[A/H/N] World RP Event: The Haunting of Hallow’s End

Greetings, Hallow’s End enthusiasts! This year, I thought we’d try something new: An opt-in server event centered around Hallow’s End. Held in conjunction with the in-game Hallow’s End activities, we will start experiencing a haunting of Azeroth! Details below:

When: Starting slowly on October 18th and ramping up to eventually end on November 1st (Day of the Dead). RPers and guilds can participate as much or as little as they wish. Maybe it’ll be weekly, maybe once, maybe not at all. But the first prompt will be posted on October 18th.

Where: WrA Server
Potential places to experience hauntings include but are not limited to:

  • Ironforge Hall of Explorers
  • Stormwind bookstore next to the Trading Post
  • Lakeshire
  • Tarren Mill
  • Orgrimmar - along the Drag
  • The Crossroads
  • Booty Bay
  • Ratchet

**Cemeteries are also especially hotspots with increasing paranormal activities as the event goes on.

How: Something strange has happened (offscreen) and accidentally releases or brings several forms of supernatural activity (not Forsaken!) to Azeroth. Nothing is particularly grimdark. Just scary, suspenseful or surprising.

I’ll be posting regularly into this thread with different things your character could be experiencing. Or feel free to put your own spin on things!

In addition, this event also ties in with the recent Blizzard reactivation of the Character Restoration Service. From now until 10/15 (I believe it is until then), players are able to undelete characters with only a 60 second cooldown (I tested this and it’s currently working that way).

This is your chance to bring a “deceased” RP character back to life for a short while (or permanently) for the RP. They can be living, undead, ghosts or however you want to bring them back.

Please note that the 60 second restoration stops before this event begins. Also, there is no Discord for this event, but I’ll have IC and OOC channels popped up on the WrA-Roleplay Discord starting on the 18th for anyone who wants to RP or post reports of unusual activity.

https://discord.gg/6tdnWDwAEv

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Did someone say… hauntings? I’m listening.

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I actually do need your expertise, Thomas. I don’t remember what toys make someone a ghostly glow. I think you mentioned it once in another thread a year or two ago. But I’ve forgotten.

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Spectral Visage and Death’s Door Charm are two I can think of.

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Popping this back up to the top as I work on some of the prompts.

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Ah! It looks like it’s time for:

:ghost: Thomas Bates’s Guide to Ghost Items! :ghost:

The three major toys that have half hour durations for a ghostly effect are Death’s Door Charm, Spectral Visage, and Scroll of Aeons. Having at least two of these toys will let you switch between them for indefinite ghostyness! Death’s Door Charm is bought from the Valajar quartermaster at Revered rep, Spectral Visage is a drop from the ghost rare when your faction controls BfA Arathi, and Scroll of Aeons is an easy to obtain hidden toy in Bastion.

Other items that create a ghost effect are: enchanted dust from WoD enchanting, Ethereal Oil from Wrath fishing, the shards from the Harvest festival event, and the pumpkin treats from Hallow’s End. Abilities with Spectral effects are Priest Shadowform, Shaman Ghost wolf/raptor forms, Druids with the celestial glyph, and those revived by the DK’s raise dead.

Hope this is helpful!

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That’s a lot more items than I expected. Do they all have the same or a similar effect?

Bumping as a reminder - if you wanted to use restored characters for RP, now is the time to get them back into your roster. On 10/15, the cooldown officially starts again.

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I was going to start pushing advertisement for this event over the weekend, but I decided it was probably too far in advance. So I’ll start it on Tuesday, in time for server reset.

Remember, this is opt-in and cross-faction. I’ll be posting happenings across different potential hot spots for haunted happenings with details. Feel free to use them as written or however you wish. While I’m not looking for people to have grimdark experiences, if your guild or RP group wishes to, it’s fine. Just be careful of the boundaries of others.

(FYI, nothing in this event will feature arachnids/spiders/snakes/centipedes.)

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Character restoration?
I wonder who I could

dig up?

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Two dayssss…

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One day remains…

The first day of the haunting:

It all started with the Dwarves….

Deep in the Hall of Explorers just after dusk, Mae Paledust was just starting her duties for the night. She greeted her fellow historians with a hearty hello before surveying the library tables.

“Lots ta reshelf,” she muttered to herself. Then she brushed her braids back from her face and got to work at the first cluttered table to her right. Lit by candle light, she picked up two opened books, then turned her back to the rest as she reached up to tuck one away with the others on the shelf.

Suddenly…the room was dimmer.

“Wot?” Turning back around, Mae saw it. The candles in the candelabra were no longer lit. A little swirl of smoke twirled up silently from each of the three candles’ wicks.

She looked around. All the other candles in the room were just fine.

