-Greetings Champions of Azeroth, I am the Warlock Tiffinii, Affliction Specialist from Moon Guard!
I would enjoy talking to you today about Warlock talents, specifically, Affliction playstyles and talent options. For Players participating in, PvP mainly…
Firstly, I would like to say, I am rather pleased with the options to make Unstable Affliction and Haunt so easy to cast. This change is really wonderful and it makes it feel like I can actually cast spells.
I am rather confused as to why Improved Haunt, does not make Shadow Embrace stack to 4 times, such as The actual Shadow Embrace talent does, making it seem odd to make the talent choice give Shadow Embrace, but still making it seem as though a talent point into Shadow Embrace is necessary.
I also must say, the Shadowbolt Volley is a cool talent choice.
I do not understand how we went from having the Pandemic Invocation talent pick when refreshing all dots below a certain time inflicting damage, to now every dot has a different talent pick for the refresh damage.
The removal of Soul Swap, seems utterly confusing as well.
Forcing a pick into Seed of Corruption, which is really only for AoE, just to increase the damage of Corruption and Malefic Rapture, seems very odd. Seed of Corruption is really only used for PvE, even in RBGs, it won’t have much benefit, as u still have to apply curses to targets, so if you are running Jinx for example, You have already cursed and corrupted your targets, it seems like a complete waste of a soul shard, which has become increasingly more difficult to gather, along with the cast time. It would be much quicker, and easier, to tab target corruption spam as I will not risk being spell locked.
Which leads me to other topics, Soul Shards…
Soul Conduit, has only a 5% chance to refund shards, and this is a last talent tree pick from the base Warlock side, a 5% chance would mean, 1 out of every 20 soul shards I spend, is the chance to receive one back. For a last talent pick, when compared to other classes, this seems rather anticlimactic.
Along with, Pact of Gluttony. This is arguably something, that should have already been introduced into the game, baseline on health stones. The night elf Racial, shadowmeld, or a hunter’s feign death/camo, or a rogues vanish, does this exact thing to regular health stones. So if there are work arounds to this last talent choice already, how is this suppose to feel like Warlocks are gaining something? It doesn’t even increase the health granted…
These changes, especially to soul swap, have made Affliction feel, limited, where it was once a spec about spreading Damaging over time abilities, it seems as though it is about focusing one target, and slightly having a DoT on another target, Soul Rot is only able to be applied if people are grouped now, Haunt cannot be transferred, and UA is only a single target ability as well, unless you talent into the PvP choice.
I am sure Drain Life was changed for the better, but it also feels entirely weak, even with the talent options into it, soulburn drain life, now is lucky to give you a shield for 5% of your HP, which also, if a stun or interrupt cancels the drain, you don’t get a shield, making it a waste of a soul shard, as I have also explained, getting soul shards has already become harder. The Relinquished talent choice is nice, but it is so far down in the tree, how is it a true choice, it would be better fit up top.
Also, such talent options like, Swift Artifice, or Life Blood, seem placed randomly and filler talent tree picks.
The moral of this rant is basically,
How are you going to make soul shards a 5% chance refund, and make healthstones do something they should have already done, 2 of the 3 end talent tree choices for Warlock?
Why is Soul Swap removed, but seed of corruption is a forced ability to gain access into other parts of the talent tree?
These changes seem like such an odd choice for the class’s design. Pandemic Invocation at least gave a 6.66% chance to give a soul shard. That is nearly equal to both Soul Conduit and Relinquished talent picks, combined.
If Soul Shards are only going to be obtained from Agony damage, then I would think it would be more difficult to dispel agony, as Mages can also dispel agony with dispel curse. I’m unsure if this is due to a bug as its not actually considered a curse anymore? but it is a thing.
Another issue is the mana problem… Balance druids do not need mana for their rotation, Shadow priests do not need mana for their rotation, Warlocks and Mages are the last spell casters to require mana, and Warlocks require soul shards to actually use abilities as well. As a mage, I can spell steal things and lose my entire mana bar, and it won’t matter, but as a warlock, the mana eventually runs out, from simply doing a dps rotation and keeping curses and applied, and then the sacrifice of mana for mobility for Demonic Gate also comes into play and much quicker than any caster I have played in modern WoW.
I hope to whom ever reads this, I hope you see a bit of the frustration and confusion, that I as a simple Affliction Warlock has encountered in the travels of Azeroth.
P.S. I actually only play WoW for the Pet Battles.
-Shaza-kiel Xaxas Nar’valas Denalore, Katra zil shukil dalektharu il dask daku!