Affliction is unfun to play, and the culprit is Malefic rapture & Siphon life

Good news! If you like a spender about a stacking dot on a single target, you’re just one talent change away from Demonology.

While I too am personally not a MR fan, never have and never will be, I’m more coexisting with it, I do see its use especially in the fast paced game WoW has become.

Trust me when I say I’m not a fan, to me MR ruins the core fantasy Affliction was built on over the years.

But honestly I think we need to see the changes coming to the class and spec tree, particularly for Affliction before going torch’s and pitchforks.

They’ve mentioned talents being “removed, redesigned and introduced”, so essentially moving forward into TWW Affliction might play and feel completely different, hard to say until we see it.

If the changes then don’t align to what you like, go nuts (I’ll def be adding my 2 cents to the rework, and so should everyone), but I think we need to see what we get first.

Edit: I just want to mention while Raiding the Rot style Affliction was originally built around would work even in todays WoW, M+ every other DPS is so front loaded we wouldn’t be able to compete. Everything dies insanely to quick and from looking at Alpha going to be even quicker. So I’m waiting to see the rework.

I don’t need to check anything .a UA spender goes against everyone’s complaints about bloat.

How? If UA was the spender instead of MR, then that would be one less button, thus reducing bloat. What am I missing here?

The bloat issue isn’t in ST. ST is fine. The issue is in 2-5 target where you want to SL each target.

You’re trading an instant cast dot for a shard required casted dot.

It’s a terrible playstyle that should stay dead.

VT applying SL would fix the entire issue.

Oh gotcha. Thanks for clarifying.

MR is just the “most visible” issue with Aff overall, though the spell itself is an adequate solution to the problem posed by having to fit a DoT spec into WoW’s burst window-oriented gameplay. Regarding wanting UA back, I think its largely a function of Legion, where PvE content and Aff’s design where more aligned, Aff just being very strong, and UA and SoC having a clearer separation in gameplay use cases.

MR’s problems are 1.) Aesthetic - its terribly boring visually and Blizzard could help its image just by making it a big explosion or a blast of shadow lightning or something equally impressive; 2.) It has design overlap with SoC which is highly subject to numbers tuning and not just differing encounter paradigms (i.e. season 1 of Shadowlands) which is likely frustrating/uncomfortable for players due to unclear use case intent on the part of devs; 3.) MR doesnt do much to feed back into Aff’s gameplay or rotation (Blizz has sort of addressed this last point in some tier bonuses and seems to be addressing it in an ever-green fashion in the hero talents, but both systems are late-game and do nothing for the leveling process, which I argue should not be ignored).

The above issues with MR are by no means insurmountable, but, more broadly, Aff has also suffered from fewer substantial iterations than Demo or other specs from different classes (Destro actually has also experienced this as well). Blizzard has aknowledged that the general tree and the Aff tree needs work and I guess we’ll have to wait and see what they come up with before commenting further. My hope is that capstones are addressed and the flow of the spec is made more intuitive as I find the current gameplay loop of Aff to be somewhat discordant.

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MR isn’t the issue with affliction at all. In fact it’s what has been keeping affliction viable. The people that hate MR and say it’s an issue don’t understand a sustained dot damage profile isn’t viable in todays game.

Legion Aff wasn’t only “good”
Because it was broken op.

That’s a subjective problem and it really a problem. Sure it could use a visual but it’s not an issue that’s in dire need of being addressed.

I would disagree.

Seed is heavy aoe.
Mr is 1-5 targets. Not exactly sure how that’s an overlap. MR doing damage based on dots is to help in 2 target sustained damage like huntsman

I’m not sure how having MR burst windows with VT/PS and soul rot don’t fit into the rotation.

The biggest issue is separating DT and DB so Aff doesn’t have to chose between ST and AoE and to allow VT to apply SL and buff FM for ST

I’m in the “I don’t mind MR” camp, myself.

Having one less DoT to maintain for it would be a blessing imo but the spell/effect itself is well suited to how fights go now with, rightly or wrongly, a focus on burst damage.

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Yeah SL is just fluff, imo remove it and buff how much each dot contributes to MR to compensate.

Also DT (its been 1 expac an im sick of maintaining it lol) imo remove it and replace it with deliberate malice.