Afflixes that some classes can't deal with is pretty stupid

It isn’t burning crusade anymore. We’ve had a decade and a half of game design moving in the direction that it shouldn’t be necessary to bring or leave out individual classes or specs. It’s bad game design to now reintroduce mechanics that some classes cannot help with.

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Bring a mage to dispel
Bring a priest to dispel
Bring a Druid to dispel
Bring a pally to dispel
Bring a shaman to dispel
Bring a hunter to dispel
Bring a monk to dispel

If you can’t bring ANY of these classes to dispel, you’re doing something horribly wrong.

Happy Sunday.

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As I said, we’ve been moving away from design where certain classes are desirable for content and other classes are undesirable. Saying that “you can bring X classes along” completely misses the point.

Also, as a player it doesn’t feel very good when you aren’t able to help with an affix.

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An arms warrior, a bdk and a destro lock all decided to to some keys together, a group of friends that have been playing since Legion in small groups together. They started with a 18 Freehold and finished the night not timing a 14 Nels.

The Enh shammy refused to take the talent needed to cleanse, the frost mage did such small damage and refused to press bloodlust, the prevoker couldnt do both, the holy pally couldnt do them. the shadow priest refused to do them - we didnt invite any monks or hunters.

Please for the love of all thing great in wow, allow me, an arms warrior to interact with these new affixes so i can make sure it gets done. I want to have some input, i want some control over my key. It took 25+ minutes to find a healer to do each, painful key. The 14 Nels had 255 instances of the haste debuff.

Let all classes have some way of dealing with this affix or simply reduce the haste loss and remove the ability for any class to interact with it - just make it so every minute you lose haste for 10 seconds.

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With party members like these, ye won’t be pushing keys.

It was never ‘“bring the player not the class.” Always bring the class. Then, filter the good players who are also that class and bring those only.

My point exactly, give me something to deal with the affix so my 18 can maybe become a 20 instead of a 13.

gives better party members

Seriously it’s not that bad. You only need 2, maybe 3 at the very most, to deal with these new affixes. You DON’T need all 5 people to have a hard CC/Dispel.

My pocket tank brother is running prot paladin this season (he rotates every season) and he basically solo’d afflicted in our UR run yesterday. That would mean we could have brought 3 dps without any means of dispel for the run if we chose and the run would have been fine.

You guys are way over thinking this and getting worked up for no reason.

Sounds like you didn’t set up the group properly. Ask people before you drop the key if they are willing to do the affix. If they say no then uninvite them and get someone who is.

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I mean i understand that completely but i would like a way to interact with the new affixes on my warrior. Why should i HAVE to invite a certain class to time a 14/15/16 key?

My 441 ilvl almost 2.5k io warrior feels useless this week regardless of what spec i play.

Notice how everyone flaming you can dispel the affixes. LOL. They ALL know you are right. Even if it is a potion or some clickable item. There should be a way for EVERY class to address whatever Affixes they put in. If they do not want to do that ,then make the M+ groups require certain configurations or it won’t allow you in. that is the harsher way though. would be easy enough to give a buyable potion that everyone can buy off the vendor that only works in M+ and Only works on the current Affix.

You do have banish in your tool kit.

Noob question, what are affixes? I’m new to raiding in general and there’s some lingo that doesn’t make sense.

And? What’s your point?

So I’ve said it in a few places elsewhere, but I’m still waiting to hear how my actual group comp is supposed to deal with this affix

Me - Blood DK extraordinaire
Healer - Resto druid
DPS 1 - Havoc DH
DPS 2 - BM Hunter/Warlock
DPS 3 - Warlock/Warrior

So in my group, the hunter has a warlock too and is willing to bring either but we got tired of always hunting down a hero/lust and it being a coin flip if they’ll actually use it when told so he’s doing it himself.

My group has all 4 armor types represented, no duplicates of any class, is built to maximize synergy with the DH buffing the casters or DPS 3 bringing a warrior to buff the DH, hunter, and myself with shout and even as it stands, we can handle incorporeal fine since 11 out of 13 classes have a counter for incoroporeal meaning even in a world where I and DPS 3 is on the warrior, we’re still up 1 whole CC option and even if worst comes to worse, I alone can use a well timed interrupt and stun to buy 13ish seconds of time between the stun time and waiting out the cast till the last half second or so for someone else to do something to an incorp mob.

I didn’t build this comp out of thin air…this is what “I” have to work with from a group of people I play with on the regular.

Afflicted is, straight up, not fair. Incorporeal is fair and I defended it. I can’t defend afflicted. At the very very least, the adds should be stunnable and/or interruptible and I would even argue the debuff should be reducing a random secondary stat by 50% of your amount in it. If you are at 30% crit, you now have 15% for 10 seconds.

Or just make it 1 add per spawning or allow healing specs who dispel to have their dispel instantly recharged. They still got to pay the mana and spend the time targeting and casting on both.

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You would have to try pretty hard to not invite classes that can deal with these affixes. And if you’re building DK/DK/Warrior/Warrior/Healer groups, you probably have more issues headed your way than an affix…

Me - Blood DK extraordinaire
Healer - Resto druid
DPS 1 - Havoc DH
DPS 2 - BM Hunter/Warlock
DPS 3 - Warlock/Warrior

Assuming DPS 2 stays on his hunter, cause hero/lust makes way too much a difference and shouldn’t be in mythic+ but I digress, we have no duplicate classes, are built to support either caster or melee, have battle resses and backups for a bres covered, cookies, and a spread of melee and range DPS.

Now tell me what the ever effing frick I’m to do with afflicted. Incorporeal is fine since no matter what permutation of “my 5”, we have a minimum of 3 people who can hard cast CCs (let alone warlocks and hunters having means to handle 2 apiece). I even am able to personally lock down an incorporeal mob for at least half its life by timing my interrupt and single target stun at the 4ish - 4.5ish second marks.

We didn’t build a meme comp. We have all 4 armor types represented and no duplicate classes.

Afflicted is not fair and like I said above, should carry for less of a punishment and/or allow healing specced players to not trigger the dispel cooldown when used on those mobs.

Healer dispel one and heal the other one, he can probably get it done in 1-2 heals. I can heal them on my brewmaster with 3 casts of vivify, I’m sure an actual healer can do it with no issue.

Use a tracker so he knows he needs to hold dispel or be ready to heal both fast.

How did we go years with Raging as an affix and there wasn’t all this hand-wringing that just popped up?

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