Nobody actually likes them and it creates too much workload for you devs. Just roll back to something more like wrath where its simple and everyone loves it
Yes! Simple is better. These complex, unfun, and uncreative random paths for advancment are horribke
For sure. I get they want to put out little things to keep busy with.
But it feels like going into a new luxury car with all the doo dads with most of them really doing nothing worthwhile.
They spend way too much time on these systems, literally most of the changes I saw in alpha/'beta were torghast, conduits.
They also aren’t good at delivering meaningful rewards… those covenant upgrades stink, and looking at what I’d need etc is deflating.
Slim it down and have a more thorough plan.
They do all this and literally seemed clueless on where to take the legendary system, conduits, soulbinds, and all that stuff.
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I like them.
reject modernity, return to monke!
I think the systems are terrible.
They took out or devalued so many things like crafting and your personal reputation, and gave us back crap like soulbinds and covenants that are mostly universally hated.
Why? Reasons…
I am SO looking forward to classic Wrath. Part of the reason for that, is to just be able to play WoW and get immersed in the game world, and not be bogged down by all of this extraneous junk.
I swear some of you have twisted the term “system” into a curse word in your heads.
What do you mean?
Do you mean Torghast? That’s not a System, that’s a piece of content.
Do you mean the Anima Grind for Covenants Upgrades / Cosmetics? If so, okay, but it doesn’t affect power and it’s functionally no different than optional rep grinds have always been, even before people started whining about “systems”.
Do you mean the Covenant Choice in general? What differentiates giving us a story path option vs it being a “system”? The fact that we had to do a couple 3 minutes weeklies for awhile?
Anyway, that nonsense aside, I DO think WoW needs a change in design philosophy going into 10.0.
While I think “borrowed power” is a good concept in that it gives people a reason to work on their characters outside of weekly lockouts / pseudolockouts, it’s clear that people are unhappy with the implementation at the very least.
People were openly unhappy with this direction very early in BfA, and still are in Shadowlands where it hasn’t really changed.
I don’t think WoW can take a 3rd expansion with this mindset. They need to try something different next time or they’re going to bleed so god damned much.
Blizz thinks they need to re-invent the wheel every expac.
I am glad to see more threads like this popping up today.
Systemlands is crippled with rental systems bloat.
Legendaries is more than enough rentals along with gear.
I like that they do that. If they didn’t it would be extremely stale by now, over 16 years later.
yep.
They gave us square wheels, triangle wheels, octagon wheels (this last one almost worked!)
Blizzard: “Alright, just let me whip up a quick system to replace all the systems and we’ll be golden.”
Unironically, will likely be the future.
So having covenant abilities, legedaries and a new talent row would be stale?
There are ways to reduce systems bloat while introducing new concepts for classes and specs. Systemlands is not it.
You think needing to balance permanent skyscraper talent trees instead of balancing temporary systems would take less dev time?
Blizzard keep trying to reinvent the wheel every expansion.
Just stop.
Yes because adding a talent row is easier to address than four covenants and than three different soul binds per covenant.
I like the systems they way they are, though they are not as good as legions systems.
I’d love legion style artifacts with SL style legendaries. I like having post max level progression.
I said it in beta…delete most of the soul binds put the rest of the soul binds in a talent tree, conduits are your glyphs 2.0 and legendaries stay as they are.
Boom, simple and easy for everyone players and devs.