Affliction Warlock in RSS in 10.0.5 - how would you do it?

I like to give myself dumb challenges to do, and I’m looking at getting an Affliction Lock into RSS for two reasons:

  1. Everyone says play what you love
  2. Affliction is routinely said to be bad

So naturally I’m going to do it. And then probably come here and complain about how bad it is when it inevitably turns out poorly. That said, if you had to play an Affliction Lock in RSS for 1000 games of RSS, how would you try and maximize your win rate?

  • Survive until Dampening secures the win?
  • Provide utility to the other DPS and hope they carry?
  • Spread all the time?

I’m wondering if there’s a Bear Grylls breakdown someone can provide.

Affliction is probably A tier right now.

You mainly keep DoTs spread out and try to live as long as possible. Eventually with dampening they won’t be able to keep up with the damage being so spread out.

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affliction is not bad? lol it’s literally doing 50-70k dps… why it’s even designed this way is terrible… everyone just busy sleeping on it bc they see AWC player playing destro… you literally dot everything and everyone dies because nothing can keep up with it in damp. Hpal might be able to heal the damage briefly with their 90k HPS melee wings… other than that GG

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Huh, ok. Skillcapped has them at B and says they get murdered by melee lobbies.

So what’s a miserably bad ranged spec then?

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Skillcapped are fried.

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Where should I look instead?

not the wow forums

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I thank you for your contribution to the community

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Best place to look is to queue games while peeking streams.

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I feel like you’re really undermining how much of a feat it is to be able to have this kind of damage vs good players that know how to use disruption mechanics. Sure if you play a certain caster cleave that opens up a huge lane for an aff lock to free cast all day, I can see this happening.

DoTs alone typically won’t cause someone’s death unless someone has poor awareness, bad dispel management, & bad positioning. Obviously if you manage to survive until dampening takes a toll on healing, then sure it’s a valid scenario. Lots of aff’s added pressure comes from other significant hard casted damage sources.

With that being said, OP, Aff isn’t necessarily bad, but it definitely isn’t an ideal pick when you have demo/destro performing significantly better due to a more versatile kit. In RSS I’m sure you can still do very well since damp strikes and amps up faster - even better if you have a class with an MS on your team sometimes to close out games faster than you normally can.

I tried this for Resto Shaman, and the guy that was suggested was kind of a dick (dyllbarx). Also, I’ve I’ve checked out him, Tiqqle, and someone else and I keep watching these games like “Why aren’t they getting trained?”

I don’t know what it is about high level play, but the scenarios you face seem wildly different than what I’m dealing with. The Assassination Rogue isn’t even attacking the Shaman, nevermind no one peeling for him.

Dampening starts super high as is.

Your best bet is to spread as much as possible and really try to maximize your port effectiveness and curse effectiveness.

Affliction is hot trash imo, mainly due to the fact a single kick shuts you down entirely.

Is there another caster that gets their entire toolkit shutdown from a single kick?

Because simply walking at the healer is usually throwing the game, although it depends on lobby.

Shadow? Frost mage?

Frost has Arcane, Fire and Nature.

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Shadow has 2 spell schools.

Well Soul Rot is nature - or does that not count?

Kick a frost mage they will then seek out who they can poly.

Not really as it’s not so much a rotational ability.

Sure but if you can’t do anything else, seems like a great ability then.