Books still in hand, she stepped over to the back table and picked up its large pillar candle, then brought it to the candelabra and relit it. Then she took the pillar candle back and set it in place.

She turned around. The candles in the candelabra were again unlit.

“Och, why’s this happening?” Mae picked up the pillar candle again and walked it to the candelabra. The candles relit, she turned to take the large candle away. And it was dimmer again.

“Karnik, are ye seein’ this?” She called out to a nearby historian.

The bearded Dwarf looked up from his book, looked at the unlit candles and shook his head. “Ye try trimmin’ the wicks?”

“Oh, ye’re right.” Mae replied and shook her head at her foolishness. Of course that’s what it was. A wick problem. Putting the books down, she set about trimming the wicks. Then she relit the candelabra. As soon as all three candles were lit, they flared up in unison and then sputtered out.

Picking up the candelabra, Mae talked to it as she carried it to the back table. “Fine, fine. Ye won’t stay lit, I’ll just switch yeh.” She put it down, picked up the pillar candle and moved it to the candelabra’s spot. The flame was fine.

Satisfied, Mae picked up a book and turned to the shelf. A moment later and the room again was dimmer. She turned back to the table and the pillar candle was no longer lit….

OOC for RP: The first thing anyone will notice is starting today, candle flames are randomly going out. There’s no breeze, no problem with the candles. It may happen once or numerous times throughout the day and especially into the evening. Changing the candle’s position may make the candle stay lit…or maybe not. Replacing a candle might cause the new candle flame to also go out. Different types of candles are affected equally. It doesn’t matter if you’re looking at them or not.

Please note that this is a slow-burn plot. New prompts will go out daily or every few days with new phenomena. You may experience this ICly in-game or overhear someone mention the Hall of Explorers. If you wish to respond ICly to the prompts out of game, feel free to reply on the thread or in the event post in the WrA-RP Discord.

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The second say of the haunting:

It was a typical evening for Truffle. The little Vulpera had just gotten back from a trip down to Ratchet and was resting on a rock overlooking the pond in the Valley of Honor. Staring out past the water as dusk fell, he watched the denizens of Orgrimmar coming and going, engaging in lively conversation or simply having a drink. From where he sat, the sound of chatter droned and blended into background noise.

The activity seemed to lull the tired Vulpera into drowsiness and his eyelids began to droop. Just as they closed, a sound carried along the light breeze, seemingly from behind him.

Jingle-jing.

Truffle’s ears perked. What was that? Turning to look at the other Vulpera nearby, none of them seemed to notice. No one else was on alert. Chiding himself for hearing things, he turned again and sat back down.

Jingle-jing

There it was again! Chiming to his left!

Had someone given Baby Olive a rattle? Truffle jumped to his feet and moved to check it out, but he found nothing new or different. Perhaps it was a fishing bobber? No, that couldn’t be…no one was fishing in that direction.

Jingle-jing. Jingle-jing.

To the right now, and closer! But nothing had moved! Truffle was sure of it. Mouth turning down in a determined frown, he started searching the area, but there were no scents to follow, no movement and no one else was even reacting.

This time, the Vulpera waited a long moment. He trained his vision along the shore, then toward the wagon, then up and around. No bells. No chimes. No metal clinking together. Nothing new. Maybe it was gone. He returned to his rock and started to sit, when right below him….

Jingle-jing

Truffle leaned forward and looked down into the water. In the reflection he just had time to see something wispy over his shoulder before he felt two hands shove him forward and into the drink.

OOC for RP: Building off the previous prompt, now there’s sound. Effectively what people will be hearing is the chiming, tinkling echo of bells. It will primarily happen in the evening or anywhere that it’s shaded or dark and the sound will randomly move from spot to spot to evade anyone seeking it out. It may also lead to places to get locked into or fall from.

Please note that this is a slow-burn plot. New prompts will go out daily or every few days with new phenomena. You may experience this ICly in-game for yourself or overhear someone mention the locations or the events. If you wish to respond ICly to the prompts out of game, feel free to reply on the thread or in the event post in the WrA-RP Discord.

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The fourth day of the haunting:

It was a quiet night at the Scarlet Raven Tavern. Surprisingly, most of the regular patrons were out tending to their own business, just leaving the staff alone to straighten tables, stoke the fire and re-light stubborn candles that seemed to flicker out despite all efforts to keep them lit.

Riding a scrawny goat named Cleda, Sussie was on her way to Booty Bay, but traveling the roads at night was too much for the gnome. She pulled up short at the center of Darkshire and decided it was time to call it an evening. Booty Bay would still be there tomorrow and her famous brownies for the upcoming pot luck would keep.

