Because you both are a bunch of normal andies sitting here acting like you know how Blizzard is designing the game when there are interviews contradicting literally every statement you both have made.
Neither of you raid mythic so at the end of the day why do you care?
Thanks for checking my stats. I am free to state my opinion on the forums. If you want to show me the interview that tells me they balance specs solely around internal simulations, I am happy to take a look and support this 100% in any future posts.
Alt friendliness is at an all time high, I’m saying it could be higher. I’m also saying if they designed this game more with casuals in mind in terms of mythic raiding you’d see that at an all time high, too.
Also for mythic raiding they do need to update that system such as: the lockout needs to be redone so it’s basically the same as Normal and Heroic where you can join anyone else’s lockout and not cuck yourself hard. Say there’s a group on boss 4 outa 8 on Mythic but you want loot from boss 3, you would not join them because they already are saved to boss 3. In Normal and Heroic you’d be fine joining them because you can just join another group for boss 3. On Mythic, though, you would skip that group entirely because you’d be locking yourself out of boss 3 by doing that group’s lockout and then once you get your boss 3 down you can’t do any other lockout anyways. That needs some serious updating.
Cross realm and Cross servers needs to be available right away, not after hall of fame or world first happens but literally right away. There are 0 downsides to having them open at the start of the raid.
As for the casual friendly part it’s just more of a instead of “ultra mega tight DPS check timers” they could slow down on those a bit. “You need 45k DPS to beat this boss in 5 minutes” rather than that kinda thing they could loosen the grips a bit on that and, instead, just make it so you need 38k or 40k DPS, not 45k.
Also, another thing is yes Max and other high end players have constantly said they need to make this game for the middle end of players, the average player, not design this game around high end or the 1% of players. That is not good game design and I full on agree with him. It’s a game meant to be fun and entertaining, not The Olympics. That’s why more games are beginning to get casual and easier, meaning not requiring you to put in a full time job’s worth of work. Those are in the past, 20 years ago when people were younger and had time to put 20 hours a day into the game. As you get older between 20 and 60 you get responsibilities, families, etc. all happening. Life happens, so game companies often times reflect on their customer base and decide to go more friendly towards that group over the 20 year old or 60+ retired person who can put 22 hours a day into their game. Also, no I am not condemning people on anything, I am simply stating that, while it’s at an all time alt friendly kinda thing it’s still nowhere close to as it should be.
Alt friendlier stuff is more account wide things, like rather than taking 10 renown to hit 100% rep boost on others below 10 it’s 5 renown or starts at 2 or 3 renown and ends at 14 renown. Instead of needing to hit 9-14 for recipes they shift recipe stuff from professions into renown levels 3 and put more cosmetic stuff or mount things, appearances n other things for higher end renown levels is fine.
Solo shuffle is a very big deal, I agree with you on a lot of stuff but I disagree with you on some stuff.
The biggest thing I want this game to do is change the way mythic lockouts are, change the way they view DoT specs, change the way they view extremely tight DPS checks, and make more things account wide and alt friendly. An example of what I mean with alt friendly is: You cannot boost a toon until you have at least 1 max level toon. For every max level toon you have on your account, doesn’t matter bout servers, you can toggle on an experience boost for your toons not max level. I want a +100% XP boost for every toon you have at max level and what I want when you go to toggle it on is I want it to tell you how much XP boost you have and give you a prompt to allow you to toggle on every 100%. So like say I had 13 characters at max level, so 1300% XP boost. I would like for them to prompt me when I go to turn on the XP boost that I can toggle on up to 1300% but also I can choose 1000%, instead or 300% or anything like that. Increments of 100% but it would give me a prompt for it.
It would not, actually. So, you’re thinking that top players still can’t test builds. This would be entirely misleading as they could. They’re not designing specs around the average player, they’re designing raids, raid fights around it is what that was asking. Also, again, even Max says it too, designing raids around the top 1% is bad because no matter what they do the top end of players will always do incredibly degenerate things that they could do. They will always do whatever they can to get away with what they can to get the boss down.
Spec design is a different concept than raid design or boss fight design. Something people loved with Final Fantasy stuff is: they loved that if you wiped you spawned right at the boss, so you didn’t have to run all the way back. That, too, would be something for them to design around; just making it so if your group wipes releasing spawns you right at the boss’s room so you’re right there, instead of taking 10 to 20 minutes to run back to the room had you not had a Warlock or could not get a rez off to prevent the run back.
Honestly between SP and Affliction, SP is more enjoyable and manageable. While i like Affliction, it just feels like a struggle bus to jugle and up keep all of our dots, plus i find it ridiculous that i need an add on to help me keep up with said struggle bus.
casual keep the money following yes but you can’t cater to them for current new content. which is the major issue most people have. They want casuals to have everything and do everything from the get go and thats not a great model. You have to cater to the top for current content.
which is why the raids get nerfs over the months to allow more easy of play until a new raid is out. They over turned a ton of stuff for the hard-core to keep them attempting
and playing. in 4 months anyone can do that mythic while we wait for the next raid.
basically this, i’ve tried the rotation every now and again, and at times i just wanna use that sweet nightfall proc but im capping off shards and having to refresh dots all at the same time while having to move …
worse thing is… none of the dots do enough dmg on their own but only exist to buff rapture
(i just want my UA spender back )
Damage would need to be similar to a Ferals Rip. More shards = higher dot damage.
