After playing classic... Devs you need to pay attention

Easy, because its boring and a waste of time. Kind of like writing short stories on the WoW forums defending the poor class design of retail.

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Ironic considering the wall of pretentious arguments in this post.

Everything I said still holds. I want my argumetns to be bullet-proof so I elaborate. Plus I respond to multiple people at once. You can just ignore all the parts of my post that don’t address you, read my reply to you, realise you’re wrong and I’m right, and leave it at that.

Yeah and I could go to the moon if I really wanted to; it’s easy and brainless! I just haven’t done it because I don’t want to!

You just sound like another inexperienced player trying to sound like a big shot by coasting off the classic WoW bandwagon even though you have no substantial achievments.

Whatever’s wrong with Retail at least I can play a Hunter and a) have an appreciable difference in playstyle in each spec and b) cast more than the same 2 abilities on a static rotation for my entire PvE existence.

Yeah with an opinion “In my experience” That’s not EVERYONE in the classic player base. Learn to think.

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This seems like a fun topic to insert myself into


Starting with the main topic: the devs paying attention to Classic. I’m sure they will pay attention to how Hunter is a very underrepresented class because they are weak in the meta. I’m sure they will learn their lesson. Maybe they will start to balance classes in retail
 wait they already do that.

Kiting is something interesting I’d like to hear more about, since I haven’t played much Classic yet. How does kiting matter if your pet holds threat? Or is there something about Classic here that I’m missing?

Customization sounds really nice but I’m under the impression that most talents are garbage and the good ones are basically mandatory. So in essence, powerbuilding leads to the same issue as the current talents: we only care about the strongest ones. Is that wrong?

Perhaps you can just use less words to say something. There is no need for a paragraph when you can use one sentence and get the point across better. Your posting style is used to hide the fact that someone doesn’t know what they are talking about but they don’t want to lose. I am not saying that you are doing it in this case, I have not read your posts on it.

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I would not mind a return of Hunters being the Raid Mechanic Class like we were in the past.

Imagine comparing BFA raid content to landing on the moon
 talk about delusional LOL

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Kiting is great, not just in pvp but in PvE instances as well. I’ll see if I can find some of the videos from the Beta that showcase it. The level cap was at 40, a hunter was able to solo most of SM Cathedral by kiting and using his pet effectively. Hunters are an amazing class in classic.

They’re the fastest solo levelers, they can solo end game content to make massive amounts of gold. I highly recommend trying it out.

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That sounds kind of fun, but I don’t necessarily see how that is any different from retail. I can solo endgame Dungeons too in BfA. It’s a fun thing to do once or twice but it’s very inefficient.

You mean
 the quoted definition? Which totally didn’t intentionally go into enough detail to also function as an example? K.

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That’s where classic and retail start to diverge. It’s a HUGE advantage to have in Classic. I can’t really speak of similarities to retail, I haven’t given it a chance.

Can you elaborate? I don’t understand what advantage you’re talking about.

Retail Hunters are very overpowered in solo environments. How do Hunters have an advantage in Classic that they don’t in retail? It sounds to me like you’re severely underestimating what a Hunter can do in retail.

Let me preface this by saying I haven’t played a retail hunter since the class redesign in cata.

On kiting: yes your pet typically holds aggro, but for non-bm specs you will put out more threat than your pet typically which will force you to kite. In classic you use aspect of the cheetah to kite, which increases speed and dazes you if you get hit. This forces you to toggle on/off chetah as you fight and move. Also you cannot keep a target perma slowed with concussive shot, which forces you to use things like nades/scatter to keep distance. On top of all this, you need to frequently stop moving to weave in auto/multi/aimed shots. This creates kind of a shoot and scoot play style that is fun imo.

On talents: like every iteration of talents, there are certain specs which are ideal for raid dps. That being said, you can make some tweaks to your build depending on your play style and gear. When you take pvp and other content into account there are a ton of viable builds. All three specs are viable and have multiple ways to build, which I really enjoy.

