After 1330 RSS rounds or 180 games I hit 2.4k

https://imgur.com/a/xiVEKse
Yes I know its inflated ladder blah blah, I’m not trying to show I’m a r1 multi glad - just want to share my experience playing MM hunter, just want to give my review of RSS.

First of all, I am somewhat of a new PvPer this XPAC. I have played previous XPAC’s but never for more than a month or two, and nowhere near this many rounds/games of the arena. For more clarity, this is the first xpac where I ended up actually fully gearing in Conq, whereas prior xpacs I would quit by the time i was half conq gearead,

So without certainty, I can say RSS has kept me glued to this game. I genuinely don’t really like the new expansion (DF), I find that there is nothing to really do. I enjoyed the general SL content much more, everything from SL raids to zones, etc… So there’s no doubt here that the one change that has kept me playing is RSS. Bless this addictive game mode its just so damn fun.

Just wanted to make this post to also mention a few observations. You may care, you may not, I think as someone who hasn’t really played WoW that much in the past, I have no copium here and no real attachment to the game, i.e how it was vs how it is now. Instead, I give a semi-casual-new player perspective (“new player” used lightly).

This is my rough take on my improvements throughout climbing the brackets.

  1. 1k-1.3k: Getting used to key binds and PvE rotation
  2. 1.3k-1.5k: Generally learning and recognizing all class abilities (big dam CD’s and defensives)
  3. 1.5k-1.8k: Learning when to use and rotate my defensives properly to live
    through enemy CD’s
  4. 1.8k-2k: Using interrupts and focus targeting (major game play improvement here)
  5. 2k-2.2k: Improving on positioning
  6. 2.2k-2.4k: Understanding end/long game strategies (dampening vs pumping)

All throughout these games and brackets I also developed some understanding of which classes were best to focus, how to play cs certain comps, etc… general knowledge.

Some further things about RSS I’ve noticed

  1. Boosting is a Non-Issue (cant recall any lobby with obvious boosters)
  2. AFK/Leavers are a non-issue (probably less than 10% of my games had an afk/leaver)
  3. Queue times are abysmal

And before I hit 2.4k I tanked back to 1700 so Ive spent a decent amount of my games in the 1500-1800 bracket - this is where (According to trolls) most boosters exist. In my experience, this is not true. Like I said, I cant recall any games with anything resembling boosting.

Finally, some last mentions about the inflation and rewards. This is what I will say. As a “new player” the way rewards were distributed with respect to rating is ideal. At every step of my RSS journey I felt like there was a reward to keep chasing. First, it was the 1800 set. At 2.1 it was the enchant. At 2.4 it was all the weapons. I felt this distribution was well paced, and kept me playing when I didn’t want to. So in terms of efficacy and attainability, it was spot on. I think the rewards (mogs and enchants) should be as easily attainable as it currently is (meaning no harder, no easier - exactly the way it is). I understand the really good players want a further reward to distinguish themselves, here they should provide the mount in RSS for % based top players. My point is that, even though the consensus is that RSS rating is inflated, the relative ease of attaining the rewards as they is currently great. If the rewards were any harder to get, the investment to get them would be questionable. I say this because I’ve been no lifing this game for the past month, multiple hours per day, and have just now achieved them. Theres simply no way I would no life this game anymore than I currently have. Yes this is just my preference, but the reward distribution feels very well paced to me.

Edit: I will make 1 final important point. WoW PvP is HARD. Like the barrier to entry is disgusting. You need hella keybinds, some (preferably just a few) 3rd party addons, and need to learn other classes almost as if they were your own. So the mere journey from 1k to 2.4k is not trivial by any means. Im obviously not a new new player, so I had already sufficed some of these requirements by the time I started DF. People who have been playing this game for a long time underestimate how difficult it is to get into PvP as a fresh new player, so how a player integrates into the PvP scene from 1k-2.4k in my opinion is crucial data (especially since we consider 2.4k in RSS the “entry level” meaning has a solid understanding of PvP).

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Cooked me.

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why?

This was a legitimate revelation for me- understanding when I simply needed to survive so that we would outlast the enemy team on the next go. This led to legitimate different game play decisions like resetting, which is something I would never really do prior to this bracket.

Because that’s all it takes for max arena rewards. I think solo shuffle and unchained/corrupted are just egregious negligence of competitive rewards that use to make video games good.

I think it’s sad when everyone is a winner idk man.