Sussie waddled her way into the tavern and sat herself in a chair by the fire. She waved to the innkeeper Trelayne and when the tall woman approached, she looked up at her with a tired smile, “Hi there! I’d like a big cup of tea and maybe some biscuits, please. And then a room for the night if you have one.”

The innkeeper nodded and exited to the kitchen just as the two candelabras on the table flickered and went out. Sussie’s eyes shot open wide with surprise - how could that happen? After a second, she convinced herself it was nothing…just a breeze she hadn’t felt while sitting in the solid-backed chair, obviously.

Hearing footsteps approaching from behind her, Sussie turned around, “Hey, did you know you have a candle problem he-”

The footsteps abruptly stopped. There was nobody there.

The gnome felt a shiver move down her spine. What was happening here? She stood up and walked around the tavern, but couldn’t find anyone. Her own footsteps echoing against the stone and wood floor were the only sounds except the crackle of the fire. The staff were now all conspicuously missing. She was alone.

“Hello? Hellooo?” Sussie crossed her arms and shrunk back a little. She’s always heard that Darkshire was haunted, but wasn’t it friendly ghosts? This didn’t feel friendly to her. “Where’d everybody go? I-I don’t like this. Please, come back!”

The sound of footsteps echoed again, this time coming down the stairs. Sussie ran toward them, only to be faced with…nothing. Again.

*A ringing sound suddenly came from outside. Jingle-jing. Sussie froze. Was someone after her brownies? After Cleda? Starting to move in slow motion, she brought her feet down as softly as she could and snuck toward the door. The steps creaked as she made her way closer. *

Jingle-jing.

Peeking out the door, she saw nothing. No bells or chimes or anyone who might be responsible for the sound. The Night Watch and other townsfolk were nowhere to be seen, and Cleda stook alone with a spooked look in her eyes.

“It’s alright, Cleda. I don’t know what’s going on here, but we’ll be just fine. I’ll…I’ll be right back.” Patting her goat on the neck, she tried to sound reassuring before stepping back inside.

“Okay, I don’t know if this is a joke or what, but-” Sussie called out. “But I’m just going to get a bottle of moonberry juice and I’ll leave the money on the counter. Alright?”

No one was there to answer, but the gnome took some coins from her pouch and placed them silently onto the bar, then reached for a bottle of juice. As her fingers curled around it, a bony-apparition hand darted from behind the counter and grabbed her wrist, pulling.

Sussie screamed, her high pitched wail filled the room…and suddenly she was back in her seat at the table. Everything was back to normal. Fine. The staff was back, the candles lit, no footsteps and no apparitional appendages.

…had she fallen asleep? That must have been it. She’d been tired, after all. She must have dozed off.

Trelayne delivered a big cup of tea as ordered, then turned to head back to the kitchen.

“Man, I don’t know what came over me.” The gnome talked to herself as she picked up a lump of sugar. Her gaze shifted to look down at the tea. A bony-apparition face looked back up at her. And it screamed-

It was two solid days before Sussie could tell anyone what had happened.

OOC for RP: Building off the previous prompts, we’ve now added footsteps, the hints of some type of apparitions, and screaming cups.

Please note that this is a slow-burn plot. New prompts will go out daily or every few days with new phenomena. You may RP experiencing this ICly in-game for yourself, your guild or RP group, or ICly overhear someone mention the locations and events. If you wish to respond ICly to the prompts out of game, feel free to reply on the thread or in the event post in the WrA-RP Discord. I may also host a cross-faction haunting event in-game on Monday, 10/28 if I can get a plan written.

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The children of Goldshire are a strange lot. They’re quiet, don’t run and play, and never seem to laugh. But it wasn’t always so.

Cameron was the first of the group to experience it…the sleepwalking. Starting on the night of his eighth birthday, his parents found him walking down the road to Northshire, eyes tightly closed. Attempts to wake him had no effect and in the end, they simply took him back to bed and thought that would be the end of it. They didn’t even bother to mention it to him.

But two nights later, the sleeping Cameron was joined by Dana, again heading toward the Abbey. Their distraught parents found them on the road and walked the children back to their beds. The next morning, they were questioned and neither child seemed to remember a thing…but there was something amiss. No longer boisterous and happy, the pair became solemn and silent, their eyes haunted and their movements slow.

As the days went on, other Goldshire children joined the group until there were eight. And despite the best efforts of their parents, the children would walk together, mirroring each others’ gait and movements as if practiced. Eyes closed, they still seemed to know the way to the Abbey. And later when they were awake, none remembered what had occurred, but all were strange, rarely speaking and sometimes staring at something that wasn’t there.

The parents were worried. They called in a shaman, then a druid, then a priest. The consensus was that the group was being controlled, but by what?