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Okay I’ll do my best. Like I said, I don’t have much experience in retail.

The economy is a large part why the advantage to solo is a big deal. At level 60 being able to farm high level instances alone and gather all the loot for yourself, to vendor or auction house allows you to achieve your epic mount much faster. The gold you gather, isn’t as diminished as it is in retail.

This allows you to to have more purchase power and get you BiS much faster than other classes and secure a raid spot over other classes. depending on your guild.

Look up some video’s man they’re amazing to watch.

This is the one thing I forgot to point out thank Tunkins for the in depth response!

Having many viable builds is a great aspect of the Classic Hunter.

Ok, I can see how kiting is very different in Classic based on that description.

I would point out that you can basically do all that much easier in retail. I get it if you think that simplified kiting is boring. I had the impression when I heard people say “kiting matters” that they thought kiting was impossible in retail.

Hmmm, that’s a bit vague. In my opinion, randomly changing one or two talents from the Classic talent tree isn’t a large enough change to classify as being a new “build”. Only active talents like taking Aimed Shot or Bestial Wrath classify as a change in build. And I’ve heard that only MM is raid-viable in Classic. What is your definition of what is viable?

That’s an interesting scenario, but I worry that the comparison is not necessarily apt. I can see why soloing a dungeon would be better than playing another class that can’t solo it in Classic, but here we’re talking about comparing Hunters in Classic to Hunters in retail, not to other classes in classic.

The comparison to retail doesn’t work. Retail has a lot of additional ways to make gold that don’t exist or don’t work well in Classic (like blasting old raid content, selling carries, gathering herbs while flying). But most importantly, you have fewer required things to spend gold on. In retail you can get all the gear required to join a raid via World Quests and Mythic+ (or even LFR, which is “technically” a raid), so you don’t need to spend any gold on it. How good Hunters are at gold-making in classic is not an advantage compared to Hunters in retail because you don’t even need gold in retail.

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That’s where I disagree, you don’t need gold in retail is true. Needing gold is a good thing which is something that is lacking in retail. It leverages you ahead, of other classes. Something that is missing in retail. You can still sell carries in Classic though.

Although the gold doesn’t matter, the ADVANTAGE does, that’s something that’s different.

And you’re saying that this is a bad thing?

I beg to differ


That’s fine. I understand that it’s different. I do think gold being useless is overall a bad thing. Resources should be useful, otherwise what’s the point? The main use of gold right now is to buy Tokens to pay your subscription with gold, and buy potions/flasks, but potions are technically not necessary to play the game.

I’m just purposely framing all arguments based on how they address the title of this thread. And I’m unconvinced by most of what people have been saying. I don’t see anything major that Hunters do in Classic that they can’t also do in retail. Lack of customization is the main thing I would agree retail is lacking, but I don’t think Classic WoW has a good amount of customization either. The talent tree of classic does not have significantly more choices than the spec-specific talent tiers of retail.

To me its more than just mechanically its the theme of the class. I’ve already been flamed for my opinion but there are things the vanilla and classic hunter bring that are absent in retail.

  1. Rgp Elements- Ammo, not being able to move and shoot.
  2. Skill cap elements- Dead zone, being able to properly manage it during pvp encounters. Being able to Stuter step to weave melee attacks into your pve rotation.
  3. Variety and customization- pet specific abilities, with rare spawns lupos doing shadow damage to bring in against high armor targets, Broken tooth having increased attack speed to bring against casters.
  4. Class identity- to me this is the biggest part of classic that should be learned from. The homogenization of classes strips away a lot about them being unique. Raids needed hunters for tranq shot and kiting capabilities in fights. In retail classes bleed into each other far too much. Bloodlust? many classes have it now. Classes need to have separate identities that seperate them from one another, that warrants the “We need more hunters or warlocks in our raids guys lets recruit.”