Do damage or don’t do damage is a pretty low bar for MAXIMUM arena rewards imo

Read the last paragraph. I edited in, people who’ve played this game long enough take for granted 2.4k rating, and ultimately consider it an easy achievement.

New players who are used to 4-5 button ability PvP games, no 3rd party addons, and multiple targeting macros will not have an easy time.

As to your concern about max rewards, I agree. There should be more rewards for people who are seasoned and very good PvPer’s. In my opinion, that should be an addition to the already existing rewards that cap at 2.4k. Adding mounts and such at 3k rating would be ideal and I think would suffice in distinguishing actually impressive players from those who merely have grasped the game.

That is absolutely not what is happening with this astronomical shuffle inflation man.

I had a 0-6 game because of boosters today

I mean you cay say what you want, but the end point is, people would rather quit WoW then put the MASSIVE effort into getting into PvP just to have all good rewards gate kept at 3k rating - which they wouldn’t achieve unless they consistently played the game for at least a year or two. No one will invest that much time and effort if the rewards are too high. The reward distribution as it is now, is great - except for the fact that there’s no mount or something at any rating higher than 2.4. Put the mount in RSS and make it something like 2.8 or 3k (idk) whatever is equivalent to the relative difficulty of attaining in traditional 2’s/3’s bracket.

grats man, its nice being able to q whether or not any of my friends are on as i dont get much time to play

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They can make the game better and make sure inflation doesn’t go this game breaking for so long.

My opinion isn’t a jab at you or anyone else. I think shuffle having this insane MMR inflation should have been addressed very quickly to not completely trivialize rating milestones

This is the 2nd 2.4k RSS followed by a novel-length post in 2 days. Both have been so well received, can’t wait for tomorrow’s.

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Its rating gained too easily by DPS. They have an easier time getting rating than healers do. Don’t group them together

Heres my question to you. Inflation is only relevant with respect to the rewards. Are you concerned about the actual numbered rating or ease of rewards (given inflation). My argument is that the ease of rewards are great right now, as in you have to do enough to get all the current RSS rewards, but so much that it would put you off from playing the game ever.

My argument is to keep the ease of rewards as it is right now, which requires you to invest into PvP and learn how to PvP, but does not require you to be playing for 1-2 years before any of it actually becomes realistically attainable. Add additional mounts at higher RSS rating and I think everyone would be happy, especially new players.

I dont think the rating milestones are triviliazed to anyone except veteran players, and thats because veterans have no rewards available for them beyond 2.4k - so ofcourse they would feel that way. I’ve felt a legitimate difference in every bracket leading up to 2.4k, and each bracket climb has required me to significantly improve some aspect of my game play. I also feel adequately reward. The issue resides in veteran/2.4k + players not being rewarded sufficiently in RSS.

They can’t, there is a mmr cap.

If you spent half the time you do crying on the forums to get better you would be insane at this game.

How do you mean?

They can’t put the mount in an equivalent skill area for the shuffle because the game has a cap on how high you can go, which is too low to be equivalent.

But arent top rated players in RSS like 3.3k? Why not make the mount for example 3k rating so it would statistically mirror how many players would achieve the mount in 2’s/3’s. (assuming 3k mirrors 2.4 [which is the rating to achieve the mount in 2’s/3’s?] the 2’s/3’s). Alternatively, they could just make it % based?

They’ll just nuke shuffle rating to try to have it be more in line with the other brackets then keep the flat breakpoint rewards. Will probably see a mount for legend next season although I doubt it’ll be top 20-30k players like this season.

Solo shuffle treats healers unfairly. It’s a flawed system. They should make it easier for them

Huge Gratz on the achievement, that’s awesome. Careful now though, those with envy and/or reading disabilities will be in to flood this forum with some random combination of booster conspiracy theories, “omg words 2 much paragraphs many can’t read brain overload, boom brain”, and other snide remarks concerning your breakdown with respect to 2s/3s rating (even though your post is clearly about RSS in particular), to attempt to diminish what you’re saying. Again huge Gratz, F the haters, especially those that can’t be bothered to read more than 5 sentences without going emo, those trying to belittle your achievement, etc., they are just mad that they are stuck in one of the lower cr ranges (and instead of figuring out what they need to do to improve so that they too can hit 2400+, they’d rather whine about boosters, pilots, how the world is against them and holding them back from getting 2400+, etc. to rationalize their shortcomings). Now enjoy those nice wep mogs and title, you’ve earned it.

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