/o the need to permanently allocate 20 points.

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Yea, explosion at the very first attempt and experimentation is my life right now…

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See all those posts whining about experiment lockouts?

Advanced experimentation is what the people not crying about that took.

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Yeah. It does suck.

But you can slowly every 4 hours unlock the recipes over time. Advanced AP is useful for getting them “early” and then just become dead points once they are all learned for the duration of the xpac. There are 0 recipes that are unique to APE or can’t be discovered via basic experimentation.

A “better” way of doing it, would have been to put the decayed recipes under that node rather than having a shared phial+potion decayed node (Decayology) under Alchemical Theory. Then it would be more on par with the other professions whose capstone nodes give a unique recipe (primal whatever bs slot) and/or additional base skill on the item type (helms, long swords, etc.).

Or at a minimum, have every point in that node give an additional +1 skill to phials (or potions in the potion tree).

But just experimentation odds? It is so short lived as a bonus. Also, they buffed experimentation odds across the board not too long ago, further diluting the value of this node.

There is a 4h buff it gives, but the buff is about as powerful as the sagacious incense which is a consumable basically that you can buy on the AH (or craft) and doesn’t require any knowledge point commitment. So they could alternatively make that buff more worthwhile.

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Yes its very dumb. I don’t think other professions have ‘dead’ prof talents.

Alchy also has in combat buffs, potion spec is very strong if youre doing higher end content

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Well you could make the argument that “inspiration” becomes a dead talent once you can guarantee crafts at rank 3.

But then there are some crafts that you can never max out, so it isn’t totally dead.

This talent is basically totally dead once you learn all of the recipes, save for a buff that is basically on par with the incense and requires artisans mettle to get.

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It’s a trap now that they finally adjusted Alchemy. Previously, your only way to max the skill at all was to sit there and experiment, which had a wildly high failure rate and a 4-hour cooldown. You could easily fail 4+ times in a row, which was 16 hours worth of waiting and getting/accomplishing nothing.

Now they’ve hotfixed it, but too little too late for me. I maxed out Experimentation, and they announced the changes literally hours later, and I was already in the 90s. I got screwed over and wasted a massive amount of knowledge points.

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Heh, I haven’t discovered a recipe in potion experimentation yet. So far, my count is ~60 attempts.

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that was my theory but possibly down the line they will add stuff to later game to benefit it otherwise catch is to simply explode and wait the 3 hours just to experiment and waste more resources.

so either way you are losing out on something be it time + resources or just time + alchemy points which you can get more of over time as well. it’s a win/lose on both sides either way you look at it.

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