Alas, poor WoW, I knew ye well. Blizzard, please wise up…
New players cannot compete in current or even past challenges. New player retention is going to continue to suffer until the community is willing to be patient again.
How can the community become more patient now a days? Simple. Better and fun game design. Stop pressing people into HAVING to maximize their play time for actual fun.
RNG is a joke for an endgame experience. It should have Tokens and Badges like we once did in Wrath. If I don’t get a piece of gear I actually need, have a vendor where I can trade my item for a token that I can either swap directly or some item and token combination that lets me get gear I can actually use.
RNG does not EVER seem to stat check for what the player actually needs, nor does the RNG check care about what the person might actually be looking for in a drop. What exactly can be done to fix this unfortunate discrepancy? Well, it’s worth looking into badges and tokens so that gear drops go back to being meaningful. Part of the reason so many quit Diablo 3: Reaper of Souls was that drops are just… pure crap shoots. You might be beating Las Vegas at undercutting your players on returns.
On Lore and Story.
On lore and story, the story is said to be “rule of cool,” which is just another way of saying, “The story never innovates.” The lore is said to be “epic do-over,” so, "The lore will only ever repeat. The constant retreading of WoW’s lore forest, um, excuse me, single lore tree, is slowly what’s killing this game. You as developers need a metastory, in game, showing ALL that you want to convey to your players, your PAYING YOU customers, to get more out of this game.
Blizzard, if you want to make the virtual money mint you seem to seek, please:
- Return to RPG MMO roots, like it was in Vanilla. Modernize it, and keep it feeling lived in
- Metastory. Without a relatable, fun, and engaging story throughout the game, the experience that is WoW will die because you’re not taking it seriously.
- RNG is bad endgame design. You need to be ready to make drops meaningful, so some stat locks or stats and secondaries requested by the players are actually favored is better game design
Can the development of Facebook like mission walls, followers that I can’t adventure beside, cash grabs from the cash shop, make an actual RPG that has MMO slapped on the front!
You want WoW to come back?
RPG with a metastory, RNG is not meaningful loot, and the quests need to all be tied together into a single metastory, so that way you don’t lose anyone during leveling!