An answer of sorts came on the most quiet of nights just after the Darkmoon Faire. It had been a few days since the last sleepwalking incident and the parents were beginning to feel relieved. Perhaps whatever it was would leave their children alone and things would return to normal. But as the moon was high in the sky, the children began to silently slip out of their houses. Then they began the trek toward Northshire once again.

“I’ve had enough,” Cameron’s father had grown impatient. Running after the children, he reached out and grabbed his son’s arm, spinning him around to take him back home. His son opened his eyes and looked up at him with a blank stare that suddenly flashed deep lavender with deep golden slits.

The voice that came from the boy was not his own. A deep rumble came up from his chest for a booming shout, “You…will…DIE!!!”

Parents in Goldshire tend to keep their children behind locked doors at night now, but occasionally, one child or another will repeat the shout. And occasionally the wailing scream of an answering banshee can be heard in the distance.

The fifth day of the haunting - OOC for RP: Players may begin experiencing nightmares, or conversely insomnia. Any of the happenings in this or previous prompts may be seen in the dreams, including visions of the creepy children in the past, either standing together to form a pentagram in one of the houses, or walking mindlessly to Northshire Abbey. Players may also sleepwalk or wake up and find themselves in a different location than when they went to sleep, with no idea of how they got there.

The ninth day of the haunting

TW: Fleshcrafting

Fleshcrafter Paull DeCutter had been at his work all night. It wasn’t like he needed sleep, after all, so he took the opportunity to slowly, painstakingly harvest ‘parts’ for his work. And with the faction conflict over, there had been many less parts for him to find. He hadn’t felt right about using the victims of the Dalaran crash. Even he had standards, after all.

The hunched Forsaken ignored the flickering candlelight that illuminated the Apothecarium as he stacked a usable arm with some other limbs from his efforts earlier in the night. There was just one more he wanted to harvest before moving them to his makeshift freezer.

He approached the body of an overly large orc to look it over. Standing tall and virile in life, the orc’s body was still in peak condition. It made DeCutter wonder what had brought him here. He didn’t dwell on it, however. The sooner he finished, the sooner he could get back to his reading, and he’d acquired a very interesting book on history, brought back from an Earthen bookseller in far away Dornogal.

With his thoughts on future plans, he didn’t notice the orc’s fingers twitching….

“Let us see, mister orc. Perhaps a farming accident, hmm? More’s the pity for you, but that arm will surely make one of my people strong…if a bit green.” The fleshcrafter had been in the habit of talking to his subjects and this one was no exception. “I might want a few other pieces as well. I’m sure you won’t mind.”

Microscopic movement was missed once again as he turned to reach for the tools of his trade. The hand quivered, then flexed once, twice, three times before stretching out in Paull’s direction. As the Forsaken bent to begin his task, strong, dead fingers shot up to grasp his arm.

DeCutter cried out and pulled away. Stumbling back, he fell into the pile of limbs and organs he’d previously removed…just as they sprung back to life and pressed him into their pile.

OOC for RP: RPers may find reanimated limbs and body parts in places where bodies may be found. This includes the replacement body parts that Forsaken may have attached. The limbs may seem to have a life and opinions of their own, and may sporadically act in ways that are unexpected. This could be a one-time occurrence or happening over many hours or days.

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The fog rolled into Booty Bay precisely at midnight on Day of the Dead. Barreling in to the harbor as if it was taking over, it covered the docks with so much cloud and gloom that the entire city’s mood changed. Merchants in various buildings stopped counting their inventories and profits for the day to get up and look out their windows. Sure, the city had experienced fog plenty of times in the past, but this was different. And what was that smell? Dead, rotting fish? No, worse.

*Across the city, much muttering was heard as doors and window shutters slammed shut. Sailors on shore leave shivered their way quickly into the tavern, anxious to find other signs of life. The drinks flowed fast and strong that night as no one wished to step foot back outside. *

With the docks deserted, there was no one to notice the large, phantom galleon silently cutting the water and cloud, coming to a dead stop as if it were anchored at the end of the pier. If someone was near enough, they might have seen the remains of a crew spread across the deck, bodies sprawled in unnatural positions.

The hunched hag stepped out of the door of the captain’s cabin and shuffled her way to the boat’s rail. After a pause to look around, one fetid foot tried the gangplank and found it sufficient. She disembarked from her voyage with a cackle, then disappeared into the fog. A few moments later, the ship followed suit, but the fog remained until late into the morning.

OOC for RP: Anyone in Booty Bay or Stranglethorn may have seen the fetid fog or heard about it, and any sailors, pirates or merchant crews may pick up rumors about what happened. At the end of the Day of the Dead, there will be no more hauntings across Azeroth, as whatever was fueling them seems to be satisfied with their result. And this will conclude the event.

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