After watching Movie again, WOW has definitely lost it's way

There is no more feeling of adventure and story. Especially when you hit endgame and there seems nothing but a rush to do Mythic+ over and over again. Which I’m guilty of, only because there isn’t much else to do.

I know it’s an old game, but to bring back some enjoyment, the quests need to become much more linear. New players are completely lost. Quests take you all over the place with no direction.

I love flying to no end. But, it really does make the world much smaller.

My take is that people don’t have the free or desire to sit and game through long story lines like they once did. So, it is what it is. But, watching that movie again after all of these years… You know that feeling. :face_with_thermometer: :grimacing: :smirk:

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I still love the long story line quests

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Yeah, now we have love witch and yeti mogs.

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The movie was a very condensed and altered (it didn’t even have the Kingslayers in it) version of Warcraft history.

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True, but for a movie based on a video game, it had pretty good depth. WOW is just to “spread out” now. We don’t need any more areas for gods sake. They need to trim the real estate (can just delete SL to start. Then maybe wOD. Nobody goes there. The. Make the sorry much more linear and less running from a to b and back to a. .

Then make the world bigger. I know it’s a lot more effort but it takes the same amount of time to get around in Pandaria, with flying, than Draenor without. Pandaria was big.

I disagree. I think people would eat this up. Imagine epic personal quest chains based on your race/class combo. Unlocking cosmetics, spell effects, NPCs, allies etc…

This is why the heritage armor questlines are quite well received (although some of the quality is questionable). And class hall questlines are well loved.

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Tell me you didn’t play Vanilla without telling me you didn’t play Vanilla.

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The movie was honestly a good example of how not to tell a story, and it would have benefited from taking it slower to set up another movie or two or taking the episodic approach of a tv/streaming series. I enjoyed it for what it was, but it was way too rushed. They tried to ham fist a bunch of events into a 2-hour time frame and those events needed far more time to develop.

Bring back some enjoyment quests need to not take you all over the place for no reason and no reward.

Bring back enjoyment… implying this wasn’t the case before.

I assume this is your first day playing wow and you have never played Vanilla-DF or SoD or hardcore or or classic or tbcc or wotlkc.

Welcome.

I’ve been thinking about it today as I was playing, and I think it’s just because the internet today. I remember in the past there were things that you thought only you discovered, and then showed your friends, and it made the world alive and special. Nowadays everything is standardized and datamined. Even if there a secret, it’s more about global community figuring it out, which washes out the experience a bit. There are no nooks and crannies left in the game world.

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The crafting system in DF was designed to make the entire game community a landscape of nooks and crannies to search to find a crafter. I put a lot of effort into being a very nice nook to discover.

I don’t think the world needs to change size, they just need to add stuff to do to keep you coming back to the zones because right now once you’re done leveling and basic questing through the zones that’s it. There’s no reason to go back to older zones. They could add new stories to old areas because it adds more immersion into the world unless every area is supposed to be frozen in time to when it was released

If you use static flight to cross a zone in the Dragon isles, you’ll see that they made it quite a bit bigger indeed.

(Don’t get me wrong, this was not a complaint, and I love having both options, but the isles are definitely bigger.)

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You talk about the game losing it’s “adventure and story” but your suggestion is to get rid of the adventure entirely by putting us on rails and limiting our ability to do what we want.

Game still feels adventurous to me

Folks are just used to the game so they’re numb to it

I’d love if blizz did the sod rune system for hero talents. Zero percent chance they will implement that style of power creep in retail anytime soon but with how large the world is compared to classic they could really bury some of the stuff and it would make competitive play a huge spectacle. First month or two of the season you’d have people with “runes” not telling anybody else about them so they/their region can have an advantage.

I’m surprised they haven’t done something cool like warden class as an unlockable secret. Maybe if sod is a success and they implement dk or shaman/paladin unlocks they’ll have something to improve on for retail.

I have said it before, and I will say it again: Speak for yourself.

People act like old WoW has this some kind of wonderful ongoing story after hitting max level. It didn’t. It was off to raids at max level. Then it was off to heroic raids. Eventually it was off to Mythics. All MMOS get repetitive at max level.

That’s extremely well said. I feel the same.