Affliction UA rework for PvP

idk right now my baseline UA dispell is showing 244k. not sure when this occured but ive played around with gear to see what affects it, and so far its not intellect or mastery.

the solution is make it like it used to be where only 1 dot or debuff is removed per cast.

Affliction needs a demon that helps us apply dots. An imp or inquisitor that applies corruption and agony and siphon life if talented. Or a main cast demon that extends our dots on our target whenever it deals damage. Heck maybe when our dots are dispelled we could be healed for each one to give us some sort of mitigation. Or summon a demon whenever UA is dispelled that fears random enemies on its own DR.

Dots in PvP always get dropped by incaps because of clueless teammates or gets dispelled by healers because they’re not afraid of the short silence.

Doesn’t help that we still have to wait for agony to ramp to 18 stacks in a burst meta.

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Dang the nerf to Rampant afflictions making it affect the backlash really hurting in pvp right now… want to bump this topic again. just make rampant baseline in pvp please if you want talent diversity thats one way to do it affliction still seeing very limited play.

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i agree 1000%. It makes no sense especially after all the buffs everyone else gets but we keep getting conditional buffs and buffs getting reverted.
The increase to damage from our UA dispel was one of the buffs they implemented just recently.
Worst part is ive tested the dispell damage and it ALWAYS is less than the tooltip displays. if you use your on use trinket and increase your intellect the dispel damage will increase on the tooltip and the damage itself will increase, however it is NEVER the same amount as the tooltip, always lower.