Affliction needs help

I have my own opinions about everything. Same as a top player. But in this world if you design around the average the game will suffer far harder than a top player build…

Basic reason is the the skill level of average can’t actually bring out the specs to their potential which leads to buffs/nerfs to stuff that could be balanced. Top players know more about the game than an average and can test everything correctly compared to them as well. there’s a reason MOST games rely on the 95th+ players to get a meta build, find balancing issues, and to figure out general level of challenge needed to push players.