Add a bit of instant damage similar to Ferals FB. just not as high of dmg as the dot is the primary
the only issue i see is how to do it because right now it buffs everything else and only does like 2% of overall dmg to a st boss fight over a 7min window (basic sim to get %)
That’s a good thing, never ever cater to the top of the top players? Why? Because they aren’t the majority of players, they don’t keep the lights on. The casuals do, you have to cater to the casuals or you run into “TOP PLAYER ELITES!!!” problem that wildstar ran into. All the casuals will leave, only leaving the top players…who also stop playing because all they really wanted to do was to show how big their epeen were to the casuals…which weren’t there.
There’s a reason why when wow becomes more casual friendly, their sub numbers skyrocket up. Why ff14 also is still healthy and swtor is still alive today as well. The casuals keep the lights on who also buy into the microtransaction stuff.
They should just move the PvP talent that make dots tick 30% faster into the base talent tree. Also dots don’t do that much in AOE right now anyways, most of the damage is from Seed, which has an insane cast time. Even if seed is instant cast it wouldn’t be OP for most players except the very best because they are not pulling the whole dungeon and it would be limited by shard gen and dot refresh globals.
No lol, that’s in no way a “you think you do but you don’t” talent. Only those insisting on Aff become from a DoT spec to MR or some other nonsense think it would be bad because it’s not.
It wouldn’t because if they did put it into the tree it would be right up there with MR as a shard spender so you’d choose either MR or RC, unless they were literally just bad designers not grasping the concept of DoT specs, which can be the case.
Quite a few people hate when Aff is simple but to be honest it’s the best when it’s simple. Why? Because no DoT spec needs to be complex or complicated. You save that for burst specs like Ret, even though it’s very simple, too. The better specs are usually the more simple specs. DoT specs are GCD starved most of the time and it’s because they keep throwing more DoTs in instead of just buffing and making different ways for the DoTs already there to be better.
As I said before in some other post somewhere in this thread or one similar: A better version of Affliction has just 3 DoTs to maintain with Drain Soul being the filler, not Shadow Bolt. No SB at all anywhere in there. Nightfall procs just allow you to either cast DS while moving or cast DS 50% faster or both, simple. Agony, Unstable Affliction, Corruption and Drain Soul. Those are your DoTs, nothing more is needed. Nothing more should be added or it just further complicates GCDs. A talent to make Agony and Corruption spread themselves to enemies who never had Corruption or Agony yet so it helps to spread the 2 DoTs and then you just cast UA on everything else. Then you have to spend globals refreshing all 3 DoTs which is fine, that’s the point of a DoT spec anyways.
People don’t have as much of an issue on DoT specs to refresh DoTs, it’s just getting them up there as the biggest pain point and if you just “Agony spreads itself to every target who hasn’t been infected with Agony yet.” This kinda talent thing, then done. It makes it so it won’t spread itself to targets who have had Agony but it fell off. It makes it so it does spread Agony to targets who haven’t had it yet, so yeah.
Rapid Contagion being a One and Done press of a button spell /shard spender makes it good and simple. Make it consume all your shards give all DoTs out a 10-50% faster tick speed pending how many shards you spent and call it a day. Every 30 seconds you have it up you make DoTs tick up to 50% faster for 10 or 15 seconds, coolio.
I don’t want this but not because of what you think. I want UA to just be a regular DoT to have on more than 1 target, just 1 per target on every target like it was back in WoD. I do not know if you played Aff during then, that was also quite a very very fun Affliction, too. Haunt was your shard spender and you either Soulburn: Haunt to get the effect it has now for AoE Haunt or you just used Haunt to debuff your enemies/buff your DoTs on the target. Affliction was yet again a very simple design.
Oh? Were you there testing that talent on beta? No? Okay then. It was terrible and made the spec basically gcd locked way worse than it is now.
I am not even going to dignify the rest of your post with a response because now I know you are trolling with chatgpt. lmao What a loser. Get blocked. Blizzard really needs to do something about people using that to make meme post on these forums.
I was reading the lore on DK today to refresh my memory and coincidently enough Afflictions as it stand from a lore perspective should have more ties with not just Fel and Void but specially more with Decay and Death.
So I think your on to something that could be added as new Decay or Rot curses among other Death theme abilities…then again, by being more different than a Shadow Priest we probably be touching on Unholy Abilities of the DK.
Anyway the Lore supports it at least, I had to mention it because I just finish reading on the old DK lore… and remember your comment.