Something I learned not too long ago when my DBM Eventsounds addon broke (custom boss music is win) is that, as of at least BFA, some raids and megadungeond actually do have boss music.
It started with Mechagon afaik, with bosses playing different pre-existing WoW tracks when you engage them, like the trogg plays some WoD track. King Mechagon himself plays a faster, heavier version of the Mechagon theme. Since then, most raids have had a different track play when you engage the boss.
The thing is, these boss tracks blend seemlessly in with the raids general theme for the most part, just being somewhat faster and louder. Which isnât a bad thing and I do appreciate it, but itâs similar enough that unless youâre actually listening to it (which you arenât because youâre listening to voice chat and focusing on the fight. you are focusing on the fight, arenât you???) you donât even notice the change in music.
I do appreciate Blizzard putting in an effort in this, and proper boss music is something I had wanted them to do ever since Bronjham rocked out in Soul Forges way back in WotLK, but I know Blizz can do better than this.
Oh and also, I, too, am a superfan of Scylla and the Sirens. I have both their songs, Coral Crown and their latest hit I Am Gonna Claw (Out Your Eyes then Drown You to Death) open on Youtube so I can listen to them whenever I want!
I mean, agree to disagree I guess. That theme definitely pulls you into the GAME, but not the WORLD. very big difference. To me, that kind of thing, while cool, makes it more obvious that it already is that youâre playing a game. Maybe you interpret that differently, thatâs fine.
I do agree WoWâs music is just kind of there. Itâs not trying to draw attention to an encounter, itâs setting a tone for the area you are in while trying its best not to distract, I think. And thatâs not going to get anyone praising it too much, but it works.
Except the theme directly relates to the world in what is happening within the story. Rhulks theme, the one I posted, represents the battle between light and dark. The heavy bass and brass representing dark with the high crescendos representing the guardian and the light. It directly invokes what was occurring within the story itself while also representing the commanding presence of the creature you are fighting. Turn the music off and the fight becomes any other generic boss fight, fun, but just another boss fight.
Thatâs the issue I have with WoW fights, they all feel like generic boss fights because at the end of the day, there is nothing to help elevate them beyond that fact.
That whole fight is really beautifully done the cutscene is one of my favorites, talking to him after is the only times playing a game has managed to unsettle me bad enough i set the controller down and woke my girl friend up just to hug.
UhâŚdoesnât the music change when you engage most bosses? Iâm 99.99% sure that the Anduin fight in Sepulcher had its own theme, at least, since I distinctly remember hearing a corrupted/militant version of Anduinâs motif at some point during the fight.
edit: Went back to make sure I wasnât crazy. Some version of Anduinâs theme is playing the whole time youâre on his platform, but when you start the fight it definitely changes to a heavier (bass/percussion) rendition. The music changed for the other two bosses in that LFR wing as well. Rygelonâs was different from the Malâganis fight.
But yeah, if youâre looking for some Mic Gordon or Those Who Fight Further! stuff, WoW isnât really the place for that.
It is common practice to turn off the games sound during bosses, this is especially applicable to the games music. After nearly 20 years of this behavior itâs surprising we get music at all.
Thereâs the penultimate boss fight in Waycrest Mansion. I do think itâd be neat to get a boss with a theme song, though, a-la Raphael in BG3.
It does have one of the clearest examples of âSong as Rewardâ in it, though, which I think that people tend to forget because it was a million years ago and these days people spam the toy just to be an annoyance.
And then raids like Sunwell Plateau and Icecrown have epic music that calls back established themes. I mean, we donât actively notice the music a lot I think, but if you listen to it in isolation without raid mechanics going on over it itâs like âHoly COW!â
Dark Anduinâs raid fight music, for instance (and boy what an unearned moment that was, that whole plot arc had so much foreshadowing and called together SO MANY plot themes only to fizzle out when they got toothless with Anduinâs face-heel turn).
Like, weâd been hearing âAnduinâs Themeâ since like MOP, one of my friends sent a link to music from Legion and it wove together Varianâs Theme and Anduinâs Theme and I realized that both were lietmotifs to the Stormwind theme and I literally got a little verklempt.
Iâm pretty sure they worked out a way to give us this banger in the game too.
Seen the boss fights for Hades 2 and theyâre truly something although I feel bad for Cerberus⌠shades tormenting him like they seem to be doing. Does he ever let you pet him and let him know everything will be alright is one thing Iâd love to know.
Playing ff14âs raids and trials makes me think wow has absolutely no spectacle
the gameplay is there but bosses never feel memorable because they never do any cool music or transitions
Iâve had WoWâs music off since vanilla, its always been kinda boring (sounds the same)to me, i play FF14 and keep their music on as its much more varied with a few bangers here and there.