Aggrend Request: Warrior Changes

He’s still building his personal brand for when Blizz cans him.

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Warriors have litterally nothing else.

We’ve gotten nothing but boring % damage modifiers all of sod and now they want to nerf damage?

Why didn’t you just give us cool interesting utility runes that we’ve been asking for since p1?

Unless they plan a total overhaul of the majority of warrior runes how is this even remotely fair to warrior mains?

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That may be in the cards. I dont get the sense they have Warrior class balance
changes set. I think they are looking for answers more than they have them

Eh he could be a talented game dev strapped with a clueless forum moderation team that’s in another department that he has not control over.

What if they removed heroic strike from the game (or put it on a short cooldown) and replaced it with shattering throw so we can pop pally bubbles and dispersion?

I don’t think they have a plan for warriors at all. I have not seen any method to this madness since Vanilla. Warriors are just the generic class with nothing special to them.

Step one: make bland % damage scaling auto pick runes.

Step two: have said runes really start to make things get out of control at level 60 when all the talents and abilities are available.

Step three: blame everything on the rage mechanic???

I don’t care about being top dps, I just want it to be fun. A rune that turns Heroic Strike into an actual ability instead of an auto modifier. Would’ve loved the Legion version of Rampage where it’s a giant rage spender that you build up to and then spend all at once, but it’s too late for that…

They’re just too afraid of making Warrior too powerful and it’s cost the class anything fun.

The fact that they picked the tbc version of Rampage, one of the most hated and reviled mechanics ever made, says a lot about the devs and wanting to give warriors anything fun.

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Or it shows you that they dont and never did play the game, at the least the warrior class.

We literally are using vanilla kits with % modifiers in every slot. then they wonder why we do more DPS than @ 60

there’s a million options that could have prevented this, such as warriors with Lions instead of hunters, Warriors with WF instead of druids, Shouts that last longer/do more,Hit rating, On hit effects that replace enchants, the list goes on. but instead they’re like “hey lets give warriors +25% chest, +10% wrist, +10% leg, +10% Glove, And WotLK Deep wounds that ticks for 5000 damage”

make it make any sense lol

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He said he reads them lol, he just chooses not to have discussions on them due to toxicity.

You are literally the case in point of his comments. His comments were essentially directly aimed towards ppl like you lol

You stopped having any credibility after you suggested trading Execute phase damage for…sustained PvE damage that we already have more of than every other class? Warrior can go F O R E V E R in a fight. We don’t run out of resource. Period. We’re already top of the meter. Execute phase is fun after a fight of pushing all the buttons.

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Aggrend is terrible at his job and has no business being in the position he’s in. Bad game dev, bad at the game he’s developing, and ZERO social skills to be able to convey to his team that they’re producing garbage. Carebear softies are why companies fail. There is a way to be an actual project leader without being abusive and inappropriate, he just isn’t capable.

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That was the intent of Quick Strike. But Heroic Strike being an auto attack modifier is one of the primary reasons why warriors scale so well. Perhaps the primary reason.
It is an off the GCD rage dump that effectively removes your chance to miss and drastically increases the damage of your next auto attack. Quick Strike accomplishes none of that and is just another instant strike ability. Which warriors have plenty off as it is.

Without Heroic Strike warriors would be constantly rage capped the moment they start generating more than 30 rage every GCD, with no ways of spending that rage outside of the Execute phase.

Ironically getting rid of Heroic Strike would partially fix the problem of more damage > more rage > even more damage. Because after a certain point, more rage would not translate into more damage. So i guess on a second thought, maybe they should get rid of Heroic Strike or do something else with it.

Calling his own company’s platform toxic and running to twitter.

It is very hard to respect the guy when it feels like he’s more interested in being popular than working on making a good game.

Going around discords giving drivel and promises, creating all this ambiguity by inconsistency in where information is shared.

Maybe the forums wouldn’t be so ‘toxic’ if the blizzard staff actually utilized and maintained the community instead of running to twitter for cool points.

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But I think it’s lazy and a copout to dismiss the forums. Why should we have to make twitter accounts to feel like we can interact with the Devs in a way that you would assume is possible via their own communication tools?

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Tossing this here, i hope aggrend sees this, I don’t use twitter cause if i wanted to be popular i wouldn’t play wow.

Dear Aggrend

 I think its wrong to see warrior rage as a shackle/limit to warrior design, I think its very unique that warrior rage isnt normalized, and i think that theres unfortunately, only one instance of the game that you can experience uncapped rage. (maybe 2 if u play arms in retail right now) Here are some ideas on how u can have fun with unlimited rage.

   Some quick ideas that i hope help your teams juices flowing

      *Rage spent reducing cd of major abilities like rally, enrage regen, charge, dw.
          -Would help warriors feel more ping pongy and also help them feel like there defensive tool kit is tied to there uptime

  *Cds/raid buffs that are short uptime, powerful, and require the spaming of rage to keep up 
        -Example, Skull banner-permanently on, replaces heroic strike with heroic tempo
        -Heroic tempo, Strike a beat on a (instrument of flavorful choice) causing your allys to sink up there weapon strikes to strike at a targets weak points (in game effect cause melee allys to increase auto speed by 3% and casters in range to gain 3% Stacks up to 5 times, subsequent notes doubles in rage cost, buff last 5 seconds but once it falls off ther rage cost resets.
        -Shattering strikes-channel-6 second duration, cant be increased by haste or attack speed, Consumes all sunder armor stacks, cost 100 rage The warrior rents a chunk of the enemy or the armor in its ways, allowing allies to deal increased damage done to the target. While the warrior is channeling, elemental damage done to the target increases the severity of the targets damage taken

(6 second buff warrior channels it kind of like blade storm target takes 5% more damage from all sources , all spell attacks/effects that results in a successful damage roll during this 6 second assault increases the damage taken, up to 30%) Warrior cannot generate rage or use abilities at this time.

     Just some small examples of how u could use warriors unlimited rage to put up fun debuffs that empower the raid, rather then always being at the forefront of details. Im not a class or game designer im 100% sure none of this stuff is balanced but id rather have a fun Butten to push and be bottom of the charts, then just waiting for rage while hitting a rotation that still exist in retail.  just slower and without cds to spice it up.

Sorry about the formatting and spelling, English isn’t my first language and i really don’t post often.

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I think mostly because the % of ppl who even use these forums is near 0 and ppl swap to alts and post, make fake arguments, it’s a whole thing.

They literally just need to nerf Deep Wounds, it was never this way in Vanilla

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I would be fine with heroic strike put on a cooldown and deep wounds nerfed. Id much rather not be able to spend rage than not have rage at all. Warrior feels terrible when your rage starved.

Stance dancing to pop flaggelation (or overpower) will be an automatic rage drop, as well

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