After testing covenants on beta

That is a favorable outcome for me and my friends that want a new dev team to take over. That is my spicy take on it! :+1:

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It’s ridiculous that we’re locking people out of different play styles for some meaningless mumbo jumbo like “rpg elements” and “meaningful choices.”

Locked covenants do not enhance gameplay. They ruin it for many while giving a fuzzy feeling to others. Gameplay > feelings.

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I do not care about content below those levels in terms of what I myself play so no that is not totally fine. Also you want to talk about entitlement let’s talk about how entitled some players feel to making the game even more annoying to play at an even semi competitive level because they aren’t willing to put in the effort needed to get semi decent.

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Ah you’re right, I forgot about the most hated feature of early wow!

Could you provide another? Maybe one from the last 10 years of the game?

Spot on

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Then why make it legimately harder in a way that isn’t skill based? The game is designed to be a casual mmo why go against literally every tenant of that philosophy to obfuscate it and make it more difficult for the average player to excel in multiple areas.

I am. Wasnt hiding it. Difference is I’m saying its a quality of life increase for those of us who want to swap abilities, and a complete non-factor to those who don’t. You’re deciding that since its an “RPG” we need to handicap ourselves in multiple forms of content so that you can feel like you’ve made a “meaningful choice” Sorry I had to explain that to you Mr. Arbiter, hoped that cleared it up

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RPGs don’t hard limit player choices. BlizZard is trying to redefine RPG is strange to me.

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So you are applauding that blizzard has made a system that will literally encourage not experimenting and just going to class discords because picking wrong will put a player behind vs their competition for M+ or a raid spot?

Literally not true. It capped at 50 gold it did not increase exponentially forever it capped at 50 gold which was only a significant amount in vanilla.

Love how Ralph was touting this choice as a strike against the “tryhards” who just read a class guide and now thats literally whats going to happen since we cannot experiment to find out what works best for us individually.

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Well yeah because if you can only make one choice per week you are forced to min/max and do research from theory crafters. :+1:

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i find the idea of swapping around all the covenant stuff on a whim fun too. loads of fun actually. alas, blizz doesnt want us to do that, and other people agree with them. we’re only aloud to have a minimal amount of fun in this game. too much, and its not an rpg. i personally feel that more fun the better. we can all have fun having the freedom to swap, or deciding to rp commit to one.

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i can agree with this, but i think we can agree that we would appreicate the ability to make this content easier for ourselves? isn’t that the purpose of gear progression? increase our power so that we can make the content easier?

edit: meaning, we could make the content easier by swapping to a covenant that better suits the content we are tackling.

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Since it’s an RPG, everything shouldn’t be handed to us on a whim. Kind of defeats the entirety of an RPG when entitlement trumps design.

Sorry that you have to make a choice that has a consequence (even though that consequence is below the bar minima). Maybe IcyVeins will tell you all that’s needed.

The game is already easier for most of its content. But there’s a point where individual choice gets trumped over spreadsheets and simulations. That point is at the high end of content that most people don’t get into, and that Covenant swaps would only affect that narrow percentage of people.

idk, i haven’t played much of divinity original sins 2, but i can swap all my abilities, my attribute points, etc on a whim. as long as i go to the mirror to do so. i have one racial ability so far i think. im pretty sure divinity is an rpg. perhaps i havent been far along into it to see more restrictions?

And you believe removing all customization from an RPG lends it relevance?

What is wrong with the “consequence” being the while playing one style, you lose the other? You cannot have 2 covenant abilities.

Consequential decisions is not removing customization from an RPG.

The ‘consequence’ becomes ‘inconsequential’ if you can simply swap with a few clicks of the mouse. It’s like if you joined the Brotherhood of Steel, but then decided to betray them, killing everyone, but then going through a console command to reset the faction like nothing ever happened.

i think you’re missing my point. i have talents that are better suited for mythic plus than raid bosses on feral. i can increase my overall dps by swapping these talents between the content. i choose to do so so that i can make the content easier for myself to progress and complete. I’m only doing 15’s, but I still swap my talents out from plus 2 all the way up. can we not agree that if we are given the oppurtunity, lots of us would do the same, regardless of the level of content? IF blizz never decided to lock covenants and conduits behind anything, I’m not sure there would be any complaining being done. thats really my point.

I’m not sure what you’re alluding to here.

I believe this is a bit overstated. We haven’t really seen how “behind” someone will be but they stated that they’ll have catch up mechanics in place- which I take to mean that don’t want changing your mind to feel overly taxing.

You’re right, I will go to icyveins, because I no longer have the freedom to find out what I like playing through experimentation. You keep saying “on a whim” like you think we should be punished for wanting to enjoy multiple forms of content. Why is wanting to be the best you can be reserved for people who are the top 1%?

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