Would you approve of it?
On one hand, I wouldn’t have to deal with LFR and it’s um… colorful assortment of characters who like to talk about the holocaust and whatnot. Or scream the N-word.
On the other hand, I do play this game to experience the… joys… of humanity. So, I’d prolly use it, but not exclusively.
Nope. I’m against the solo-ization of MMOs and that would be another step. At least Blizz has kept out any incentives for doing follower dungeons besides their original purpose…but a current raid would be a bit to far regardless
Honestly, it doesn’t bother me. I’m not forced to use it, and free to queue up normally if I chose to do it that way.
Just curious, but what is your reasoning for not wanting solo-ization?
they would screw it up anyway. remove all drops or some such.
Because MMOs are a genre designed around group play and social interactions. Purposely designing the game to incentive circumventing that structure reduces the number of people participating in that genre defining design element and reduces the quality of the gameplay experience.
Genres can evolve. I’m fine with having content to do as a group and having content I can do alone.
Years ago, when someone said “If you like playing alone, why are you playing a Warcraft MMO?” I said “Because I like Warcraft and there are no more single player Warcraft games out there”.
You can incentivize both sides. The rewards for actual group content should be higher, I will agree with that. Solo content is usually not that hard, thus does not need “higher” gear.
The problem with shoehorning everything into group play is that you end up wasting time waiting. SE’s first MMO, you couldn’t even level up without a group. Imagine you only have a couple hours to play a game. You spend over half that time waiting to get into a group, then spend some time getting to where you’re going to level. So you gain very little with what time you have.
They already have this.
In raid finder, sign up for looking for raid. It signs you up with a whole bunch of bots.
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Sorry couldnt resist…
I think the intended purpose of follower dungeons is to… Learn the dungeons…
In LFR all the way to heroic raid if one player isn’t doing their job they can be carried, though.
If it doesn’t provide lfr or higher equivalent rewards and the AI followers get depression and die if the player messes up then I’m all for it?
It’s an MMORPG meaning Massive Multiplayer Roleplaying Game. Nowhere does it say: Massive solo roleplaying game. We shouldn’t have to add content that forces players to stray away from people; all because they can’t handle constructive criticism or one jerky person on the internet. If you want a single-player experience, go play a single-player game.
You have Darksouls.
Just because it’s multiplayer does not mean you 100% HAVE to play with other people.
Make me a new Warcraft game and maybe I will.
Is that a Warcraft game?
I wouldn’t mind a LFR follower raid for the same reason as dungeons. Teaching me the path and letting me explore it without the gogogo mentality.
I remember watching that documentary of blizzard during warlords.
And one of the things that one of the dev said was that the players didn’t understand what was required of them during a fight.
Well, here’s golden opportunity to teach all of us, who aren’t interested in watching YouTube or whatever, What blizzard expect us to do for these fights.
So not only are you informed on what the standard procedure for the raid is but you can adapt.
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It is not the content that forced me away from other people. It is the other peoples attitudes. When they tell you that you need to learn how to play, yeah I need to learn how to play in a group. They also do not give advice just toxic comments. So, I play alone mostly. I like it. I can go at my own pace which is kinda slow.
I might even try LFR this week. I need to do Aberrus and the others. Have not found any quests for incarnates so, who knows. Last time I did a raid was back in BFA, and it was… annoying.
Depends. Would they totally gimp rewards like AI dungeons?
“RPG” stands for “Role Playing Game”, not “Requires Playing in Groups”. All MMO means is a persistent shared world. I should be free to engage if I want, but not required to. I’m OK with the absolute highest level of rewards being reserved for group efforts, but everything else should be available via solo or group effort, just slower via solo.
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Like 1 person and 9 AI.
I imagine this would be incredibly taxing on their hardware.
Maybe not, but they can have scenario type events where for 1 boss kill you might be grouped with AI players, and the whole thing would last like 5-10 minutes. Kind of like a scaled down world quest boss. It would be instanced, not outdoors. They could put that in as a capstone for quest chains like they do with dungeons today. That could be cool I guess.
As long as the AI would occasionally whisper you if you win an item and tell you how you don’t deserve it since you were in the bottom 50% of DPS or it thinks your side-grade is better…then come to the forums and bot-post a crying thread about it.
You know…for authenticity.
Not enough, AI, make it 39 AI, and make them all level 10.